Journal of Poisonous Experiment by Aquaaa 2026-04-26T17:11:47Z ♥ 0
What I liked:
- The art and music — everything is great - The idea and interpretation of the theme — very cool
What I didn’t like:
- I don’t see any clear logic (or I just don’t understand it) for determining a tag’s property. It feels like pure trial and error. I’d like to have some additional mechanic to make informed guesses without risking a full session failure - Restarting after a failure takes too long — I want to return to the plant I hadn’t studied yet, not click through all the plants again :( Also, the intro radio dialogue can’t be skipped - I tend to place toxic tags on the right and non-toxic on the left. But in the hint book, for the first two plants, the toxic tag is on the left and the non-toxic one is on the right. Since there are only two tags, I didn’t immediately realize they’re color-coded - If I make a mistake on a plant I’ve already studied, I lose the knowledge I had gained about it
Overall: the idea is great, and the game is very polished for a jam. But if you plan to develop it further, please take my experience into account. Thanks for the game!
LD60 — Old Tech (10)
Who is Nana? by AO-85 2026-10-24T09:45:09Z ♥ 1
Really cool! Interesting character, great dialogue, hilarious art, and atmospheric music. Reminded me of Don't Feed the Monkeys.
Old farm old times by Neeko69 2026-10-24T09:35:48Z ♥ 0
I got stuck on the screen where you have to fill a bucket with water (and I can see I’m not the only one). The mechanics seem fun, but I didn’t really get how the game ties into the jam theme. Снимок экрана 2026-10-24 123431.png
CogAndFog by MikhailNe 2026-10-24T09:31:38Z ♥ 0
Holy shit, this is literally a whole-ass game! Massive respect!
Data by SeYoke 2026-10-24T09:25:57Z ♥ 1
This is fun, but I feel like if I keep trying to figure out what B 715 means in this room, I’ll never get around to playing any other games)
(Killing the player and forcing them to replay rooms they’ve already cleared isn’t cool!) Снимок экрана 2026-10-24 122416.png
Flesh Harbour by AxolotlUwU 2026-10-24T09:06:51Z ♥ 1
I was genuinely impressed by how much stuff you managed to pack into this game. The music is great, the sound design is great, and the overall concept is solid.
Personally, I think the interpretation of the jam theme is a bit weak.
And most importantly, the fishing rod mechanic just doesn’t feel fun to use :( The character movement is also a bit disorienting.
But the presentation is top-notch. The hooks in the main menu were especially awesome. Holy shit, you guys really know how to bring the style!
Punchcard Robot by evil23 2026-10-24T08:58:43Z ♥ 0
Really cool! I like how both the mechanics and the presentation fit the jam theme. Great sound design, and you even have a proper menu layout.
It’s really cool to see how differently people interpret the same theme. I feel like, in a way, I was thinking along similar lines gameplay-wise when making my own game, but just one detail — whether to use a first-person or top-down perspective — led our games to develop in completely different directions.
(Yours turned out significantly better, of course.)
Zwillenschuss by thejackimonster 2026-10-24T08:46:06Z ♥ 1
Shame you didn’t have time to add sound and destructible environments. It’s a pretty fun tech demo — I genuinely got hooked until I’d shot down every single target.
Mr. Duck by emrod 2026-10-24T08:40:59Z ♥ 1
I’m impressed you even managed to make the page look so cool! It’s really atmospheric.
Junk 4 Slimes by William Capon 2026-10-24T08:37:36Z ♥ 0
The music is cool. When the slimes with guns showed up, I was like, “WTF?!” Pretty funny.
RadioShift by play_space 2026-10-24T08:26:59Z ♥ 1
Looks cool. Interesting concept and a nice environment. But, like many others, I couldn’t figure out how to play. It feels like there should have been a crosshair in the UI, because pressing E to interact feels random. I assume it uses a raycast from the center of the screen. Then I accidentally inserted a punch card into some kind of machine. The voice line it played was hilarious, but I had no idea what had happened (I wasn’t even looking at it at the time — I was facing the table with the screwdriver).