MICROSLAYER by jellyfishhunter 2024-10-13T10:50:32Z ♥ 2
Very cool action game!
Sometimes the spiky enemies doesn't die on the first hit. It's not clear why. Do they have a random amount of hit points, or to they block my attack in some way?
A few times after getting hit by spiky guy, the spiky guy would remain stuck to me while I didn't have my attack available. Then I was just guaranteed to die the next time he attacked. Not sure if that was supposed to happen or if it was a bug.
LD59 — Signal (10)
Sea Star by stepa 2026-04-26T14:27:04Z ♥ 1
This looks really impressive with really good graphics, atmosphere, and theme interpretation! But after over 20 minutes I gave up, still not understanding what I was supposed to do. :(
I walked around as the robot for a long while scanning everything, going to where it said "Signal 100%", but I never found anything of interest on the seabed. I walked around inside the ship for a long while, trying to interact with everything. I picked up the 3 tools that was referenced in the posters on the walls and tried to use those to interact with the machinery, but nothing happened.
When you create something with this high production value, you should also make sure the game explains what it wants you to do. π¬ Or maybe I'm just dumb. π
Zigna Down by tukisboolukis 2026-04-25T22:17:02Z ♥ 2
Really cool and well made! Very fitting with the theme, both scanning locally for the radio towers and then the radio towers sending a long range signal to the mothership. πΌπ
It seemes quite unfinished though, as several things were not clear:
- It was not clear if I was taking damage in combat. For a while I thought I didn't, until I suddenly died. But it seems you just revive after a while. π I realized after a while that Zigna makes a sound when he is injured. At first I thought it was the enemies that made the sound. π
- There is nothing in-game telling you what the different turretts do, so I kept having to go back to this page to remember which one is which. Even just having a small text label next to each icon would have been very useful.
- When powering the towers I am told "to build some defenses", which I did. But it is not clear for what reason I need to build defenses. Will the radio tower be destroyed if I don't defend it? Does it have hit points? I just put up a few turrets (what I could afford) and left, and that seemed to work, but not clear if something would have happened if I didn't do anything. The combat music that starts is very good at giving the sense of urgency though. π
- It is not explained how many towers there are, which was a little frustrating. It is good to have a sense of how much you are progressing while playing.
- After the 3rd tower I was told to await the mothership. I kept building turrets to hold my ground and wait, but nothing happened after that. I guess you didn't have time to make a proper end game scene? That is fine, but if powering the 3rd tower is the end of the game, the final message about the mothership should at least have informed the player about this so that it is clear that the game is now finished. :)
Great job!
Elder signals by Hexela 2026-04-22T21:21:20Z ♥ 2
One of my favourite games so far! Reminds me a bit of Phasmophobia where you need to analyse the ghosts behavior the figure out which one it is. I wish there was more options for gods and rituals. :D
Kinda weird that ESC just instantly quits the game. I kept accidentally quitting when I instinctively press ESC to close the necronomicon or exiting from choosing a part of the ritual.
Pulse-8 by Jacky San 2026-04-22T21:03:12Z ♥ 1
Very nice! I noticed you have a button to make it fullscreen. How did you do that? On itch.io embedded games get a fullscreen button by defaul, but I haven't seen that on ldjam site before. :O
Dorm Manager by zj798164639 2026-04-21T19:17:30Z ♥ 0
Very cool take on the theme, but definitely needed a better explanation of what I was supposed to be doing. Was there a purpose to "Go back?" The elements were blind and deaf? I think they moved based on temperature, but I didn't understand what temperature they wanted.
Signal Intercept by Gerley 2026-04-21T19:08:41Z ♥ 0
Link seems broken
Signal Sleuth by JDeeDubs 2026-04-21T19:08:02Z ♥ 1
Love the concept, but I could not get past the dog/muffin captcha. :/ I clicked everything that looked like a dog, and it flashed green. Then nothing happened for a long time. I started clicking all the muffins as well, but they flashed red. Idk what else I was supposed to do. :/
Radio Silence by cRoxx 2026-04-21T18:54:56Z ♥ 1
It was a long time just walking towards the indicators. I found the first number and entered it. Then I get the impression that I should enter a second number, but I don't know where I was supposed to get it from. :/
McFoley's by braktheman 2026-04-21T18:32:51Z ♥ 1
It's quite fun, love the sounds! I wish I could control with keyboard shortcuts.
Signal Machine by skeyven 2026-04-21T18:13:57Z ♥ 2
Very clever, love the idea! In the steep hill with the lightning it was so hard to get up the hill I was wondering if I was doing something wrong with the lightning rod, but in the end I just had to persist enough and eventually made it on top. π