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Breaker of stability
Breaker of stability
By borisfrommurmansk
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.50 | 7 | |
| Fun | | 2.62 | 6 | |
| Innovation | | 2.40 | 7 | |
| Theme | | 2.70 | 7 | |
| Graphics | | 3.20 | 7 | |
| Audio | | 2.70 | 7 | |
| Humor | | 1.83 | 5 | |
| Mood | | 2.90 | 7 | |
Comments
tastiham
2021-10-05 19:57
Honestly not that bad. The intro cinematic was very well done, but a little bit long for a jam game. Clearly the time constraint left a lot to be desired but at least everything works as expected and the idea of the game is very clear, so good job on that. The fact that drag select and all the RTS mechanics just worked intuitively is also a plus.
You probably know most of the flaws yourself, so the only things I'll point out is that I had a hard time figuring out what to do, mostly because the peasants were pretty hard to see. I initially thought the monsters were soldiers and the soldiers were peasants. So making the peasants more visible would've already helped with clarity.
All in all a valiant attempt.
It was not that bad. The intro was so good!!! but the gameplay was quite confusing. I love the idea of this tho
@quinn-mohamed @tastiham Unfortunately, I did not have time to test the game, so it happened with the gameplay
the art and intro cinematic is great, I value that, good job!
ericbomb
2021-10-07 04:58
A nice entry! Just two things!
Peasants having a blue bar, and then enemies having a red bar would help visibility a ton.
Also if the monster makes it to the castle the game doesn't end, it just lags out terribly!
But still, a good entry all around.