Depths Of Space by Darksoft 2025-04-09T13:03:37Z ♥ 2
Очень приятная графика — навеяла тёплые воспоминания. Поймал микро-флешбек, ведь моя первая игра была похожей)
Foon → Ludum Dare Explorer → Users → cRoxx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Radio Silence | jam | 507 | 3.48 | 2.94 | 2.86 | 3.80 | 3.78 | 3.59 | 3.67 | |||
| 2025 | 57 | Depths | Trapped by depths | jam | 567 | 3.37 | 2.74 | 2.55 | 3.58 | 3.26 | 2.19 | 3.45 |
cRoxx leaves an average of 16.5 feedback comments each event.
Очень приятная графика — навеяла тёплые воспоминания. Поймал микро-флешбек, ведь моя первая игра была похожей)
good timekiller
fun game, i stole everything for second time
cool dynamic game with character progression
very interesting game with cool mechanics, I say as a sapper nerd
very good, i like this graphic style
LD59 — Signal (23)
Prospects by Bobap 2026-05-05T01:24:13Z ♥ 1
So, I got stuck in this game for 30 mins, well done! It’s a simple loop but very addictive; a classic incremental. The variety of upgrades is good, but it’d be cool to have some for the bike too. Also, instead of just upgrading digging stats, you could add different pickaxes with unique attributes. I’d also suggest tweaking the digging mechanic; right now the loop feels a bit broken when you just toggle 'farm' with one button. Maybe add some simple procedural generation so ore veins actually run out in certain spots?
Trailwork by sudocoffee 2026-05-05T00:23:13Z ♥ 1
Honestly, I have no idea what's going on, but it looks insane! Those surfaces spinning around me create a really cool vibe.
Wave Matcher by R4ndomThunder 2026-05-05T00:05:42Z ♥ 1
I did something similar at another jam, and I think it's a cool idea. It could use a clearer objective and some progression. Also, the matching tolerance should probably be a bit lower — it's quite hard to align those sine waves perfectly before hitting submit. Still, it's a very chill game.
Miner 3D by haskill 2026-05-01T23:48:18Z ♥ 0
Cool concept, though it could use a clearer goal (why are we digging?) and some ambient sound in the background
What’s on your train? by VLAD_LEN 2026-04-23T22:56:42Z ♥ 1
The game has a great western vibe. I was hooked immediately because it doesn't have a lengthy tutorial. The game loop is easy to pick up, but it keeps you engaged enough so you don't get bored after 3 minutes. Nice work!
what's the signal by Makintosh 2026-04-22T16:02:51Z ♥ 1
Genuinely addictive loop, the permanent upgrades between runs make you want to keep going. Lifesteal feels a bit too strong though, once you get it the rest of the build barely matters. Connection to the theme is a stretch but the CRT aesthetic carries the vibe. Nice work!
SIFT.exe by NinjaCatz 2026-04-22T15:45:59Z ♥ 3
The oscilloscope wave-matching mechanic is a neat fit for the theme, and the retro PC aesthetic ties it all together nicely. Gets a bit thin once you realize the loop is just match wave, type message, buy upgrade, repeat. Still a cozy way to spend 20 minutes. Nice work!
Little Mina: Behind the Screen by IDos 2026-04-22T15:05:18Z ♥ 1
The TV labyrinth section looks genuinely cool, that kind of visual works really well for the atmosphere. Short but it lands the mood. Would love subtitles though, easy to miss story details without them. Solid UE project, nice work!
Babushka Tower by SID37 2026-04-21T21:03:33Z ♥ 2
The concept is charming and instantly relatable, stacking random stuff to catch a signal at grandma's place is very real. Managed to clip my way to the top which felt accidental, but maybe that's just me. Missed the dialogue at the end so not sure what happened next. Janky physics aside, the atmosphere is genuinely cozy. Nice work! Жаль что на даче до сих пор не ловит нормально;)
WiFi Trouble by rangoiv 2026-04-21T20:42:34Z ♥ 0
The wifi repeater puzzle concept is clean and fits the theme well. Art style is charming too. Hit the same reset bug as everyone else though, router spawning with 0 signal on restart is pretty annoying. An undo button would also go a long way. Good entry overall!
Glory to YSS! by GreenRadiation 2026-04-21T20:25:06Z ♥ 2
The death screen alone had me — "your family has been notified and will be working extra shifts in the foundry to compensate the Ministry." The morse code interception concept sounds genuinely interesting, and the overall presentation is really polished for a jam game, art direction and voice acting all feel coherent. Nice work, comrades.
Radio Silence by PaulMag 2026-04-21T18:51:51Z ♥ 2
the atmosphere in this one is really something, aiming the antenna at your own window and getting a signal back gave me actual chills. got a bit lost finding the dyson sphere near the end but the hints saved me. funny enough my jam entry has the same name lol. really cool entry, nice work!
Phantom FM by Someday Not Today 2026-04-21T17:45:23Z ♥ 1
the oscilloscope deckbuilder concept is genuinely creative, composing waveforms to score listeners is a cool twist on the genre. ui feels a bit rough around the edges but the core idea carries it. nice work!
Syntax Breaker by MrEKZES 2026-04-21T17:35:39Z ♥ 1
visuals are genuinely impressive for a jam game, unreal engine doing its thing. but i had no idea what i was supposed to do, the ui gives you almost nothing to work off, just symbols with no real explanation. got killed a few times pressing random keys trying to figure it out. with a proper tutorial this could be something, the atmosphere is there. good luck!
Hold The Signal by Dywanix 2026-04-21T17:22:23Z ♥ 0
pretty standard TD where the only nod to the theme is defending a radio tower and some wifi boost zones. slow enemies, slow scrap income, not much happening on screen. would be more interesting if u could at least sell/reposition towers. not bad for a first jam entry tho, gg
SPACE ROAMANCING by francaaa 2026-04-21T16:24:13Z ♥ 1
cute pixel art and the "searching for signal in space" framing is sweet. the platforming itself felt pretty standard tho, got stuck on one of the levels and kinda lost motivation to push through. might just be me but i think the levels could use a bit more variety or a unique mechanic to carry the signal theme into the gameplay more. nice music choice btw
Beat the signal by Avzgui 2026-04-21T16:13:49Z ♥ 2
simple and chill idea, nice music. got bored pretty fast tho, the gameplay stays kinda the same the whole time and theres no progress bar or anything to push you forward. maybe some variation in patterns or visuals over time could help a lot. good base tho, nice audio work
can u talk? by The Big Lost 2026-04-21T15:13:14Z ♥ 1
cool concept, love that the signal theme is baked right into the mechanic. but i think there might be a framerate bug, my call health drops to zero in like 3 seconds and i couldnt make it past the first section. might be tied to high fps? couldnt really test the game because of that. the art and vibe look great from what i saw tho, hope you can figure it out!
Space Record Studio by kayrum 2026-04-21T15:05:11Z ♥ 2
cute shop vibe and the art looks great. honestly didnt get what the stars actually do though, i zoomed in, looked around but couldnt figure out how they tie into the records. ended up just setting everything once and spamming records for customers. definitely needs a bit more guidance on the main mechanic. got 261.48 btw nice work
The battle signal by Vadoha5 2026-04-21T14:49:57Z ♥ 0
can confirm the knife bug, got trapped too lol. build is also pretty heavy. nice visuals tho
SpaceRider by BlueCalx 2026-04-21T14:30:42Z ♥ 2
really creative take, you control the wave and not the player which flips the whole "fly through rings" thing on its head. didnt make it far by my own skill issue lol but the concept is great
Radio Silence by Nekuake 2026-04-21T14:24:42Z ♥ 1
nice take on the signal theme, literally aiming the signal on a map is a cool idea. got stuck at "output antenna to destination" tho, tried tuning and nothing happened. unless thats the point lol, radio silence and all
Laser Beat by Gotlib 2026-04-21T14:04:41Z ♥ 2
Neat puzzle idea! Recreating sound patterns based on beam bounces is really creative, and the second portal adds a cool twist. Short but solid, would love to see more levels. Nice work!