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Soul Weaver
Soul Weaver
By greenradiation, Onezerox and Pfannkuchen
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 56 | 4.21 | 49 | |
| Fun | 116 | 4.03 | 49 | |
| Innovation | 168 | 3.88 | 49 | |
| Theme | 10 | 4.58 | 49 | |
| Graphics | 222 | 4.24 | 49 | |
| Audio | 307 | 3.66 | 49 | |
| Mood | 126 | 4.10 | 49 | |
Comments
Fun to play love to play, the graphics are well polished, the interactive experience has a great feel to it, I enjoyed the feeling of carefully allocating resources and then expanding my army, and each small group battle has a good sense of strategy as well, it feels like a great framework
Guys, that's great, you're cool!
This is a fun idea! Great job :)
suksu
2024-04-16 11:01
Nice game concept, would be good to improve on it. The rock golem seemed to not do anything but other than that, the visuals were very nice and the main game mechanic seemed simple and solid. Well done!
emty
2024-04-16 11:04
Great game, and very challenging. Still couldn't summon the golem; large groups of knights started spawning.
It took me a bit to get used to drawing the symbols but I really enjoyed the mechanic. Fun game!
Looks awesome, graphics and idea - really nice. I wish good luck for you.
hystaf
2024-04-16 11:07
Really nice game ! My 40 souls invocation wasn't really good :/ He died without attacking a single time :/
But this is a great job !
zablas
2024-04-16 11:11
Cool art style, the gameplay loop was fun. Excellent game! Just wish the giant would attack more often ;)
hexy
2024-04-16 11:11
A good concept, but it's missing that juice factor that would take it to the next level in fun. More visual feedback to the player would be good. It felt like I was constantly teetering between finding too many enemies and getting destroyed, and having to slowly walk about looking for more enemies.
There's definitely potential to it. Keep working on it, on the AI, the recognition of symbols, monster spawning, and that all important juice - visual and auditory feedback - and I reckon this will be in an even better spot. Good job, I hope you had a good time making this!
Nice concept and well produced. Well done!
stowy
2024-04-16 11:13
I love the concept, idk how you guys manage to implement the drawing stuff but it's super good (although a bit frustrating at times). It got a score of 362 :)
yoyoj
2024-04-16 11:19
Really enjoyed the game ! Visuals are cool, the fact that you summon by drawing is so cool too ! Got a lil' 90's games vibe love it !
Excellent game, like Stowy I'm impressed by the implementation of the drawing system. The mood, the art, the mechanics...for me it's a 2days masterpiece
rubikon
2024-04-16 11:20
Not a big fan of drawing mechanics but loved your game overall. Gives me vibes of flash games and I cherish this feeling.
I really enjoyed your game, nice graphics and a great interactive experience. The group battle is very well made. I just love the weaving. I personnally struggled with the WASD controls because of my keyboard is not QWERTY.
7uc4s
2024-04-16 12:33
awesome game! but super hard...
civ92
2024-04-16 18:47
Really enjoyed the visuals, animations and audio, and the summon mechanics. The gameplay is a little slow but overall it is a very impressive game and well polished experience, in phase with the theme !
kirass
2024-04-16 22:59
I like this game! You guys are great!
Wow, this is so cool! The game's graphics look very appealing and gameplay mechanic is super fun! Audio and SFX are great as well! Awesome job!
Score: 230! Nice game. Obviously, is the gameplay element of the summoning really innovative and cool. So loved the overall look and feel and the audio. Really cool game! Awesome job!
emazuro
2024-04-17 09:46
I love this game! It's really fun! And the art is very lovely.
neod
2024-04-17 09:51
It's a simple but strong idea, and it doesn't seem to be anything new, but it plays great. I really liked the mechanics with air runes. Good art, it's cool that the concepts were posted, it's always interesting to see how the idea developed)
starless
2024-04-17 12:01
Stunning artstyle and fun gameplay. Great concept, I really liked it!
callmety
2024-04-17 13:49
Really enjoyed the game! Very fun mechanic with the drawing and had a pretty decent difficulty balance. Great job guys! Art and audio were both very nice, I really liked the song :)
The fireball guys were mostly useless (they wouldn't attack most of the time), and their wasted resources kept me from staying ahead of the increasing size of enemies. Good game though, and I like the symbol drawing.
I really like this gameplay, it's addictive
kseniya
2024-04-17 14:43
the game looks cool, the visual is very good, it is very difficult to get into the drawing sometimes, it would be good if the game read at least a good picture like this, otherwise it would be difficult to sit and draw the same thing 10 times to get in (but in general I really liked it! good luck!
image.png It stuck Lol. I love this draw mechanic! It's amazing. It can be full game on steam i think!
gruzdid
2024-04-17 14:45
It's a fun game. I really like the line we draw. The visual is pleasant. It would be more comfortable if the camera was a little closer and the allies were not so close to the main character, but the game is interesting. Good job
jhax
2024-04-17 15:56
This game looks really cool! Drawing mechanic works well and I like that it sort of automatically gets trickier if things start going downhill because you're panicking and it's harder to draw the symbols.
hotdog
2024-04-17 18:14
That was really fun! I thought it was very well balanced. I would love a separate spell to summon say 3 of the basic skellys at once
very fun game! I like the wand drawing idea and it had a good amount of tolerance. I was able to summon a rock golem and got a score of 147 :)
Very nice idea! It seems that you maybe also like "Righe click to necromance". Very nice graphics! But as I expect, drawing recognition doesn't work well :( All the time I just trying to draw a shape and only 1 in 5 times it works. Also it's hard to play, because I don't understand how to control my units. Sometimes if I go close to enemies they attack them - sometimes they don't. And every time I come close to enemy I lose my HP and they are not regenerated. I hope my feedback helps you! Thank you for your game!
I enjoyed the visuals! The artwork and animations are quite delicate. The mechanics is straightforward and effective — I like the auto-combat design — but I find myself always checking my balance (energy? coins?) to determine whether my summoning attempt was successful (and in many of the times they were not — me using the trackpad might have contributed to that). Not having this feedback in the central mechanic was an obstacle in my playing.
Despite that, I really appreciate the polish in visuals and the automatic mechanics! Great work!
Very good games and good concept, I really like it!
GG to you!
tryam
2024-04-19 20:49
I liked. However, it was not the first time that I managed to draw runes. Nice graphics
pado
2024-04-19 20:50
Well. It's a good game. I like your thinking in concepts, it brings you closer together. But I think there is something missing in the game, I think there is not enough dynamics for this type of game.
pacelin
2024-04-19 20:53
Good concept, look very well! I wait a release!
Really great work - extremely polished! Loved the drawing mechanic, was pleasantly surprised by how accurate it was. The graphics and music went together really well. Honestly, can't think of many negative things because I really enjoyed this - well done!
The Rune drawing mechanic is awesome which made me feel like I was actually casting some spell . Art style is pleasant and polished. The current state of the game can be the basis for a larger project after the jam. Excellent job!
Maybe my favorite game of this jam! Congratulations! The drawing mechanic is so satisfying and fun to play! And what about the art... ! Big GG!