FoonLudum Dare ExplorerLD55 → Deckmancer

Deckmancer

By the1

View on ldjam.com

CategoryRankScoreCount
Overall2383.8820
Fun1533.9720
Innovation3753.5820
Theme4733.8020
Graphics5463.7720
Audio6333.0820
Mood9383.1620

Comments

2024-04-14 20:27

cool!

crafteverywhere 2024-04-15 05:57

It's very funny to play but I can only reach to level 4 so far.

james-7777 2024-04-15 11:38

Really nice and polished game! The sound effects are nice and crunchy and it was really satisfying picking up all the blue mana particles. I think it would have been good to have a bit more variety with the enemy and card options. Overall nice work!

diego-teran 2024-04-16 02:23

That was fun! Wasn't able to strategize much but enjoyed my time with it.

Great art and sound effects!

she-wrote 2024-04-16 19:10

The style is really nice. I think more variety (maybe different colors for enemies and summons) and a bit of music would had made it even better. but overall it was a fun little game, well done!

wigglypainter 2024-04-16 21:18

Love the game! I think I got to level 8? where there were big chunky enemies and sneaky little ones lol. not sure how the change card thing really works though. I like the graphic, really cute and simple. well done!

kerdelos 2024-04-17 15:49

The art was nice and the gameplay was fun ! Good job ! Altough I wish I better understood what did some cards. Some kind of turrets seemed to change shape when they were hit ?

Some small feedback side notes:

Took more time than I would like to admit to understant that ennemies dropped some kind of currencies and that I could recover it by hovering the mouse.

Once an enemy is on you it's almost directly a game over. It would be nice if you could defend yourself a little bit to give more room for error.

All in all, well done.

tryam 2024-04-19 20:43

Not a bad game. The graphics are nice. But it seemed to me that the sounds were a little harsh (they hit my ears). Actually, it was fun.

pacelin 2024-04-19 20:43

Wonderful game!

alexis-brochec 2024-04-19 20:45

great entry, cool artwork, quick and funny gameplay. Maybe a some more tower would have been nice.

nice job

rendow 2024-04-19 20:48

Really easy to get into, I understood the mechanics right away :D

Feels great to cast the spell cards. I would have loved to play with more unit types so I could strategize more (maybe some ranged unit?). Overall I had a great time, really well done!

tryam 2024-04-19 20:49

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jonasolsson 2024-04-19 20:53

Nice game! It’s kind of addictive:)

elemel 2024-04-19 20:55

Very enjoyable flow to the game. Liked how blobby and swirly everything felt, including the cards. Found the drafting process confusing, didn't really feel like I improved my deck. Would have been nice with some upgrades for the character too.

joniv 2024-04-19 21:15

This feels really satisfying to play, I love all the juice you managed to add to it. Before reading the comments, I didn't realize you need to pick up the blue bits that the enemies drop with the mouse, as I was just focusing on the cards. However, with that knowledge I managed to survive a bit longer and it was a lot of fun. Great work on the game!

alzhu1 2024-04-27 05:12

Really fun take on the summoning theme, I like the card game angle a lot. There's a interesting trade-off between getting high-value cards that use a lot of MP, vs using lower value cards that you can spam. I was only able to get to level 4, and it felt like my cards were not strong enough to take on the larger enemies, so I think it could use a bit of balance. Overall though, this was a really unique card game and I really enjoyed it, great job!

nbumgardner 2024-04-28 19:06

Easy to learn with randomness for spice. Given more time, I think adding a sound effect when hovering over the cards in your hand would be helpful for player feedback. I would also recommend removing the 'X' quit card from the web build of the game if its not hard to do with your engine.

For the game balance, I made it to level 4 without seeing tower cards, then on my second playthrough I got them early and they allowed me to reach new enemy types at level 6 or 7. I think more visibility or control over the deck building aspect could make the gameplay more strategic. With the current balance, massing towers in the center, playing the cheapest unit to cycle my deck, and placing a troop next to me for emergencies seemed like the optimal strategy. Maybe making a kind of card that always summons near you instead of where the card is placed would be good for a quick bodyguard ability.

Great job with the bouncy graphics and consistent art style.

captandrey 2024-04-30 05:37

The switch to tower defense and the difficulty curve are awesome! But it's a bit tough to figure out what i need to collect experience points. Overall, solid graphics, audio and gameplay)