FoonLudum Dare ExplorerUsers → skeyven

skeyven

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Signal Machinejam804.084.064.173.913.873.623.984.08

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by skeyven

LD59 — Signal

The Lighthouse by Iluvatar 2026-04-21T08:47:51Z

Great acting, man! It turned out really atmospheric.

How many endings are there? I feel like I definitely didn’t get the best one, but at the same time it kind of feels like there couldn’t be any other outcome :D

Effigy of the Sky Lords by Purrseus 2026-04-21T18:21:37Z

Damn, this is a really nice little quest with cute characters and a cozy world. My English isn’t good enough to figure out where to get ink for the letter. But it very sweet!

Signal Board by 6Knowledge 2026-04-21T18:06:36Z

It doesn’t load. And you didn’t provide a link to Itch.io or attach a Windows build that can be downloaded. :(

Radio Silence by PaulMag 2026-04-21T18:56:10Z

When I looked out the window, I scared the shit out of myself!!! Guys, this is an excellent game! I didn’t use your hints and made it all the way to the end! I missed one sticker (the one on the pile of trash with the green beam coming out of it—I couldn’t figure out how to scan it).

At first, what I saw didn’t excite me much. But damn, you made a really engaging quest! When my friend and I were brainstorming ideas for the “signal” theme, my wife suggested a signal from space that needs to be decoded. But we couldn’t figure out how to turn that into an interesting game.

I’m really impressed! (I wanted to attach a screenshot of the ending as proof that I finished the game, but then decided it would be a spoiler)

Radio Silence by PaulMag 2026-04-21T18:59:52Z

Now after finishing the game I checked the spoilers. I didn’t really understand how I was supposed to guess that the signal can be split into two pieces))) Maybe I just didn’t have enough English to catch some subtle hint — my level is only A2. Or was it meant that it’s broken in half, so the signal should also be split?) If so, that’s veeeeeery unintuitive.

But I don’t blame you. Making puzzles is hard, and you managed to guide me through the whole game intuitively, so that I figured everything out on my own. So one unclear spot isn’t really a problem.

I really got super into your game (this isn’t just because you played mine).

PS: in my version, the radio sensor was rotating in a kind of broken way, I was really suffering. I started thinking you were getting revenge on me for my climb up the mountain :D

Radio Silence by PaulMag 2026-04-22T06:21:39Z

@paulmag OMG, I tried rotating it too and was just suffering! :D

(But it doesn’t really matter — the game turned out too good)

Light of the Beacon by Sergey Kuznetsov 2026-04-21T08:27:09Z

This is a cool and unusual take on planning. To be honest, I didn’t fully understand how it worked at first, but once it clicked, it became really engaging.

If I didn’t have to check out other games, I feel like I could’ve spent a few hours playing this one.

The Red Watcher by FoxEcho 2026-04-21T06:21:54Z

This feels really atmospheric. I love how you turned a signal into an incremental game and flipped the usual clicker into something you mostly watch — that’s a really fresh idea.

The “panoramic vision” at the end is especially cool.

Super stylish presentation.

Снимок экрана 2026-04-21 091857.png

Invisible by Quanthon 2026-04-21T13:18:20Z

The concept is very interesting! Walking through the tomb and reading traces that signal how your predecessors survived or died is a really cool idea! I probably missed having the ability to control the flashlight myself while standing still. But it was fun to play (I think I never quite figured out what to do with the ghosts and just brute-forced my way past them). The idea is really cool!

Invisible by Quanthon 2026-04-21T17:45:58Z

@quanthon That’s a good idea. Your game is one of those that’s easy to imagine becoming a full release beyond the game jam :) Good luck to you!

Signal Machine by skeyven 2026-04-21T18:24:56Z

@paulmag That’s on me :) I didn’t quite get the physics right in Unity. For some reason, the game behaves differently depending on the engine run. Sometimes it’s very easy to get up the hill. Sorry you had to struggle with it!

Signal Machine by skeyven 2026-04-23T07:55:30Z

@jonasolsson No, buddy, you’re not stupid. I’m the dumb one: my friend and I couldn’t get the physics right in Unity. Sometimes it behaves in a way that makes climbing the hill easy. But other times it’s really hard. I don’t understand how to fix it.

The idea was that you either build up speed on the front wheel from far away, or, if you didn’t get any momentum, you could use the lightning rod in the clouds and a lightning strike would push you up in 3–4 hits. But unfortunately, it turned out to be too difficult to pull off. The game was meant to be chill, but it ended up being hard 🙂

Signal Machine by skeyven 2026-05-04T06:44:16Z

@stepan-rogozin yep!) Chairs are my passion ^^

GIMME TV by pocketdog 2026-04-21T18:04:09Z

Hey from DTF, dude! So far your game is the best thing I’ve played here! And I finished it not because I had to, but because it really hooked me and was fun. Снимок экрана 2026-04-21 210133.png

TWILIGHTHOUSE by bobanko 2026-04-21T17:43:11Z

The idea is really great. I think I didn’t fully understand all the mechanics. For example, the light bulbs that get delivered seem to affect the width of the lighthouse beam. But I didn’t understand what the crates do. And the health hearts seem to get used up immediately if you let even one enemy through.

But it was fun to play. Although it feels like the segments with the neural lighthouse keeper don’t quite fit and stand out from the main game’s style (even if it was also generated—I’m not sure). Снимок экрана 2026-04-21 203924.png

Journal of Poisonous Experiment by Aquaaa 2026-04-26T17:11:47Z

What I liked:

- The art and music — everything is great - The idea and interpretation of the theme — very cool

What I didn’t like:

- I don’t see any clear logic (or I just don’t understand it) for determining a tag’s property. It feels like pure trial and error. I’d like to have some additional mechanic to make informed guesses without risking a full session failure - Restarting after a failure takes too long — I want to return to the plant I hadn’t studied yet, not click through all the plants again :( Also, the intro radio dialogue can’t be skipped - I tend to place toxic tags on the right and non-toxic on the left. But in the hint book, for the first two plants, the toxic tag is on the left and the non-toxic one is on the right. Since there are only two tags, I didn’t immediately realize they’re color-coded - If I make a mistake on a plant I’ve already studied, I lose the knowledge I had gained about it

Overall: the idea is great, and the game is very polished for a jam. But if you plan to develop it further, please take my experience into account. Thanks for the game!

Снимок экрана 2026-04-26 200523.png

Small Among Storms by ShanzPro 2026-04-21T07:46:52Z

Pretty cute game. It looks really beautiful. The idea of using signals from nature is unexpected — I wouldn’t have thought of that! Very clever. (My squirrel died so many times I don’t think I brought a single acorn home, haha)

The jumps feel a bit floaty, and the camera is a bit too low for my taste. But it was fun — I played it through to the end and even found the key in the pond (by accident, lol).

Снимок экрана 2026-04-21 104425.png

Windward by oasiss 2026-04-26T16:17:40Z

The idea of navigating in the dark by throwing a flare is really interesting. The mechanic of throwing the torch like a boomerang is very cool, and I like how the camera follows it. I think I rescued one little frog. Then I ended up in a portal area where you have to jump over a pit while riding the wind. Showing the wind through the way the trees lean is a nice touch. But so far I only have the skill to make it over the first gap, not the second.

The music really sets the tone!

Radio Survival by 2Inkling 2026-04-22T13:41:40Z

I get the idea — it’s fun. But the game turned out to be too hard for me. I only managed to build one satellite, and it got destroyed by monsters. Then I decided to gather enough resources to build three satellites at once, but it was hard to reach the rocks because the killed monsters kept respawning.

In the end, one of them cornered me among the rocks so I couldn’t get out. So I made the heroic decision to destroy it with an orbital laser along with myself — and received a posthumous medal for bravery.

Thanks for the game! The “signal” theme is fully realized.

Rat Signal by Podrez 2026-04-21T19:25:33Z

Раз уж игра поддерживает Ru language, то и отзыв оставлю на русском.

Оч понравилось разбираться в том, как там камеры разложены. Что мышонку надо команды давать относительно него самого. Озвучка во время радио-переговоров: "Крысы-крысы!" топчик!) Ну и отсылка про "своих" разрывная Классно получилось Снимок экрана 2026-04-21 222258.png