kelldaw 2025-10-06 23:37
Love the aesthetic!
Foon → Ludum Dare Explorer → LD58 → Frumpkins 3: We Summon Thee!
By Delta, maximevincent, mmairo, Braeden and Husguard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 585 | 3.23 | 34 | |
| Fun | 590 | 3.00 | 33 | |
| Innovation | 585 | 2.90 | 33 | |
| Theme | 629 | 3.21 | 33 | |
| Graphics | 407 | 3.62 | 33 | |
| Audio | 304 | 3.40 | 33 | |
| Humor | 440 | 2.86 | 32 | |
| Mood | 564 | 3.27 | 33 |
Love the aesthetic!
The game was really buggy, and it’s not clear how the theme is represented.
I had fun trying out your game, I like the stylized graphics. It took me a little while to figure out that I could click the pumpkin "building" to start building new units. Maybe a hint in the description would help.
I noticed the game hangs for a bit when starting the level, but it recovers after a moment, so not a big deal. Sometimes my minions deselect and then start moving on their own back to the building. Maybe it's a mechanic, but I don't understand the logic behind it.
There is also no selection rectangle, which bugged me out more than it should.
Overall, it looks interesting. I just wasn't sure what my end goal was while playing.
Mood and sfx are very charming. Ending is fun as well. Will say I think the camera could have moved a bit faster
Surprisingly hard but well done. The game could benefit from a bit better UI, as it clicking on units was a bit confusing at the start, and right clicking did not give any visual feedback at all. I also did not understand how I could stop the units from moving back to the pumpkin patch after they finished a fight, I would have much rather have them stay where they are.
Regardless, good game, well done!
Units constantly bump into the main building. The game apparently doesn't limit frame rates, which is why it consumes a lot of energy. I also noticed that the camera speed depends on the frame rate. To win, you need to be as leveled up as possible, which is unclear. I liked the game's visuals, and the sounds are well-designed.
A perfect game for Halloween
@borisfrommurmansk thanks for the feedback! We'll have to look into limiting the framerate so that doesn't happen, totally missed that bit. Given more time before jam deadline, we would have spent more time on game clarity to ensuring the objectives were layed out and controls too
Very nice and a rarely seen genre. Great main menu
Don't normally download games to try but was impressed you'd made an RTS with a necro/halloween like theme. Really cool style, UI could have been clearer like rectangle select box and a zoom out / in function. But really impressive game.
I wish you could zoom out and back in, or something to move around the map faster. Other than that, I enjoyed this. Love the halloween vibes. Really great visuals, and music.
It's a very interesting idea, it's a pleasure to play
Very atmospheric game! I like your visual style and sound design! It's a perfect theme for Halloween
The art style and movement mechanics of the game remind me of Dota and Red Alert. Interesting.
Nice mood.
Cool game, there are three types of units, three types of enemies, and leveling up. The tutorial should mention that you can give commands to units with the right mouse button, because I don't usually play RTS games, so for about a minute I couldn't figure out what to do with my pumpkins. I played through the whole game, leveling up my units to the max, and I liked it. I would like to give special praise to the level of polishing :)
Really like the art style. One of my favorites
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)