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Radar Alert
Radar Alert
By greatpasta
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 466 | 3.52 | 23 | |
| Fun | 513 | 3.26 | 23 | |
| Innovation | 578 | 3.11 | 23 | |
| Theme | 576 | 3.40 | 24 | |
| Graphics | 385 | 3.81 | 24 | |
| Audio | 267 | 3.66 | 23 | |
| Mood | 355 | 3.75 | 22 | |
Comments
raivk
2026-04-21 15:21
Incredible entry. Be careful, the game is in RU by default. Kinda hard to find the EN button. But after that, the game was REALLY great. You should update it to fix this as most users won't bother translating to find the button. Mood is incredible. Gameplay is great and stresfull. You really have something cool here. GG
2026-04-21 17:32
And absolute vibe, I found myself moving my head with the rhythm, wonderful concept, amazing intro, kinda stresfull but it gets u hooked up, good job!
pacelin
2026-04-21 19:39
#### EN
Super cool!
The management is good, the narration is clear. The question arose: Why is the mouse sensitivity in the "Other" tab, and not in the "Control" tab?
The schedule is a credit. The sounds were a bit let down. The sound of rockets launching is a little annoying, and it doesn't seem to fit. Well, the clipping of the sounds of the appearance and disappearance of rockets is noticeable.
Overall, I like the game. It opens up the topic, but it lacks some kind of approach to missiles. So that the player can choose not only the location of the missiles, but also the "signal frequency" or "guidance method".
#### RU
Супер круто!
Управление хорошее, повествование понятное. Возник вопрос: Почему чувствительность мыши во вкладке "Другое", а не в о вкладке "Управление"?
Графика зачёт. Со звуками немного подкачали. Звук запуска ракет немного надоедает, и как будто не подходит. Ну и клиппинг звуков появления и исчезновения ракет заметен.
В общем и целом, мне игра нравится. Тему раскрывает, но не хватает к ракетам какого-то подхода. Чтобы игрок не только расположение ракет выбирал, но и хотя бы "частоту сигнала" или "способ наведения".
dwang
2026-04-21 22:55
Finished the game!
This is actually a really cool jam game—totally gives off those Mike Klubnika vibes. The game keeps you on edge the whole way through, though I gotta say, that moment when I couldn't destroy the enemy missiles and took a hit really bummed me out. 😅 Ended up beating it with just 9 hull durability points left.
Would love the option to choose the rocket's direction after already picking it up.
Also, the tutorial might be a bit too long for such a simple mechanic, but honestly, I felt like the ending could use a bit more—a final dialogue to wrap up the story would've been perfect.
Great work overall! 🙌
2026-04-22 11:25
The retro modeling is very textured! I like your game!
garyglhf
2026-04-22 18:42
Здорово. Музыка, атмосфера все здорово. У меня сложилось ощущение безысходности, интересный опыт, Спасибо за это.
Nice! Good atmosphere, concept and theme.
kandvise
2026-04-25 11:04
Крутая идея! Постоянное напряжение не даёт заскучать, музыка хорошо подстраивается под происходящее на экране. Но под конец игры геймплей кажется каким-то однотипным, хотелось бы побольше разнообразия. У игры есть хороший потенциал, есть в чём её развивать. Было интересно поиграть, спасибо этот опыт
Visuals and interior design is very well done. But gameplay-wise I think this game is very repetative, since as soon as you figure out how it works, all you basically do is move rockets from one corner of the room to the other as quickly as possible, without thinking much about map, as all you have to do is to count rockets in regions and paste enough rockets for them. And unfortunately game doesn't change much between levels, only becoming longer and longer. I think it would've been much better if it had just one 5-7 minute level and enemies had varying speed and models so it would've been tougher to figure out what target should be your number 1 priority and maybe encourgaed you to look at the map from all angles.
Relaxing and easy to play, great for all ages.
andruid
2026-04-26 13:56
Man, things get pretty intense there! At some point I thought I was not gonna make it to the end. Finished with 4 hull (I guess less for what I saw in the ending). Graphics are great, the styles contributed a lot to the immersion and pass some cold war vibes. Audio is pretty neat too and the theme grows in intensity as the pressure from the amount of missiles builds up. Gameplay sometimes got a little confused for me as the AI mentioned faulty missiles. I am still not sure I ever got one of those or if it was just part of the narrative. As I had to go back and forth I didn't feel I could stop to check about this without losing. Overall great game!
@andruid faulty missiles were in the plans, but in the jam version they are only mentioned. thank for review
At first I thought about dropping the game, but then I got into it. Still, over time the monotony became tiring, and when reaching the ending got pushed back by another five minutes of the same actions, I ended up closing the game.
I might’ve encountered a bug—or maybe it’s just not well communicated—but I couldn’t distinguish the failsafe missiles. It ended up feeling like a sneaky kind of randomness, where even after doing everything in time, the missile just wouldn’t work. If that’s intentional, it would help to mark broken missiles with a different color—like blanks or duds.
And the repetitiveness… why stretch it out for so long when there’s no new gameplay being introduced? It feels like artificial padding. There was no real sense of catharsis, which was disappointing… though visually and audibly, it’s very impressive.