General Phantom by terryg 2020-10-05T18:38:58Z
I liked it. The second stage feels a bit unfair to me. Impressive that you managed ea 3d game in a gamejam!
Foon → Ludum Dare Explorer → Users → OaksGuard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | RbLoop | jam | 821 | 3.48 | 3.37 | 4.05 | 4.01 | 2.65 | 2.19 | 2.68 |
I liked it. The second stage feels a bit unfair to me. Impressive that you managed ea 3d game in a gamejam!
Wow, just wow. The cat's animations are so fluffy which is supported by his white-pink color scheme with the dot on the belly :smiley_cat: :heartpulse:. And all of that in contrast to the game's theme: horror :scream_cat: (This smiley has never had more fitting usage).
The music had a LOT of variation. that must took a while... but nothing compares to the animations in this game. :clap_tone1::clap_tone1::clap_tone1:
The cat: wow in general, plus the squash and stretch that is not in the pixel space is adding so much! The ghosts: so sad, so cute :ghost: The ghoul: !!! what !!! that caught me offguard in the game.
All in all, I would pay for a sequel.
Nice execution! The game has a lot of information to tell the player and it is very clear which organ needs oxygen NOW! The only problem is that the wounds are not that noticeable, and their impact on the organ health is unclear. But it is fun and intense! The graphic seems out of a real game, not a gamejam game. Well Done!
You should be proud at your self! The Metroidvenia style and level design feels great! This is a really big game for a gamejam
Amazing that you managed to combine those event! The result is really good.
As a general game it lacks in GUI, it is not clear how much health you have. It is also hard to see what you are eating.
As a game with a point, the fact the it is hard to see the line you are in is a bonus.
Overall a fine game for the ludum dare. (Plus, it is harder to make them 3d, good job!)
A great hyper-casual game! My only comment is that the moving walls can always and only be jumped over in the outer ring. After I understood that, they became static to me as the only non-player moving object.
With a bit a randomness (maybe flip the starting position of the moving wall) this is a solid mobile game.
Nice music, The loop is not the core of the game. But it is one of the main narrative mechanic. Moreover, it is fun (which is more important). And the music is Amazing!! ShaubbyPlayz, great job. Thanks you all for the game!
A liked it a lot! It's funny and clever. The problem for me was that every time you update the file you need to relaunch the game... It sort of... broke the loop ;) The riddles and formatting of the "database" was funny, but if I did not know EXACTLY the answer it wouldn't enter... All in all, very fun!
It is a good game, the music is quite repetitive.
The animations of the character are great! apart from the down facing one... It is amazing that you achieved such lighting and details in 72 hours. I liked as well that the levels them are in fact a giant drawing of some character. I would have like a bit more reason to punch those slime king (which by the way, adorable).
I had fun, so thanks for the game.
P.S. The music is great.
Nice game, I enjoyed it. The music synth helps to indicate the pressure of the time limit. The cursive handwrite on the notebook was hard to read but I found out how to play. The gameplay itself seems randomized, so sometimes I thought I was going to fail because of chance which does not feel good, but in the end I found a way out and always there were at least two or three gaps that lined up for every power cell. Thanks for the fun.
Very nice game, I liked that graphics tricks! The lighting and snake are spot on. The gameplay is simple but challenging, I like it.
I liked the sounds, the office supply, keyboards, uncomprehensive mumbling as the workers get tired/bored. The graphics are great as well. The only problem for me was that Sometimes I could not fire workers behind shaders. But the idea of the chairs in the least expected places suits well with the gameplay.
As your first game in a gamejam this is great! I hope you had fun making it, because it pretty good.
Some constructive criticism: The breaker of the game for me was the controls, they were a bit off. But I think the breaker was that the speed variable (in the game code) not resetting after collision. This caused weirdly fast and surprisingly falls and jumps that were slower then expected.
In general, a fine first gamejam game.