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skeyven

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech🤖Dungeon Dudejam
202659Signal👥Signal Machinejam804.094.074.173.913.883.623.984.09

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by skeyven

skeyven leaves an average of 12.0 feedback comments each event.

LD60 — Old Tech (10)

Who is Nana? by AO-85 2026-10-24T09:45:09Z ♥ 1

Really cool! Interesting character, great dialogue, hilarious art, and atmospheric music. Reminded me of Don't Feed the Monkeys.

Old farm old times by Neeko69 2026-10-24T09:35:48Z ♥ 0

I got stuck on the screen where you have to fill a bucket with water (and I can see I’m not the only one). The mechanics seem fun, but I didn’t really get how the game ties into the jam theme. Снимок экрана 2026-10-24 123431.png

CogAndFog by MikhailNe 2026-10-24T09:31:38Z ♥ 0

Holy shit, this is literally a whole-ass game! Massive respect!

Data by SeYoke 2026-10-24T09:25:57Z ♥ 1

This is fun, but I feel like if I keep trying to figure out what B 715 means in this room, I’ll never get around to playing any other games)

(Killing the player and forcing them to replay rooms they’ve already cleared isn’t cool!) Снимок экрана 2026-10-24 122416.png

Flesh Harbour by AxolotlUwU 2026-10-24T09:06:51Z ♥ 1

I was genuinely impressed by how much stuff you managed to pack into this game. The music is great, the sound design is great, and the overall concept is solid.

Personally, I think the interpretation of the jam theme is a bit weak.

And most importantly, the fishing rod mechanic just doesn’t feel fun to use :( The character movement is also a bit disorienting.

But the presentation is top-notch. The hooks in the main menu were especially awesome. Holy shit, you guys really know how to bring the style!

Punchcard Robot by evil23 2026-10-24T08:58:43Z ♥ 0

Really cool! I like how both the mechanics and the presentation fit the jam theme. Great sound design, and you even have a proper menu layout.

It’s really cool to see how differently people interpret the same theme. I feel like, in a way, I was thinking along similar lines gameplay-wise when making my own game, but just one detail — whether to use a first-person or top-down perspective — led our games to develop in completely different directions.

(Yours turned out significantly better, of course.)

Zwillenschuss by thejackimonster 2026-10-24T08:46:06Z ♥ 1

Shame you didn’t have time to add sound and destructible environments. It’s a pretty fun tech demo — I genuinely got hooked until I’d shot down every single target.

Mr. Duck by emrod 2026-10-24T08:40:59Z ♥ 1

I’m impressed you even managed to make the page look so cool! It’s really atmospheric.

Junk 4 Slimes by William Capon 2026-10-24T08:37:36Z ♥ 0

The music is cool. When the slimes with guns showed up, I was like, “WTF?!” Pretty funny.

RadioShift by play_space 2026-10-24T08:26:59Z ♥ 1

Looks cool. Interesting concept and a nice environment. But, like many others, I couldn’t figure out how to play. It feels like there should have been a crosshair in the UI, because pressing E to interact feels random. I assume it uses a raycast from the center of the screen. Then I accidentally inserted a punch card into some kind of machine. The voice line it played was hilarious, but I had no idea what had happened (I wasn’t even looking at it at the time — I was facing the table with the screwdriver).

LD59 — Signal (14)

Journal of Poisonous Experiment by Aquaaa 2026-04-26T17:11:47Z ♥ 0

What I liked:

- The art and music — everything is great - The idea and interpretation of the theme — very cool

What I didn’t like:

- I don’t see any clear logic (or I just don’t understand it) for determining a tag’s property. It feels like pure trial and error. I’d like to have some additional mechanic to make informed guesses without risking a full session failure - Restarting after a failure takes too long — I want to return to the plant I hadn’t studied yet, not click through all the plants again :( Also, the intro radio dialogue can’t be skipped - I tend to place toxic tags on the right and non-toxic on the left. But in the hint book, for the first two plants, the toxic tag is on the left and the non-toxic one is on the right. Since there are only two tags, I didn’t immediately realize they’re color-coded - If I make a mistake on a plant I’ve already studied, I lose the knowledge I had gained about it

Overall: the idea is great, and the game is very polished for a jam. But if you plan to develop it further, please take my experience into account. Thanks for the game!

Снимок экрана 2026-04-26 200523.png

Windward by oasiss 2026-04-26T16:17:40Z ♥ 0

The idea of navigating in the dark by throwing a flare is really interesting. The mechanic of throwing the torch like a boomerang is very cool, and I like how the camera follows it. I think I rescued one little frog. Then I ended up in a portal area where you have to jump over a pit while riding the wind. Showing the wind through the way the trees lean is a nice touch. But so far I only have the skill to make it over the first gap, not the second.

The music really sets the tone!

Radio Survival by 2Inkling 2026-04-22T13:41:40Z ♥ 3

I get the idea — it’s fun. But the game turned out to be too hard for me. I only managed to build one satellite, and it got destroyed by monsters. Then I decided to gather enough resources to build three satellites at once, but it was hard to reach the rocks because the killed monsters kept respawning.

In the end, one of them cornered me among the rocks so I couldn’t get out. So I made the heroic decision to destroy it with an orbital laser along with myself — and received a posthumous medal for bravery.

Thanks for the game! The “signal” theme is fully realized.

Rat Signal by Podrez 2026-04-21T19:25:33Z ♥ 1

Раз уж игра поддерживает Ru language, то и отзыв оставлю на русском.

Оч понравилось разбираться в том, как там камеры разложены. Что мышонку надо команды давать относительно него самого. Озвучка во время радио-переговоров: "Крысы-крысы!" топчик!) Ну и отсылка про "своих" разрывная Классно получилось Снимок экрана 2026-04-21 222258.png

Radio Silence by PaulMag 2026-04-21T18:56:10Z ♥ 2

When I looked out the window, I scared the shit out of myself!!! Guys, this is an excellent game! I didn’t use your hints and made it all the way to the end! I missed one sticker (the one on the pile of trash with the green beam coming out of it—I couldn’t figure out how to scan it).

At first, what I saw didn’t excite me much. But damn, you made a really engaging quest! When my friend and I were brainstorming ideas for the “signal” theme, my wife suggested a signal from space that needs to be decoded. But we couldn’t figure out how to turn that into an interesting game.

I’m really impressed! (I wanted to attach a screenshot of the ending as proof that I finished the game, but then decided it would be a spoiler)

Effigy of the Sky Lords by Purrseus 2026-04-21T18:21:37Z ♥ 1

Damn, this is a really nice little quest with cute characters and a cozy world. My English isn’t good enough to figure out where to get ink for the letter. But it very sweet!

Signal Board by 6Knowledge 2026-04-21T18:06:36Z ♥ 0

It doesn’t load. And you didn’t provide a link to Itch.io or attach a Windows build that can be downloaded. :(

GIMME TV by pocketdog 2026-04-21T18:04:09Z ♥ 3

Hey from DTF, dude! So far your game is the best thing I’ve played here! And I finished it not because I had to, but because it really hooked me and was fun. Снимок экрана 2026-04-21 210133.png

TWILIGHTHOUSE by bobanko 2026-04-21T17:43:11Z ♥ 4

The idea is really great. I think I didn’t fully understand all the mechanics. For example, the light bulbs that get delivered seem to affect the width of the lighthouse beam. But I didn’t understand what the crates do. And the health hearts seem to get used up immediately if you let even one enemy through.

But it was fun to play. Although it feels like the segments with the neural lighthouse keeper don’t quite fit and stand out from the main game’s style (even if it was also generated—I’m not sure). Снимок экрана 2026-04-21 203924.png

Invisible by Quanthon 2026-04-21T13:18:20Z ♥ 2

The concept is very interesting! Walking through the tomb and reading traces that signal how your predecessors survived or died is a really cool idea! I probably missed having the ability to control the flashlight myself while standing still. But it was fun to play (I think I never quite figured out what to do with the ghosts and just brute-forced my way past them). The idea is really cool!

The Lighthouse by Iluvatar 2026-04-21T08:47:51Z ♥ 2

Great acting, man! It turned out really atmospheric.

How many endings are there? I feel like I definitely didn’t get the best one, but at the same time it kind of feels like there couldn’t be any other outcome :D

Light of the Beacon by Sergey Kuznetsov 2026-04-21T08:27:09Z ♥ 1

This is a cool and unusual take on planning. To be honest, I didn’t fully understand how it worked at first, but once it clicked, it became really engaging.

If I didn’t have to check out other games, I feel like I could’ve spent a few hours playing this one.

Small Among Storms by ShanzPro 2026-04-21T07:46:52Z ♥ 3

Pretty cute game. It looks really beautiful. The idea of using signals from nature is unexpected — I wouldn’t have thought of that! Very clever. (My squirrel died so many times I don’t think I brought a single acorn home, haha)

The jumps feel a bit floaty, and the camera is a bit too low for my taste. But it was fun — I played it through to the end and even found the key in the pond (by accident, lol).

Снимок экрана 2026-04-21 104425.png

The Red Watcher by FoxEcho 2026-04-21T06:21:54Z ♥ 1

This feels really atmospheric. I love how you turned a signal into an incremental game and flipped the usual clicker into something you mostly watch — that’s a really fresh idea.

The “panoramic vision” at the end is especially cool.

Super stylish presentation.

Снимок экрана 2026-04-21 091857.png