LoopHole by PixelMoose Studio 2020-10-06T20:26:51Z
Considering I didn't play the tutorial and just jumped in, I'm glad there was enough leeway to get situated with how the game worked. Really good job and a nice mesh of mechanics!
Foon → Ludum Dare Explorer → Users → Xeltide
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Bee Bee Revolution | jam | 314 | 3.73 | 3.83 | 3.85 | 3.98 | 3.66 | 3.44 | 3.79 | 3.74 |
| 2025 | 57 | Depths | 👥 | Dream-Scape | jam | 726 | 3.09 | 2.84 | 3.02 | 3.20 | 3.20 | 2.68 | 3.25 | |
| 2024 | 55 | Summoning | 👥 | Alakazamazon! | jam | 1198 | 2.57 | 2.11 | 2.57 | 2.75 | 2.90 | 2.38 | 2.82 | 2.34 |
| 2022 | 51 | Every 10 seconds | 👥 | Hotel Catastrophe | jam | 574 | 3.52 | 3.60 | 3.32 | 3.80 | 3.60 | 3.84 | 3.68 | 3.62 |
| 2022 | 50 | Delay the inevitable | 👥 | The Beast Within | jam | 364 | 3.77 | 3.18 | 4.10 | 4.36 | 4.38 | 2.94 | 4.16 | |
| 2021 | 49 | Unstable | 👥 | Negglected | jam | 457 | 3.73 | 3.98 | 3.40 | 3.42 | 3.40 | 3.41 | 3.79 | 3.63 |
| 2020 | 47 | Stuck in a loop | 👥 | Lights Out on Pluto | jam | 259 | 3.93 | 3.81 | 3.48 | 3.35 | 4.35 | 3.79 | 4.34 |
Considering I didn't play the tutorial and just jumped in, I'm glad there was enough leeway to get situated with how the game worked. Really good job and a nice mesh of mechanics!
Fun times! I like that the hazards kept returning constantly, kept me on my toes!
Awesome core concept! Just some balancing stuff that would make this really shine.
I like the core mechanics and loop, but the RNG is brutal. Every box I opened was a zombie in a box.
Hard game, but very fun!
I was a little worried that this was going to be sad, but it's actually very beautiful. I love this. Good job! You tell a great story. Mechanically, could've used a bit more direction as I was very confused until I started mashing buttons.
Very tight little game. I might just be bad at it, but I couldn't get my little guys to live for very long or kill anything.
Everything about this game is great! Was originally going to say the symbols felt random, but then realized there was more than one book per row of shelves and then it made sense. Good job!
Can pet dog 10/10. Would pet dog again.
This was very impressive! You killed it.
This is a great idea that feels like it could be polished up to be an awesome game!
Pretty much the same sentiment as others - the minigames are a bit long for how quick you have to go, but the overall vibe and theming is great!
Seems like your itch page isn't up, and the embedded build here needs to have the index.html moved up to the root (or renamed).
@adam-konig Yeah, we ran out of time to put in the proper progression with the recipes :( One day we'll get better at project management
This was really cute and fun! Minor bugs with rendering layers for the crypt, but otherwise a tight little package and good submission.
This is really cute! The quality bar is really good all around. Congrats!
That was fun! Only thing is the hit sfx gets to be a bit much when your little army gets rolling.
This was awesome! Little choked that I finished the last gem, but couldn't get out of it. Teleport button wasn't working and I was firmly wedged in the gem holder thingy.
@breadstick Sorry about that - the web build is broken right now, so it probably feels very random. The download version has the nightmare chasing you, and if he kills you, you wake up back in the starting room. We also didn't have time to differentiate the win/lose, so you end up waking up the exact same way :P
It seems like the craft menu is bugged and will automatically close without any input the majority of the time. Really like the style and would have loved to experience your full vision.
Great art style and audio to match. Very cohesive aesthetic! The turn signal being so slow was a bit brutal and the gate disappeared and kept me stuck on the second loop.
This was extremely clever and enjoyable. Congrats on a successful jam!
That was a tight little jam game. Really well done on all fronts!
First time our friend spoke, wasn't really sure what to do, but other than that, figured it out before he super (I assume) murdered me.
Little funky getting used to the controls/timing, but enjoyed it after the fact! Great job :)
@seong Thank you so much for the kind words and letting us know about the page! For some reason the Itch page unpublished.
@plutonicrock Thank you!!
@nno1 Thank you for taking the time to play and giving us valuable feedback!
We're really sorry to hear there were issues with framerate, but we've uploaded a post jam version that allows for disabling dynamic lighting (the sun movement caused lighting recalculations and caused the CPU to wait).
@denikk Thank you for playing our game and leaving feedback! I wasn't aware there were other games like this and would love to see them if you could point me in the right direction. I definitely agree the level scale is too big for the current state of it. We had high hopes for adding more progression to it, but alas, game jam.
@anna-tateson Thank you for playing, despite the confusing instructions! We've since updated with a post jam version that tutorializes the instructions on the side of the screen and only begins the round after completing. Hopefully this will make it easier for future players.
@stealthorc So sorry that the instructions weren't clear enough. Really appreciate you taking the time to play and leave feedback! As stated in my post above, we've added a post jam version that tutorializes the instructions and only starts the round after completing them. We've also added some more UI elements to clarify that flowers do have different capacities and that multiple bees/trips will be needed.
There wasn't enough buzzing around going on. Everybody gets BEEEEEEES!
v0.1.3 patch notes: > We’ve heard your feedback loud and clear and bees now go fast. Really fast. Faster in all kinds of ways! Player sBeed +33%, NPBees sBeed +100%, gather speed +100%. Disabled the queues on flowers, because everybody loves more bees doing more bee things. Now with more bees!
@echo-team I think you make a perfectly fine bee <3
@braeden Glad you enjoyed it! Yeah, we had wanted to do a shop of sorts for upgrades and bee types, but opted for just automatically unlocking more bees as you progress. 'Cause, you know, game jam :shrug:
Good game! Closed loop and the upgrades feel impactful. Since there's no win condition, think it would've been nice to at least see how many souls I had gathered in total. Congrats!
I enjoyed that! Nice level of polish on all fronts. I ... actually don't think I have any feedback. I guess more juice/feedback? But at that point I'm just nitpicking. Congrats on a successful jam!
You killed it with the vibe of this game! The art and audio were on point. Only thing was the text was a little hard to read.
Good jam game! Couple bugs like the phone ringing can get stuck playing and the UI indicators are inconsistent with when they appear, but overall a fun game.
Everything was great! Only thing that's funky is getting used to the timings. Congrats on a successful game!
Do not play this game sleepy! I kept making stupid mistakes :P Very fun game with a good atmosphere!
Only feedback I have: 1. Pixelated font was a bit hard to read. 2. !> The explosion was waaay too loud compared to the rest. 3. And I'd agree with the other comment about the ending feeling sudden. Wasn't sure if I was supposed to wait for something. Almost felt like it should keep going.