FoonLudum Dare ExplorerLD47 → Stormy Night

Stormy Night

By lesinvisible

View on ldjam.com

CategoryRankScoreCount
Overall2923.4627
Fun4442.9726
Innovation2153.5128
Theme4273.3126
Graphics194.3828
Audio354.0328
Humor913.4627
Mood933.7224

Comments

dr-v 2020-10-05 06:14

@lesinvisible link 404s

lesinvisible 2020-10-05 09:21

@dr-v, Thank you and sorry! It's fixed.

geegaz 2020-10-05 12:03

Wow, I really liked the style of this game. The paintings for graphics really gave it a unique feel ! Although from a design perspective, unless there was some hidden mechanic I didn't spot, it's random whenever or not you reach the end - so I just bruteforced my way there :/ But else, great job !

2020-10-05 12:49

Art, voicing, music - it's a true one man's show - and a great one at that.

lesinvisible 2020-10-05 18:21

@geegaz, Thank you, I'm glad you liked the artworks. About the endgame mechanic - yes, there is some element of random in it, but I would like to keep it secret just for now.

lesinvisible 2020-10-05 18:22

@basik-kent, Thank you, but you are too nice!

bobparis75 2020-10-05 19:09

BUT THIS GAME IS AMAZING. The graphics style is so innovative in a video game and I find it fits so well with your game. I think it's one of my favorite games.

hom-bre 2020-10-05 19:12

Looks really cool and unique! but I don't quite understand what I am doing in the game.

borisfrommurmansk 2020-10-05 19:13

The sound and music are really cool, but the gameplay gets boring quickly

lesinvisible 2020-10-05 19:20

@bobparis75, Oh, thank you, I am very flattered!

100th-coin 2020-10-05 19:21

Woahhh! The artwork is incredible! I'm a fan of Gamble's character icons. My strategy was to just throw Bravado into every situation, which lasted almost the entire game until he died right before the last screen. Cool game!

thedarkmagi 2020-10-05 19:22

Absolutely love the art and music for this game amazing. I'm not strong at reading so I admit to spamming through all the text so I didn't exactly "play" the game

lesinvisible 2020-10-05 19:23

@hom-bre, it happens, maybe I should've leaned more on the instructions. As for creator it looked not so confusing.

lesinvisible 2020-10-05 19:26

@borisfrommurmansk, thank you!

lesinvisible 2020-10-05 19:29

@blobo, I am glad to hear such nice things about my artworks, as I don't think that I am that good of a painter.

lesinvisible 2020-10-05 19:31

@thedarkmagi, Nice that you found something for you in it.

yeomsley 2020-10-05 19:33

Loved the visuals and the voices! Very well done :smile:

lesinvisible 2020-10-05 19:39

@yeomsley, I hope the voices are not too cringy)

todd-mitchell 2020-10-06 15:06

Strong art and humor. Pretty cool!

lesinvisible 2020-10-07 01:58

@todd-mitchell, thank you, so flattered.

lesinvisible 2020-10-07 02:01

@basik-kent, @borisfrommurmansk, @thedarkmagi, @yeomsley, thank you again. And for you and everyone else who liked the music I made it a separate download. It also includes one bonus track which you can't hear in the game:-P Cover_small.png

pee-thief 2020-10-09 04:23

The art is incredible!

week-of-the-agents 2020-10-09 17:49

Картина маслом, отлично оформленная адвенча.

lesinvisible 2020-10-12 11:32

@pee-thief, thank you, I tried)

lesinvisible 2020-10-12 11:33

@week-of-the-agents, спасибо! По материалам, кстати, почти все здесь сделано гуашью, а постер и задник - акрилом.

island-jam-2-group-3 2020-10-12 12:15

Original entry with a lot of work behind ;-) If I had a complain it would be that the background and the animated avatars were a bit distracting for reading ^^U

lesinvisible 2020-10-12 12:19

@island-jam-2-group-3, Thank you! Yes, I thought that it may be a little distracting but the desire to emulate live web-cams with characters was stronger.

voidsay 2020-10-12 12:55

Some text is weird. Но этого и следовало ожидать, если вы привыкли к русскому языку. У меня были открыты обе версии одновременно, и, честно говоря, шутки затерялись в переводе. You should get a native speaker to help with the figures of speech. Localization isn't translation after all.

Но давайте перейдем к обзору! Я сделаю это на английском языке, чтобы каждый мог прочитать его. (and it's easier for me to write)

- I really like the art style. Very unique. Especially the graphics for the encounter where very well made and gave an aura of mysticism. - Personally not a fan of the music, it just didn't work for me. - Whatever translator you used it did a poor job. A lot of nuance was lost and the resulting text is difficult to read. You used some very russian language patterns. I see that there was some attempt, but unfortunately it was not enough. - The last button in the english version didn't work (any last words), I didn't win in my russian playthrou, so I can't tell if it's supposed to be a dead button. - more events are needed (I understand that there is little time to make them for the jam, take it more as a suggestion for a later game), they repeat way too often. Maybe you wanted to make the encounters feel more loopy, but it only got repetitive for me when I entered the yellow room for the fourth time in a row to fill up on health and moral that I didn't need. - I feel like there is little choice gameplay wise. Sure you get to chose who goes first, but it only boils down to who is most likely to die. All my encounters ended in one of two ways. The undead all die or they tear apart one crewmate. You should give more incentive to keep some of them alive. Basically events that have a better outcome if you have the correct team. Special equipment that you can collect and use at your discretion. Basically something that isn't praying to RNGesus. Randomness is fine in games as long as you give the player a feeling of control. I didn't have that feeling (I don't blame you, as you had your hands full painting). Honestly it is a difficult challenge and I hope that you'll find a good solution for your future projects.

bentglasstube 2020-10-12 17:05

I really enjoyed the art and voices/music. They both lent a really interesting mood to the game that worked well. I didn't really feel like I had much agency and I kept getting health packs when everyone was at full health. The ending was surprising and I didn't really realize what had happened. Overall I really liked the game, though, and it seems like a good start toward something more fully developed. Thanks for sharing!

lesinvisible 2020-10-12 17:14

@voidsay, wow, thank you, this must be the most detailed review I've ever got here.

Но давайте перейдем к обзору на обзор.

* Glad you liked my drawings, there are more abstract these time. Also a result of time crunch but I surprisingly liked some of them. * I see, I don't consider myself a strong composer either. * I USED MYSELF AS A TRANSLATOR! Actually, in some parts maybe Google would have done it better. Don't know but sadly my grip on English got loose, even despite the fact that I consume a lot of English content everyday. It should be the lack of focused trainings and practice. So, sorry to everyone who had to deal with my shameful English. * It should be this way with the "End Game" button, it should just trigger one of 3 different victory related quotes from the character who did this last "vistory move" randomly. * Yes, I definitely think so, for some reason I thought that 3 events willbe enough and then just got busy with other things, also map was already planned like this and you know... * I agree that this is quite poor game gameplay wise, I don't mind to much as for me it was more of an aesthetic and overall feel, or even better - the concept. But this time the theme was really worn out and we got left with only art and simple gameplay idea. And I love random so much for some reason. Hopefully, next time some concept will entertain you if the game will be that simple in gameplay department. Also, sadly, but I still program much slower than I draw. * Thanks again for such detailed review!

lesinvisible 2020-10-12 17:20

@bentglasstube, Thank you! Actually, that's so great that you enjoyed and overall feel, to me it's the key part of all of my games. And I understand that the random here is sat the way that it can be either walk through the park or a nightmare in hell. Honestly, it was even a part of my original intention.

voidsay 2020-10-12 19:03

@lesinvisible don't be too harsh on yourself! I could clearly tell where your focus went, so the flaws in the other areas are acceptable. If I was tasked to translate the text I would be spending hours deliberating my word choice (super unviable for a jam). Different languages require different thinking patterns, which in turn means basically writing two different texts. If it makes you feel any better my russian writing is atrocious, because I barely use it (and my keyboard isn't set up for it). Also I suck at naming things, so you got one over me on that.

I watched too many game design videos regarding rng. Games need rng, but it needs to be used with care! Press a button to flip the coin is a good premise, but if it's all the gameplay it's going to suck. My coding abilities are slow and my gameplay barren, but I try to improve with every jam.

I would like to wish you success in your gamemaking endeavor. Perhaps we will meat again.

(Btw you got my average review length, @tolmera got the deluxe package in https://ldjam.com/events/ludum-dare/47/ouroboros-paradox as well as a complementary mindgame. The void must compensate for its starless skies with the warmth of human conversation)

lyrcaxis 2020-10-13 07:59

Just.. wow!! Amazing job :) Wouldn't think someone could get so creative (and draw so well) in a game jam!

sozey 2020-10-13 11:30

Awesome work! I love this type of gameplay that demands tough decisions. This entry is also a masterpiece in terms of graphics and audio, truly a great game!

rushikesh-charapale 2020-10-13 13:37

Great art work as well as great music! Well done! Please visit my game too and rate it!:)https://ldjam.com/events/ludum-dare/47/the-dumb-robot

lesinvisible 2020-10-14 11:06

@lyrcaxis, thank you! Actually, this time I was wishing I could come up with more solid concept of the game itself. So, I tried to compensate it by creating atmosphere with art.

lesinvisible 2020-10-14 11:09

@sozey, well, thank you! My intention was to give every character some personality, so you can pick favorites.

lesinvisible 2020-10-14 11:10

@rushikesh-charapale, thank you!

mar3k 2020-10-19 17:12

Such an awesome game, the overall idea is cool, the art is awesome same as the music and voice lines and the atmosphere and setting is great as well. Very well done!

johnnysix 2020-10-20 06:25

The music was cool , and the oil paint art very unique! I didn't really understand what was going on, so was just picking random dudes and hoping for the best.

The animations of the characters / death animation was cool.

lesinvisible 2020-10-22 20:34

@mar3k, Thank you, the main point this time was in creating an atmosphere, weird and sometimes little unnerving.

lesinvisible 2020-10-22 20:37

@johnnysix, Thanks, I agree that this game possibly require more instructions or more intuitive interface in general, but I am glad you liked the art. Most part of it was created using gouache, poster and soundtrack cover were created using acrylics (they tend to look similar to oil paint but they can dry fast enough for a game jam).

johnnysix 2020-10-22 22:03

I used to use gouache back in art college, it takes me back. Most of mine was Warhammer 40k fan art though haha.

gamebuilder 2020-10-24 20:55

"Smoke is playing with your expectations constantly morphing forgotten beasts and lost loved once." — you nailed it with this one, Chief. Overall, this is a very good game. I love the artwork and writing, as usual. Your imagination knows no bounds. I just wish it was a little less random and a little easier to win. Even so, it contains the spirit of your previous games. Well done.

lesinvisible 2020-10-25 19:18

@gamebuilder, Well, thank you so much, it's nice to see a constant fan of my games, I am very flattered. I tried more in artwork department this time mostly due to the very stiff theme (hard to think of anything interesting with such cliched topic). Also I started messing with different paints (gouache, acrilycs, etc.) since last LD, so I wanted to try it. As for the game itself, I agree about random, I also realised that I made extremely small variety of events which can happen to you during the play. And I guess you got unlucky with the difficulty, as stats for the characters generate each time you start the game (within fixed parameters). It came quite unbalanced, but I found some good in it, as sometimes it gives you a nice suspensful journey but the other time it can become even too easy.

gamebuilder 2020-10-26 22:13

Ha! I finally got it, after a few more tries.

"But no time for sadness, it’s almost time for lunch." — I should use this line on some of my co-workers. Thanks for that.