First Summon by MaxguN 2024-04-19T20:37:11Z
Nice game, but I don't know what to do
Foon → Ludum Dare Explorer → Users → Pacelin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Missile Protocol | jam | 197 | 3.89 | 3.53 | 3.82 | 4.39 | 4.26 | 4.05 | 3.94 | ||
| 2025 | 58 | Collector | 👥 | Butterfly Gathering | jam | 247 | 3.69 | 3.01 | 3.31 | 4.30 | 4.31 | 3.42 | 2.06 | 3.83 |
| 2025 | 57 | Depths | 👥 | Lone Digger | jam | 136 | 3.95 | 3.47 | 3.18 | 4.56 | 4.66 | 4.01 | 3.57 | 3.98 |
| 2024 | 56 | Tiny Creatures | 👥 | Stolen Colors | jam | 140 | 4.00 | 3.85 | 4.19 | 3.62 | 4.40 | 3.69 | 2.98 | 3.91 |
| 2024 | 55 | Summoning | 👥 | Circle of Life | jam | 192 | 3.96 | 3.65 | 3.89 | 4.54 | 4.30 | 3.44 | 2.94 | 3.66 |
Nice game, but I don't know what to do
Windows 11 - not working
Good puzzle game! I like it, it so satisfying for people with 3D-brain!
Where is my handle of slider??? Maybe you can fix it, but now it's very disappointed and dirted. Good and simple entry! Good entry
Good game about villager with flute! I like how mix other sounds in one music. And time killer mechanic isn't bad! I feel it very well!
I like it, and I so satisfied about full screen button! Good sounds, good visuals! I wait for more recipes and more speed in complete orders!
Good entry! I like your game! Our team look at your balance, it's very good, but when I reach boss fight, he kill me by one fingertouch, next time I am playing more careful :) I will wait a release this roguelite! I really like this genre!
Good job! Multiplayer game is rare on jam!
Good concept, look very well! I wait a release!
Wonderful game!
Okay! Very good entry and base of full game! It would be best game of jam, but it's need to rework, why I am deal zero damage, and enemies deal me one or five damage, why I can put two cardand summon, but sometimes I need all seven cards??
I enjoy it! Really good word-game about summoning
Great entry, but I don't know how it works. I need to connect stars by siluet? What did lines in corners? What did different colors? I like this game, but I want a tutorial for this great puzzle game.
Thank you for this entry! I really enjoy it, can you add sound settings for me in later updates. And more interesting puzzles.
I found one key, I found mandragore, but what next... I don't know. I like visuals, but you could be try something with lights for better experience and use it for mark usable items
Fun game, simple mechanic, but I want more bullethell for MEGAFUN, I survived 128s
Okay, it's good game, thats upgrade your memory. I really like it, but please, fix so loud sounds
@konstantinreed Thanks! Yep, we will continue development of it, when we complete our main project: "Coffee Time".
@prepe Thanks for the comment! We hope that in the future we will be able to meet your expectations!
Please, fix your file link on ldjam, unfortunatly, it's not working. I download game via gitlab, game is cool, but so slow fight is terrible. We are develop so similar mechanic, I really like it!
How to run it? Help, please
Good game for your first jam!
It's difficult, interesting, enjoyable game, but what about theme? I don't know, how it figures in game
Very satisfying game! Visual is so good. Maybe I want to hear more deep sounds for expensive atmosphere. Good job, developers!
Thanks for this entry! Fun and small game in roguelike style!
Good entry! I really like a cat animation, but I don't understand what I need to do. Look nice, sounds beautiful, animations so dynamic and satisfying, I want a tutorial
Pay attention! It's alchemy with clown!
Hi, first of all, please, fix so LOUD sounds, I can't play with it... Game isn't bad, but you can upgrade some user experience for it.
A fun game! My story: 1. I log into the game and am surprised by the detailed tutorial. 2. I see two chickens and a rooster. 3. Connecting! 4. Oh, eggs! We are selling! 5. Let's feed the chickens 6. The chickens are dead! I remember the tutorial. I'm trying to figure out where to sleep. I see that the farmer is sleeping in the cottage. 7. I buy eggs. The chickens have appeared, but where can they sleep? Back and forth, back and forth. Oh, they sleep in the same place as the farmer! 8. Where did my cock go?
In general, I really liked it. I would be glad to see the volume settings in the game next time. And also so that the rooster does not run away)
@bananplyte Yes, sound settings sometimes go to the back burner when developing a game in a short time, but very often this underestimates the ratings for the soundtrack, so I advise you to prepare yourself a tool for working with sounds for future jams.
This is a super game! The idea is very unusual and addictive. The sound is quite balanced, which is rarely seen on a jam, but I would still make it a little quieter. I like everything about the idea, it wouldn't be enough for a regular platformer, but considering the idea, everything turned out very cool. I would like to see the ultimate goal of the game in the future. The art is cute, I would like it to be more holistic (so that there is no square on top of the screen with tiles), but again the game is worthy of high praise)
A very interesting idea! I liked the idea of feuding little creatures who grow plants. A very cute and small game that is very well implemented. I would be very interested to see the continuation of this sandbox game. According to my feelings: 1. The sound in the game can be made softer to keep a relaxing atmosphere. Right now, the sound is most out of the gameplay. 2. There is not enough opportunity to look through the foliage, which blocks the view to find the reds. 3. It would be interesting to develop the game towards more interactions. Add, for example, the ability to feed creatures, plant new plants. It would be interesting to see new plants with their own growth conditions.
In general, I really liked this game. 10 blue creatures out of 10.
I saved them all! Who would have thought that the bubbles in bubble tea would be saved by the bubble in bubble tea. A very nice and high-quality little game that deserves high praise! I'll be waiting for the sound volume setting)
A very cool idea for the game! There are a couple of bugs that I managed to notice: 1. The music is constantly interrupted when the level is restarted, which loads the hearing, given the lack of volume control sliders. 2. Eyes see me through walls! Maybe it was a mechanical idea, but it's not obvious to the player, so I dare say it's a bug.
Overall, I liked the game, the visual is at a high level, beautiful particles of fire are pleasing to the eye (Yes, eye see you, even through walls).
Hello developers! Your zip archive is not full, please rebuild game and upload again. Game cannot launch now.
@jojopalambas Yeap, it works! Thank you so much for the gaming experience you provided! I really liked this turn-based strategy game! An interesting idea.
I didn't find any bugs, I can say a few words about the balance:
1. Try using INCREMENTAL RND. (For example, when I didn't get a tile with electricity, I would like to be more likely to get it next time).
2. The game has a point of no return - when the enemy crawls to the field, it becomes too difficult to control, because initially the strategy is based on a good attack, not defense) Perhaps this can be corrected by increasing the field, largely because enemy tiles interfere too much in certain situations.
3. The visual and the soundtrack are excellent. I really liked this game. I would like to see more mechanics in it, and also to make enemy tiles more convenient for the player)
A very good game :) I liked the rather relaxing incremental game. There are a couple of things that interfere with the gameplay that could be fixed in the future: 1. You can not pump water, most of the whole game rests on the lack of water. 2. It is not entirely clear what the improvement of the mine and the house does. 3. There is a softlock: if we spend all the resources and do not have a mine, then we will not be able to build anything (perhaps add a return of some resources to the bulldozer), or make the mine free of resources. 4. Make a limit on simultaneously playing sounds (when there are too many dwarfs, the sound becomes too loud) 5. Improvements are not worth it - it is much more profitable to put several buildings, especially given the lack of water.
In general, I really liked this game. The game is finished and of high quality. Thanks for the exciting gaming experience)
P.S. I completed the game in 16.17 minutes
Good game! I liked the idea of the game. The visual and musical accompaniment are relaxing. I hope that next time I will see this game with a detailed description of the characters and a more dynamic picture.
A very interesting logic game! I really like the genre, so I would really like to see the development of this concept. I have a couple of comments about the game: 1. Due to the fact that every time the game adds random symbols to the blackboard, removing symbols becomes a very important mechanic, I liked that the price of removal is reset. Perhaps it is worth giving the player a choice of symbols at the end of the game (from a random set), then removal can be made more expensive, while building a deck will have a better effect on the gaming experience. 2. The visual in the game is good. Our UI designer said that it's worth working on fonts and layout. 3. In terms of narrative, I did not fully understand the idea of blackboard and handbook. As if I would like to see more of them matching. 4. I would like to see the development of the game. It would be possible to add some modifiers to the symbols (for example, a double symbol (one counts as two), a doubling symbol, etc.) 5. I scored 270 points) I want more opportunities to manage the deck))
Thanks for the exciting gaming experience!
It's a very nice game, I noticed a few bugs: 1. When you click on the top button with the price 2, nothing happens, or something happens that I don't see. 2. When you click on the bottom button, 5 stones are deducted from the balance, nothing happens, or I did not understand what was happening (maybe a new fleaes appears?) 3. The right and left buttons add two constructions to the scene, but I do not really understand what they do.
Anyway, I completed the game in 5 minutes and 24 seconds. I liked the calm atmosphere, definitely worthy of high praise!
A very interesting game that made me sit on the same level for 20 minutes before I realized what I needed to do)
Thanks to the developers for such an exciting gaming experience)
For those who will play this game after me: Don't look at the ball, then it will pass through objects! But it doesn't count as just black walls) Red walls are repulsive, Green walls are just walls. A white hole repels, a black hole attracts. Oh yes, you don't have to bring all creatures to the goal))
A good game idea for a gamejam! It's a pity that the volume control sliders don't work and there are no mouse sensitivity settings, because of the rather high initial sensitivity, I couldn't fully enjoy the gameplay! I hope to see this game as a small indie project.
@douuggggg @tori @jhax @daria-toni Thank you so much for the kind words!
Our team worked hard all through the jam. We are currently preparing a post-jam version. In the new version, the display of information about the improved characteristics will be added, the waves will work on a count-based system, instead of time-based. The main shader will be improved. Well, a couple of critical bugs will also be fixed, which no one has found yet)) And balance edits, of course) And also a small tutorial) The last preparations are left)
@rosalyn @kyoryucomic Thanks a lot for the feedback! We are already working on expanding the game as a post-jam version. There will be balance edits and about 5 bugs fixed, which no one has found yet))) Thank you for thinking that the idea has potential, we will try to meet expectations. We will release the post when we make the latest balance edits)
So epic and smooth start to the game! I figured out how to play very quickly, but it would be nice for some players to give a couple of test lines, more abstract (literally say 3 necessary syllables), so that he understands how the game works. All in all, I had a lot of fun. From suggestions and criticism: It would be nice if the lines didn't start with the right words. When I went down, I heard the word, but I didn't have time to concentrate on the voice, so I had to listen to the recording again.
Thanks for the gaming experience! In general, the game has potential. I didn't really like the fact that the difficulty of control increases significantly with each level. I would suggest some work on the controls (for example, adding the ability to switch to aiming mode when kicking). There's a feeling like in old games, as if they've chosen inspiration from older games. In fact, the game has the potential to become very cool if it continues to evolve!
I completed the game in 18 days, and I enjoyed it. At the beginning, the controls can be a bit clunky. However, as you level up, the game becomes more engaging. I would suggest trying to switch the controls from "tap" to "hold," as this may improve the overall experience. The progression is excellent, but towards the end, the significance of the iron becomes less clear. However, this is not a negative aspect, and it may be worth considering adding a cost to the iron for later upgrades. Thank you for the gaming experience, it was exciting!
@nondev Thank you for your comment! You're right, we are well aware of the issue with the in-game money. Our original goal was to prevent money from being a barrier for players, but as a result, it has become essentially useless :)
We are considering a few options:
The simplest solution: Remove money from the game entirely so players can focus solely on collecting.
A popular suggestion: Make flowers more expensive and add a progression system. However, in this case, the initial butterflies would lose their value over time.
My personal preference (as a programmer): Introduce an alternative way to spend money. For example, a "pollination" feature for flowers that increases the butterfly spawn rate or the chance of finding large or special specimens.
I would really like to refine the game a bit later (most likely after the jam ends), so I would love to hear any other ideas you might have :)
I played the game after watching @gonutz stream. The game is very enjoyable, and it's perfect for playing after a long day at work! It's relaxing and soothing. Now I'm dreaming of 10 rocky fields to build a 100-meter tower.
This game is all about relaxation. You swim peacefully through this beautiful world while listening to calming music. The plot is presented through rather brief and concise text (but I didn't have time to read the first part; it disappeared too quickly).
I have one question: Why did the developer make the Unity camera viewport square?
@crowelian Oh, I see! That's cool. Thanks for game)
A very good geometric puzzle! Everything is done at the highest level!
Calm gameplay that makes the player panic. The theme is very indirect. Great jam game!
#### EN Work on the balance. And it will be super cool. It's just cool now)
#### RU Поработать над балансом. И уже будет супер огонь. Сейчас просто огонь)
изображение_2026-04-25_141718563.png
It's fun! But I want a more complex gameplay, with a lot of rare upgrades and a lot of enemies. A good demo!!! Maybe a Roguelike improvement will make this game so cool!
The developer should have realized that adding a lidar wasn't enough to match the theme. However, the game controls and feels good. There's room for improvement in terms of sound and more logical objectives. The game lacks rewards and gameplay diversity.
#### EN The game is very short, but the execution is very fun. Maximum ratings for humor and mood are guaranteed :)
#### RU Игра очень короткая, но при этом исполнение очень весёлое. Максимальные оценки по юмору и настроению обеспечены :)
The game is fun, but it's very long. The quota grows slowly, and it can be completed without any problems within 3-4 days. The game doesn't introduce any new mechanics. The game has a well-polished core loop. Personally, I felt that there was a lack of variety and progression. However, the quality of the game is top-notch!
@firewater09 Thanks for the feedback. Yes, since the game is based on jam, I decided to simplify the balance a bit. A game to spend an evening with your girlfriend or friend :)
@cawa Thank you! I'll think about it.
@cat-in-hat-games Thank you for your feedback! The default language is the system language. I will check your case, this may be a bug.
The graphics are completely hand-drawn by me. AI was only used to generate the color palette.
And yeah, the game has a high entry threshold.
A fun game for 5 minutes. Enjoyment is available
The game is short and a bit frustrating. It's a beautiful and musical, atmospheric narrative game :)
#### RU Сначала я ничего не понял. Потом я снова ничего не понял. Но затем я осознал, что ничего не понял. Это всё, что я понял.
Автору есть над чем поработать, но даже так игра уже весёлая, хоть и немного непонятная :) По визуалу, звукам и дизайну всё в игре хорошо, надо поработать над понятливостью :)
#### EN At first I didn't understand anything. Then I didn't understand anything again. But then I realized that I didn't understand anything. That's all I understood.
The author has some work to do, but even so, the game is already fun, even if it's a bit confusing :) The visuals, sounds, and design are all good in the game, but the game needs to work on its clarity :)
#### EN To be honest, I have nothing to say) The game is a little buggy and a little laggy due to unoptimized models.
Overall, it's a good metal detector simulator. And the theme is interesting, I give it credit)
#### RU Честно говоря мне нечего сказать) Игра немножко забагована и немножко лагает из-за неоптимизированных моделей.
В целом хороший симулятор металлоискателя. И раскрытие темы интересное, хвалю)
The idea is great! I'm having trouble understanding which sector I need to choose. And I'm not quite sure what the flooding and the entity look like. I think I saw a person there, but it's a bit confusing. Overall, the game is cool, but there are some UX issues that need to be addressed.
Atmospheric game. Not enough sounds and UX design, I suppose many didn't figure out how to play just because of the bad UX.
#### EN
Super cool!
The management is good, the narration is clear. The question arose: Why is the mouse sensitivity in the "Other" tab, and not in the "Control" tab?
The schedule is a credit. The sounds were a bit let down. The sound of rockets launching is a little annoying, and it doesn't seem to fit. Well, the clipping of the sounds of the appearance and disappearance of rockets is noticeable.
Overall, I like the game. It opens up the topic, but it lacks some kind of approach to missiles. So that the player can choose not only the location of the missiles, but also the "signal frequency" or "guidance method".
#### RU
Супер круто!
Управление хорошее, повествование понятное. Возник вопрос: Почему чувствительность мыши во вкладке "Другое", а не в о вкладке "Управление"?
Графика зачёт. Со звуками немного подкачали. Звук запуска ракет немного надоедает, и как будто не подходит. Ну и клиппинг звуков появления и исчезновения ракет заметен.
В общем и целом, мне игра нравится. Тему раскрывает, но не хватает к ракетам какого-то подхода. Чтобы игрок не только расположение ракет выбирал, но и хотя бы "частоту сигнала" или "способ наведения".
It's a very cool concept. I'm having the same problem as some of the commenters above. I only ping when the indicator is green. I'm standing in a place where there are no meteors. But somehow, at random moments, I'm taking damage. It's greatly diminished the fun for me.
#### EN A good topic exploration based on a familiar game!
#### RU Хорошее раскрытие темы на основе знакомой всем игры!
#### RU Всё круто. Никаких проблем игры не выявил. Единственное, что я бы прокомментировал:
У игры нет ЦА, точнее игра отталкивает свою ЦА. И вот почему: 1. Для игроков, кому интересно считать и делать схемы (условно ЦА Factorio), игра посылает всякие гадости (красный сигнал и молния), которые не позволяют насладиться процессом. Процесс идёт совсем не так, как хотелось бы игроку. 2. Для игроков, кто любит вызовы, игра слишком "расчетливая", заставляет думать, как расставить схему. А не сосредоточиться на решении проблем (красный сигнал и молния).
Я попадаю в первую ЦА, но игра мне не позволила насладиться процессом работы моего механизма.
#### EN Everything is cool. I haven't found any problems with the game. The only thing I would like to comment on is:
The game doesn't have a target audience, or rather, the game repels its target audience. Here's why: 1. For players who are interested in counting and creating schemes (the hypothetical target audience of Factorio), the game sends various unpleasant messages (red signals and lightning), which make it difficult to enjoy the gameplay. The gameplay doesn't unfold in the way the player intended. 2. For players who enjoy challenges, the game is too "calculating" and requires them to think about how to arrange the scheme. Instead of focusing on solving problems (red signal and lightning).
I get into the first target audience, but the game doesn't allow me to enjoy the process of my mechanism.