Foon → Ludum Dare Explorer → Users → GreatPasta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Radar Alert | jam | 466 | 3.52 | 3.26 | 3.11 | 3.40 | 3.81 | 3.66 | 3.75 |
A long journey with nothing in it. It was promising in the beginning, but it's a pity that there wasn't enough time for more.
A great game, an unconventional approach. I liked it very much. The sound of card selection only hurts my ears.
Bug: It is impossible to duplicate the opponent's card due to the text background. The card cannot be selected.
It's a good 2d platformer. I didn't understand why I should switch between characters. I think it would be nice to illustrate why this is necessary.
at first I thought that something had to be done with the crystals)) by control: usually Q - down, E - up
That's a great idea. But of course the enemies need to be designated somehow, I thought because of a bug my units don't want to beat for some reason.
It's a good platformer. I didn't figure out how to get to the second big island. Why do they change the viewing angle when running in all games? It's inconvenient.
There's almost nothing in this game, but it works. in the sense that it is interesting to go through it. It's amazing to me. suddenly, a nice, enjoyable project. the car is wonderful. I didn't understand why the man was waving his hand next to the bushes. like
It's a good little game. The usual maze mechanics have been interestingly beaten. I didn't understand why the move was made step-by-step.
It's a good game. The idea is simple, but it works. The monster surprised me with its appearance.
Хорошая рисовка.
Озвучка внезапно очень хороша, я не знаю, что это нейросеть или живой человек, но очень органично воспринимается.
Видно что делали с референса Акабос, но Акабос берет странностью происходящего, тут этого нет. Просто волк в подворотне, напоминает скорее зверополис.
Нехватка времени на полишинг не портит игру, прекрасно видно, что просто не хватило времени.
Для джема я бы все таки уменьшил количество пузырей для прогресса.
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Good drawing.
The voice acting is suddenly very good, I do not know if it is a neural network or a living person, but it is very organically perceived.
You can see what was done with the Akabos reference, but Akabos takes the strangeness of what is happening, there is no such thing. It's just a wolf in a doorway, more like Zootopia.
The lack of time for polishing does not spoil the game, it is perfectly clear that there simply was not enough time.
For jam, I would still reduce the number of bubbles to make progress.
It's nice to remember "desert strike" after so many years)
The idea is interesting, but the difficulty is greatly overestimated, I die almost immediately when meeting an opponent. I tried to order them to shoot and bring the enemies to the fire of the allies, but it's not convenient to tell your own people to shoot into the distance, you need to set a target for everyone.
I launched the web version on itch.io The game shows a lighthouse, and then only a black screen and the sound of water
I wanted to record a video with a black screen. It turned out that we just had to wait, there must be some kind of download going on or something. This is the first time I've seen this, no loading scales or pictures on the background.
white text on the background of a white phone or circle is hard to read. need a backing
the control on the phone is inconvenient. You can either make it completely touch-based or completely push-button.
it is better to display on the screen that X is to remove the phone
I didn't get to the riddle, I was killed by the ghost from the message. and I didn't even have time to read it. I tried to play it a second time, but the text won't skip
Overall, it's not bad
now the controls may break at some point. I can't catch the breakdown scenario, but I managed to take a screenshot. I logged in and out of messages.1.png
@andruid faulty missiles were in the plans, but in the jam version they are only mentioned. thank for review
It's a good atmosphere. Monsters are scary.
A fun game. I enjoyed playing the first session. if you add some kind of meta progression, it would be great.
too many mechanics are thrown at the player at once. it is necessary to gradually add them one at a time. I didn't understand how to turn or if it was even possible.