FoonLudum Dare ExplorerLD59 → Delayon

Delayon

By stormdrill

View on ldjam.com

CategoryRankScoreCount
Overall6553.2137
Fun7322.7936
Innovation6073.0537
Theme6063.3336
Graphics5053.5837
Audio4523.1837
Mood6573.1936

Comments

mc-shopot 2026-04-21 08:20

Awww so nice! You did a great job interpreting the jam theme, really cool! I was a little confused at first, but overall the game is awesome! Thanks for the experience!

500 2026-04-21 14:18

What a cool game!

itero-proto 2026-04-21 18:49

Where's the web game? 😒

stormdrill 2026-04-21 19:02

@itero-proto HTML5 port is in progress for Itch.io. Since 4.27.2 lacks native HTML5 support, I'm currently settting up a custom engine source build to handle the web export

2026-04-21 19:29

a really creative interpretation of the theme. The gameplay could use a little bit more fine tuning but for a game made in three days this is really incredible!

janinna21 2026-04-21 19:38

The "guard" guy animation when he kiks me down is really funny - love it :D Sending singal could be faster - now it´s lot of waiting. I understand that it is about timming, but it could use some balancing. Really cool graphics.

petr-vejchoda 2026-04-21 19:38

I'd say some difficulty settings would be great. I mean I knew what I am supposed to do but I struggled a lot even on the second puzzle. Just keeping the items switched for a second longer ... I like the idea though.

penagwin 2026-04-22 01:05

I love the lighting!

I'm a bit of a noob so I could have used some more checkpoints, but overall the puzzle concept works

balimaarthebassfish 2026-04-22 01:49

Fine work for a jam veteran but now you tell us this was your FIRST? Wow indeed!

runningopenloop 2026-04-22 02:28

I was able to sneak by the first guard without the light. However, the last challenge took a bit.

lduser125 2026-04-22 02:54

Super fun game, I like the vibe and everything just works. Well done!

stormdrill 2026-04-22 08:55

@itero-proto https://stormdrillgames.itch.io/delayon The web version is ready

stormdrill 2026-04-22 08:58

@petr-vejchoda Thanks for the feedback! I've taken that into account and added an Easy Mode to the web version

itero-proto 2026-04-22 18:04

Screenshot_6.png It doesn't move there after throwing the floppy disk!

sam-gorman 2026-04-22 18:35

I love the cool, neon, sci-fi vibe in this one! I also liked the variety of different ways you used the signal speed gimmick. I think this is worth a post-jam update to explore these mechanics further (the stealth thing only appeared once, for example) - the game felt a bit like it ended after the tutorial. I did appreciate the checkpoints, since these sorts of timing puzzles can be pretty trial-and-error.

My main piece of advice would be that I think you could improve the game feel. Everything moves a bit slow and slippery, there aren't any sound effects, and there's not a lot of feedback from the game as to what you're doing. It seemed to me the signal moved slower depending on which objects I clicked, but there wasn't any visual in game that suggested that. With some snappier movement, strong SFX, and more clarity in the mechanics, I bet this game could really stand out. Nice work!

(By the way - I was able to cheese the final puzzle by sneaking past the edge of the gate hitbox. Might be worth a fix post-jam!)

stormdrill 2026-04-22 18:56

@sam-gorman Thanks for the feedback! Yeah, I had so many ideas for timing mechanics and combos in mind, but time just wasn't on my side. I actually left a few tricks in there on purpose to help players reach the end-let's see who finds them!

pocketdog 2026-04-22 22:29

I've already played a lot of games, and the most common mistake is the lack or poor tutorial in the game. This game is no exception, I figured out how to play after a while, but it's also very important to think about it during development. The game has a nice sound design and lighting, the idea is interesting, but please, dear developers, remember about tutors in games

kayrum 2026-04-22 22:30

Good atmosphere. The controlls felt a little floaty but the timing of the signals was fun.

fassenberg 2026-04-23 00:26

Wow! I really liked the animations. I got a bit of a Little Nightmares vibe. In this game, even dying feels satisfying! The continued movement after releasing the controls actually makes a lot of sense in this context.

Thanks for the game, I enjoyed it!

2026-04-23 00:59

I tried playing on itch.io and ran into a number of issues. When I launched the game, I noticed that the WASD controls didn’t work at all. I had already encountered a similar issue in this jam, so I switched my keyboard layout to English - and yes, that fixed the movement input. However, I then ran into another problem: I couldn’t open the menu with Q. I also noticed that the enemy at the start of the game stops being any real threat after hitting you once. It was quite difficult to understand how to play without a tutorial, but that’s a common issue in game jams — there’s not enough time, and the tutorial usually gets left for last. I was also curious — which engine was this game made in? On the positive side, I can definitely highlight the strong visual style, which is very eye-catching. I can say that the game looks really interesting, I liked it.

stormdrill 2026-04-23 08:18

@oleksandr-marynenko Thanks for the detailed description! Unfortunately, I couldn't reproduce the layout issue on my end, even after trying several different languages. Also, just a quick note: the menu is only available in the desktop version (I’ve added this detail to the game description). The project was built on Unreal Engine 4. Finally, I’ve added a short tutorial to the post-jam version to help players get started!

@pocketdog Thanks for the review! This was my first jam, and it's been a huge learning experience. I just added a small tutorial to the post-jam build

@sam-gorman I added outline colors to show the signal speed. 😊​

2026-04-23 10:35

I loved the sound effects, the hovering was very satisfying!

tinysalad 2026-04-23 11:03

Cool concept, nice looking, but it was lacking in clarity, The camera wasn't always showing the best view of the puzzles(ex: 4 colour bridge). And what objects were important wasn't always clear(ex: the box puzzle's lowering wall-elevator). Overall, good job on your first jam.

jcomcl 2026-04-23 11:39

Really cool, can be super frustrating sometimes. Thankfully you can jank your way through some of the challenges.

thelasttankmage 2026-04-23 21:33

Very cool idea, looks great, Little frustrating at times, but a solid entry!

irkar 2026-04-24 09:31

Cool neon art style and nice smooth animations. Good job!

xeltide 2026-04-24 21:32

Everything was great! Only thing that's funky is getting used to the timings. Congrats on a successful game!

apt-prose7 2026-04-26 08:35

A nice game, perfect for killing time.

haskill 2026-05-01 23:09

It's easy to forget which color activates when because it's only mentioned at the beginning of the game.

jordantanner 2026-05-03 04:33

Nailed the aesthetic on this one! Gameplay was fun-- could have used some more communication with the player at times maybe, something to help sell/instruct the core mechanics more. Great job, love the mood on this one!