tanjou 2026-04-20 17:59
This is REAAAALLY cool! I love the concept! The mood is simple but on point. The graphics are also pretty impressive, and the upgrade system is a great touch!
Foon → Ludum Dare Explorer → LD59 → The Red Watcher
By foxecho
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 209 | 3.87 | 34 | |
| Fun | 359 | 3.46 | 34 | |
| Innovation | 401 | 3.42 | 34 | |
| Theme | 434 | 3.73 | 34 | |
| Graphics | 297 | 3.98 | 35 | |
| Mood | 207 | 3.98 | 34 |
This is REAAAALLY cool! I love the concept! The mood is simple but on point. The graphics are also pretty impressive, and the upgrade system is a great touch!
very interesting vision on clicker games. nice
I don't know if the game ended as intended or if it crashed. I don't know if I will keep watching or stop watching? :sweat_smile:
Like others have said, it's an interesting twist on clicker games. I think the upgrade system should have used a different method for updating, like keyboard, so that I could keep collecting things while updating.
It's a neat entry!
I played a little while, but from what I have seen: I love the intro, was poetic in a way which pulled me into the game. At first I thought I had to clock everything to get them to dissapear but soon enough I figured it out. Since I have not played the full 10 minutes I do not know regarding the humor, but it is a nice game!
A cool incremental game with a pleasant visual style. I'd like to see proper buttons, because right now it's not very convenient. And personal opinion it feels like you should show the player that they need to click on the planet to upgrade; I found that out by accident. Cool that you can keep playing after winning. In my opinion, the upgrade system is done in an interesting way — it keeps you from getting bored throughout the entire game.
so just wacth???
I'm a sucker for incremental games, so I enjoyed this one. I like the FOV as a point of scaling, and it's all well-implemented! I enjoyed it a lot, and finished it.
This feels really atmospheric. I love how you turned a signal into an incremental game and flipped the usual clicker into something you mostly watch — that’s a really fresh idea.
The “panoramic vision” at the end is especially cool.
Super stylish presentation.
Снимок экрана 2026-04-21 091857.png
This is the game I’ve sunk the most time into so far. It’s incredibly engaging, and the upgrade system is pure genius. While some details still need a bit of polish, it’s highly addictive. I’d love to see a more refined version after the jam!
Interesting twist on the clicker genre, very unique! Between the cool art style and the gameplay, I was stuck playing for at least 5 minutes.
The interface has some clear issues, especially with buttons and upgrades being a bit confusing. Otherwise, solid work - make sure to see this project through!
fun game to play, cool take on a clicker title. music was fun as it got faster it felt more intense ! upgrades where fun i felt more powerful the more i upgraded. sadly the special just feel like they get you to the next upgrade rather than being special would have been nice if they game a unique thing, like a high intensity cool down signal laser to get all the signals points at once in a line. other than that played to the end and it kepped me there the whole time, very nice !
Absolutely killed it with the visuals. Only thing i would criticize, is that i didnt know what upgrades did until i accidentally hovered over one. That could be communicated a little better. That being said, the visual juice and feedback that is so crucial for an incremental game is all here and its more stylish than most incremental games. One of my favorites entries this jam :)
This is awesome! I love it! It's really addicting! And the visuals are amazing!
Nice mood, didn't know what to do after a moment but well done
Interesting game. I would change the music and maybe add some hints, how to purchase this bonuses. Anyway, very fun game to play! Great job!
Oh wow I play tons of incremental games and this has core design on par with some of my favorite quick ones. Really good game design all around. Graphics were nice, loved the shader-light thing on the planet and it was nice touch that music was on beat with scoring.
This feels like an exhibit at a technology art museum
I like idea of this game :) In the end it was a bit hypnotic to rotate a planet from which only a thin strip of darkness emanates
This is my first time playing a clicker game, thanks. Good mechanics.
cool idea!
Nice idle game, the upgrade sections could be clearer. Had a good 10 minutes of fun. good job. Signal is a bit far ;)
1.png
love visual style
Loved this one. I think the graphics were actually the highlight for me - the planet and space around it just looked so good and polished. I also couldn't tell if this was intentional, but a lot of the time it seemed like the collecting was synced up with the music? Whether or not it was meant to, that actually made it feel a lot more energizing.
this was really good, wish there more new stuff, good job
the panoramic watch just hack my brain xD
This is really, really cool! Essentially a clicker without clicking, yet interesting, captivating and very fun. Speeding up music with collecting and switching in, eh, "turbo mode" is nice!
Great work!
It's a neat incremental game.
Great "idle" game ! the mood is excellent ! planet shader is beautifull. It was very fun to play. I choosed to keep watching !
Capture d’écran 2026-04-25 191544.jpg
Wow this is so polished! Great job :) I also kept watching :)
Really gets you hooked, spent longer playing than id like to admit. Great work!
I WILL KEEP WATCHING. I completed the game completely, thanks for making it properly. Unfortunately, most of the games on the jam turned out to be impossible, but I completed yours!
The visual effects are really cool; I love how the lighting changes depending on the direction of the mouse.