freakyzelga 2024-04-15 09:07
Love this new take. It was a quite hard to read the text and to understand which demon is selected on the board. But I enjoyed the game, good luck!
Foon → Ludum Dare Explorer → LD55 → From Below
By pincushion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 231 | 3.27 | 22 | |
| Fun | 312 | 2.77 | 22 | |
| Innovation | 151 | 3.40 | 22 | |
| Theme | 107 | 3.87 | 22 | |
| Graphics | 304 | 2.69 | 23 | |
| Humor | 296 | 1.86 | 20 | |
| Mood | 328 | 2.41 | 20 |
Love this new take. It was a quite hard to read the text and to understand which demon is selected on the board. But I enjoyed the game, good luck!
Interesting idea. It would really have benefited from some feedback i.e. when you select a demon, or demons that have finished their turn. It was very impressive work (especially having a functioning AI) for only 48 hours.
Quite an ambitious game, I understand the time dedication required to create this in such a short time. Interesting gameplay :)
I can see there is something going on here and it's impressive in the time-frame, but there's just not enough feedback in the game for me to truly get ahold of it.
Wow very cool. A lot going on but after the tutorial level I think I got it. It felt hard to come up with a solid strategy other then just rushing the enemy tiles. With better ways to explain whats happening other than comparing numbers I think the game would be much more playable. Still had fun and the behemoth seems OP. Nice work :D
Very interesting turnbased game! Intriguing concept. It could use some AI tweaks as it doesn't defend its tiles, allowing you to swoop in easily and win if you can get a 7-mover summoned. Also, as others have said, could use some more feedback and clarity about what's going on. It took me until map 4 to realize that you have to move onto an enemy to attack them, even though it's right there in the instructions :')
Well done!
Cool idea, nice use of the theme - nice work!
It was almost great. The cards with 2 defense were not taking any damage from any card except the most expensive one. So you could just place one of those on each of your bases. Making it impossible to lose a base. And then when you get a behemoth you just win. Maybe it was a bug, because sometimes I got a feeling that I was reducing enemy defense by attacking, but I'm not sure. With some tweaking there it could have been a lot better.
I really enjoyed the concept of the game! It was just a bit tedious in practice. Having so many cards with 2 defense and less than or equal to 2 attack made the game drag on for a long time. However, I think that is something just a little balancing would fix. The overall mechanics of having to sacrifice cards to summon a card of the same type was really cool and could make for a very fleshed out game!
very complex game, no idea how you managed this in this timeframe, but it really workds.
what is missing perhaps is just the visual aspect to make the turn based aspect more exciting to see. I imagine it with character figures in place of the squares and some feedback on their attack and the summoning
this game idea would also fit that other ludum dare theme "sacrifices must be made" lol
This is a great idea that feels like it could be polished up to be an awesome game!
Interesting game. I wish the game would have slightly better introduced, with interactive tutorial for instance, since the game is very complex. Nice job!
Wow! Very complexe and it gets a while to get the hang of it but once you got it it's really fun! Maybe try to make the AI a bit smarter. It only attacked making taking their tiles a bit easy. Good Job!
The idea is interesting, but I think that the game needs to be improved. I didn't fully understand what to do here, and who to go for) It would be nice to add training. A good start
Okay! Very good entry and base of full game! It would be best game of jam, but it's need to rework, why I am deal zero damage, and enemies deal me one or five damage, why I can put two cardand summon, but sometimes I need all seven cards??
Looks pretty neat, but cards games are not my cup of tea.