2026-04-21 05:35
Clean presentation, and deliberate movements! Fun puzzles, too! Even thought tank controls are typically not my favorite, introducing them here definitely added to the overall feel of the game, great work!
Foon → Ludum Dare Explorer → LD59 → SYNCROBAN
By flatgub
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 32 | 4.23 | 25 | |
| Fun | 21 | 4.21 | 25 | |
| Innovation | 55 | 4.08 | 25 | |
| Theme | 119 | 4.23 | 25 | |
| Graphics | 209 | 4.15 | 25 | |
| Audio | 146 | 3.95 | 25 | |
| Humor | 288 | 3.18 | 21 | |
| Mood | 188 | 4.02 | 24 |
Clean presentation, and deliberate movements! Fun puzzles, too! Even thought tank controls are typically not my favorite, introducing them here definitely added to the overall feel of the game, great work!
This is great. The key to good game design is having a simple control layout but the player gets a lot of milage out of it. I liked how the puzzles got more interesting with the sync and pickup mechanics. The game looks really sharp too, great use of color and animation. All around a very creative entry. Great job!
A really neat sokoban puzzler! All levels are clever and solving them feels rewarding. The concept shows some potential for expanding (totally not biased because I've came up with a similar mechanic for my game). Graphics are charming, although I spent a long time misreading the robot's hands on the side view as duck lips :D The only downside is controls. It took a really long time just to get used to them. Also, I wish there was an Undo button. Overall, I enjoyed the game a lot!!
@krotyara The lack of undo was the main thing biting me through most of development, I WISH I could've added one because I found myself wanting it constantly but I just didn't have the time to add it due to the complexity it'd add. x-x
probably the best use of the theme in game mechanics I've seen so far, nice!!
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Really cool puzzle, with interesting levels—some of them really make you think. The graphics and sound are also well-crafted and polished.
At first I thought, what a strange movement mechanics, but on the next levels OMG IT SO SMART!!!
Great little puzzle game. I love the signal zones mechanic.The tank controls are a bit akward / not my favorite but besides that it's a nice well executed game. great job!~
That was a very cute and clever little game! Love the execution. Congrats!
Nice art, interesting gameplay additions to basic Sokoban, and everything in a complete package done in 72 hours? Crazy work!
One thing: Going backwards with a box attached breaks the game in weird ways if you enter small corridors!
[bug](///raw/1b2/54/z/72ab1.png)
This is a really well done game. I hated the controls at first but the mechanics made them make sense as I played. The music and art are solid, and the level design was excellent. The one complaint I have is that I couldn't use WASD instead of arrows. Great work.
really cool and interesting implementation of the theme in the mechanics, it took me a bit to get used to how it controls but after that the game was very smartly designed and I liked that it constantly introduced fun expansions on the mechanics. I only wish there was a undo button but other than that it's a great puzzle game
the style and presentation are also really strong here, good pixelart and catchy music
Game of the jam for me! Really incredible puzzle mechanic, perfectly on theme and just super cute!
I appreciated the tutorial and the slow introduction of game mechanics! The robots were very cute, and the puzzles were challenging but rewarding to solve.
Really fun, great graphics ! was confused about the movement system but then when it got to controlling multiple bots it clicked. Really fun take on sokobans, the whole thing feels like a polished up pico8 project which is right up my alley. Thanks for making this, i had a lot of fun !
Cool art and puzzles! Well done!
Simple, fun, and very nice clean visual. Great game!