Signal City by cax 2026-04-21T19:19:14Z
Very interesting idea. I'm a bit tired of all the constant events everywhere, but I still enjoyed playing.
Foon → Ludum Dare Explorer → Users → Dwang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Radioblet | jam | 300 | 3.75 | 3.62 | 3.56 | 3.87 | 4.00 | 4.28 | 3.00 | 3.59 |
Very interesting idea. I'm a bit tired of all the constant events everywhere, but I still enjoyed playing.
The game is absolutely amazing! ✨ I'm a huge fan of cozy incremental games with solid progression, and this one hits the spot. The art style is so pleasing, and the music plus sound effects are super relaxing—never get old.
If I could suggest one thing: I'd love to see more upgrade options and some price balancing. Right now, early upgrades feel a bit too pricey, while late-game ones get cheap too fast.
Seriously great work though—I genuinely got hooked and lost track of time at one point! 🎮💫
Man, I spent a few minutes trying to throw the ball into that satellite dish, when all I had to do was click on it
It's an interesting mechanic, but I think it's too hard to control the line
Just wow! Like Gamblers Table, but all about hunting coins together with cute crabs! 🦀
The game gets addictive super fast—adding crabs was such a great call! Only thing: the balance. Prices or upgrading coin value are just astronomical—I couldn't unlock a single upgrade in 15 minutes of play.
Huge thanks for the game! Wishing you all the best in polishing it further—the idea is totally worth it! 🚀
Cool idea! Really fun to play this game!
First thing that caught my eye: the map's almost monochrome style makes it a bit tricky to tell enemy paths, walls, and walkable areas apart. 🤔 Maybe highlight them with color or subtle shadows? Also, it'd be great if enemies stayed marked for a short moment after leaving the circle—so turrets can still lock on and fire! 🤔
Love the concept—just a few tweaks and it'll shine even brighter!
This amazing journey to the bottom of the ocean ended with me still not understanding what it was all about. Thanks for the experience!
Absolutely stunning atmosphere! ✨
The game is just fire! 🔥 How I was vibing to that beat is beyond words.
The start feels a bit confusing because it's not clear what to do at first, but once you get past that, you get totally hooked on the gameplay. Overall, I'd make the first levels super simple for a smoother onboarding.
Thanks for the experience! 🙌
Finished the game!
This is actually a really cool jam game—totally gives off those Mike Klubnika vibes. The game keeps you on edge the whole way through, though I gotta say, that moment when I couldn't destroy the enemy missiles and took a hit really bummed me out. 😅 Ended up beating it with just 9 hull durability points left.
Would love the option to choose the rocket's direction after already picking it up.
Also, the tutorial might be a bit too long for such a simple mechanic, but honestly, I felt like the ending could use a bit more—a final dialogue to wrap up the story would've been perfect.
Great work overall! 🙌
Really great game! Such an unusual and cool blend of genres—loved it!
Super-awesome gameplay mechanics! I would have liked to play this game for longer if the gameplay had focused more on creating schemes.
This game definitely has the potential to be polished up and released
@matt2728 The goal is to complete all tracks! But watch out—enemies deal damage if you attack without a shield 🛡️ or let them reach the bottom. That's why upgrading skills and keeping balance matters: damage-only won't cut it, but skip it entirely and enemies will hit more often.
@dod108 Hey there! 👋 Yes, in the skill tree, nodes are purchased automatically as long as you have enough coins! I'll add a dedicated confirm button for this in the post-jam update. Btw, the HP bar is located in the top-left corner, right next to the wave indicator!
Cool idea, love the fun visual effects! ✨ Would be awesome to have a bigger game field and some deckbuilding—so I can collect my own attack builds and not get mixed up in everything all at once. 😊🎮
Cool idea! I'm curious—did you voice the animals yourselves? 🎤🐾 :D