Foon → Ludum Dare Explorer → Users → PaulMag
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Radio Silence | jam | 349 | 3.67 | 3.71 | 3.78 | 4.60 | 3.82 | 3.47 | 2.25 | 4.26 |
| 2024 | 56 | Tiny Creatures | π₯ | Squish'em all | jam | 556 | 3.54 | 3.48 | 3.10 | 4.01 | 3.18 | 3.21 | 3.27 | 3.28 |
Creepy atmosphere, and freaky when the rats start following you! But, it doesn't seem like the game was complete, and there wasn't anything to actually do?
Very cute game!
Unfortunately, I couldn't figure out how to do much, and it was a little frustrating, but it seems that there was probably a lot to achieve that I just couldn't figure out.
I threw Centient into the well a couple of times, which made it night, and then I think that's what made Earifly and Terror appear. That's the only interaction that I could figure out.
Making it rain didn't seem to have any purpose that I could find. I tried picking up rocks, thinking a rock might be a critter, but couldn't find any interactable rocks. Also couldn't find anything to throw in the pond. Couldn't find anything that responded to the apple. The skull didn't respons to anything. I tried putting the bee on a flower, but that didn't do anything. Bogus didn't do anything. The bird in the tree couldn't be detected and didn't respond to everything. The hints in the journal didn't make me any wiser.
I might just be a dumb-dumb. π
I didn't quite understand how the flashlight gnome works. He killed me a couple of times even though I hit him with the light several times. The only thing that seemed to work for sure was just constantly blinking the flashlight.
Amazing atmosphere and story!
Very cool action game!
Sometimes the spiky enemies doesn't die on the first hit. It's not clear why. Do they have a random amount of hit points, or to they block my attack in some way?
A few times after getting hit by spiky guy, the spiky guy would remain stuck to me while I didn't have my attack available. Then I was just guaranteed to die the next time he attacked. Not sure if that was supposed to happen or if it was a bug.
@sashunyar @shadowmitia Thanks for the feedback! I agree that the obstacles might be a bit too fragile. π Where you able to get to the end screen after wave 10?
@mrscom Yes! As a kid I would sometimes "play" with ants by putting sticks and stuff in front of them, to see how I could manipulate their path. I wanted to recreate that feeling in the game. :)
@bjornstenlund Thank you for all the good feedback! Yes, the idea was to have a big emphasis on making traps and stuff with path blockers, apples and poison like you say. And it does work, just that it was tricky to make it work well enough. π With more time (and/or skill) we would have even more advanced levels and fine tuned mechanics and then designing clever traps would be essential. :smile:
I like your idea of leaving behind corpses and residue of all the broken obstacles. That would indeed be satisfyind and entertaining! :grin:
Really cool and well made! Very fitting with the theme, both scanning locally for the radio towers and then the radio towers sending a long range signal to the mothership. πΌπ
It seemes quite unfinished though, as several things were not clear:
- It was not clear if I was taking damage in combat. For a while I thought I didn't, until I suddenly died. But it seems you just revive after a while. π I realized after a while that Zigna makes a sound when he is injured. At first I thought it was the enemies that made the sound. π
- There is nothing in-game telling you what the different turretts do, so I kept having to go back to this page to remember which one is which. Even just having a small text label next to each icon would have been very useful.
- When powering the towers I am told "to build some defenses", which I did. But it is not clear for what reason I need to build defenses. Will the radio tower be destroyed if I don't defend it? Does it have hit points? I just put up a few turrets (what I could afford) and left, and that seemed to work, but not clear if something would have happened if I didn't do anything. The combat music that starts is very good at giving the sense of urgency though. π
- It is not explained how many towers there are, which was a little frustrating. It is good to have a sense of how much you are progressing while playing.
- After the 3rd tower I was told to await the mothership. I kept building turrets to hold my ground and wait, but nothing happened after that. I guess you didn't have time to make a proper end game scene? That is fine, but if powering the 3rd tower is the end of the game, the final message about the mothership should at least have informed the player about this so that it is clear that the game is now finished. :)
Great job!
Love the concept, but I could not get past the dog/muffin captcha. :/ I clicked everything that looked like a dog, and it flashed green. Then nothing happened for a long time. I started clicking all the muffins as well, but they flashed red. Idk what else I was supposed to do. :/
One of my favourite games so far! Reminds me a bit of Phasmophobia where you need to analyse the ghosts behavior the figure out which one it is. I wish there was more options for gods and rituals. :D
Kinda weird that ESC just instantly quits the game. I kept accidentally quitting when I instinctively press ESC to close the necronomicon or exiting from choosing a part of the ritual.
It's quite fun, love the sounds! I wish I could control with keyboard shortcuts.
This looks really impressive with really good graphics, atmosphere, and theme interpretation! But after over 20 minutes I gave up, still not understanding what I was supposed to do. :(
I walked around as the robot for a long while scanning everything, going to where it said "Signal 100%", but I never found anything of interest on the seabed. I walked around inside the ship for a long while, trying to interact with everything. I picked up the 3 tools that was referenced in the posters on the walls and tried to use those to interact with the machinery, but nothing happened.
When you create something with this high production value, you should also make sure the game explains what it wants you to do. π¬ Or maybe I'm just dumb. π
@itero-proto Sorry to hear that :o Is it the browser version not working? Maybe try the EXE instead?
@half-animal-half-beast In front of the tuner there is a post-it note with "832" written on it. I can totally see how it can be missed. π₯² Thanks for the feedback!
@skeyven Thanks for the feedback! Hmm, are you talking about βhalf the bright starβs frequencyβ? We are not talking about splitting the signal. Half of something just means dividing that number by two. Half of 10 is 5. Maybe you are overthinking it. π
Haha, justice served!
@silentlegion As, sorry about that. It should be possible to select 111, but it is very sensitive, yeah. There's a margin in tolerated frequencies though, so 110 Hz or 112 Hz would actually have worked. π
@aniretti Thank you! π₯° About the radio knob, were you trying to rotate it? You're just supposed to drag the mouse up and down. π The hints should def have been inside the game, yes. π
@zj798164639 Hi, thanks for the feedback! In what way is the HTML broken? Did the game run for you? In the pause menu there is a Mouse Sensitivity slider. It helps with looking around. Not with tuning the radio though. :)
@ugly-robot Thank you so much! π₯Ή @MaxBluePanda has the honor for creating all of our art. π Well, she's supposed to be a whole galaxy. When you say it the colors kinda resemble the CMB. I hadn't actually considered that. I think that was just a happy accident. π
@roroto-sic Thank you! π Yeah, the frequency tuning turned out to be a bigger problem than anticipated. π Were you able to complete it in the end? Most of the frequencies actually have a margin +/- 10Hz, so it's not as difficult as it seems. π We already made the tuner smoother for a post-jam release.
@gabrijel Thank you! Yes, Outer Wilds was an inspiration. π Yeah, we've improved the frequency input for a post-jam release, as well as making several of the other interactions smoother and juicier. π€€
It was a long time just walking towards the indicators. I found the first number and entered it. Then I get the impression that I should enter a second number, but I don't know where I was supposed to get it from. :/
@croxx Ah, I had to actually use the oscilloscope, of course. I'm such a dumb dumb. π€€ Ok, so let's just tune it, press the button a few times π π₯Ί
Very clever, love the idea! In the steep hill with the lightning it was so hard to get up the hill I was wondering if I was doing something wrong with the lightning rod, but in the end I just had to persist enough and eventually made it on top. :laughing:
Link seems broken
Very cool take on the theme, but definitely needed a better explanation of what I was supposed to be doing. Was there a purpose to "Go back?" The elements were blind and deaf? I think they moved based on temperature, but I didn't understand what temperature they wanted.