Chronolooper by dsaltares 2020-10-06T19:06:44Z
Very cool game, good music
Foon → Ludum Dare Explorer → Users → BorisFromMurmansk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Sky watcher | jam | 541 | 3.42 | 2.86 | 3.16 | 4.28 | 3.65 | 3.78 | 2.61 | 3.92 | |
| 2025 | 58 | Collector | Steal it! | jam | 2.87 | 2.93 | 2.87 | 3.81 | 2.93 | 2.75 | 2.81 | 2.50 | ||
| 2021 | 49 | Unstable | Breaker of stability | jam | 2.50 | 2.62 | 2.40 | 2.70 | 3.20 | 2.70 | 1.83 | 2.90 | ||
| 2020 | 47 | Stuck in a loop | Long dungeon | jam | 1361 | 3.06 | 3.06 | 3.00 | 2.52 | 3.22 | 2.52 | 2.81 | 3.21 |
Very cool game, good music
I liked the music and gameplay
Addictive gameplay, but lack of background music
The concept is cool, but lacks sounds and upgrades
Nice graphics and music, but the gameplay is boring
Very cool design and gameplay, I like
The sound and music are really cool, but the gameplay gets boring quickly
The gameplay is good, but as for me, there are not enough sounds
The game looks very cool, the gameplay is addictive
The text moves out, and so a good game
Very cool game, good atmosphere, cool music
Cool
Cool
@ludumdaredevil Fixed
@athryell Done. @bunkai you can press "Space" to attack. @thecze done. @sarah-shigley Fixed
@nohac Yes, I paid little attention to the balance and placement of the enemy. I updated the game now it's much more difficult to complete
The game is cool, it brings a lot of fun, but sometimes 1 enemy is saved on the cell that you passed and after he entered this cell again he remained, not sure that it was intended
Музыку хорошо подобрал, но геймплей быстро надоедает, а так хорошая игра.
I like puzzle games like this, great music
Cool game
Very cool game, good atmosphere, cool music
Looks cool, but I don't understand why buttons are needed
addictive gameplay and good music
@quinn-mohamed @tastiham Unfortunately, I did not have time to test the game, so it happened with the gameplay
In general, the game is cool, but there are a couple of things, for example, that there are no checkpoints, as I understand it, the game tells a story, and does not try to challenge you like "i wanna be the boshy". As for sounds and music, they give the right atmosphere very well, only as for me the ambient has very overdriven high frequencies or something like that. The graphics are nice, the color scheme, as for me, conveys the mystery of what is happening.
As it is not very clear how to explode these crystals, to make them unstable, so one gets the impression that you are just playing billiards, but in any case, playing it is quite interesting. The graphics are nice and the reflection helps to remove emptiness from the frame.
Units constantly bump into the main building. The game apparently doesn't limit frame rates, which is why it consumes a lot of energy. I also noticed that the camera speed depends on the frame rate. To win, you need to be as leveled up as possible, which is unclear. I liked the game's visuals, and the sounds are well-designed.
The second spider has too large a radius, it is difficult to spy him, sometimes it can come from out of sight and immediately catch you.
A clear idea. My best score is 1900. Killing skulls seems pointless, they have a limit that increases with leveling, and they spawn too quickly. Perhaps they should be given a gradual cooldown reduction or a longer spawn time.
I really like the graphics. Maybe I would choose a different sound for the garbage.
I'm offering this critique so the developers can notice the shortcomings of their game—I don't mean to offend.
If you replaced the signal-tuning mechanic with a simple button press, almost nothing would change; in other words, the integration of the theme feels weak. But that's not even the main issue—the real problem is that it ends up being a very primitive platformer with just a couple of locations where you press a button and move forward. There are no puzzles, no enemies to fight, so you're left hoping the graphics and atmosphere will carry it. But there are issues here too: the background is really well done and I like it, but then other problems stand out. The phone booth has a different resolution compared to everything else, so it looks out of place. There's no lighting or shadows, and without those, it's hard to create any real atmosphere. And finally, the music: it's just four choral notes from some asset pack, looping every 3 seconds—you'll get tired of it in literally 10 seconds.
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Really awesome idea! The mechanic is perfectly complemented by the excellently crafted sound effects for the signals. It's a shame there's no music, but that's a minor detail. 10/10!
The controls are a bit tricky—it's hard to predict how the character will fly—but the concept of moving along a wave is interesting and unusual.
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I leveled up everything on day 3. The game is a bit short, but it's still cool.
Very cool game ! 1.png
I didn't fully understand how the signal works, but nevertheless, after some time I still managed to win. However, when I wanted to take a screenshot, the game restarted. I feel like the oxygen mechanic here gets in the way—it doesn't give you time to think and figure out how everything works.
I like the game's graphics. However, the gameplay isn't very clear—in the end, all I was doing was spamming every button, hoping something useful would happen, and at some point, the game just freezes.
Collecting $1500 takes way too long—I think the goal should have been set lower. The game feels a bit unfinished, with poorly configured shadows. Also, having to constantly drop the metal detector and pick up the shovel is really inconvenient (as a solution, maybe adding key bindings like 1 and 2 for quick switching would help).
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I cleared level 8 surprisingly easily. It turned out to be a really cool puzzle!
i stuck on a black screen after i manage the right waveform. log have zero errors