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Resonance Protocol
Resonance Protocol
By Gamcho and pudinkiller
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 704 | 3.12 | 26 | |
| Fun | 726 | 2.81 | 26 | |
| Innovation | 668 | 2.94 | 27 | |
| Theme | 471 | 3.66 | 26 | |
| Graphics | 651 | 3.18 | 27 | |
| Mood | 777 | 2.79 | 26 | |
Comments
lizz
2026-04-21 01:15
Hiya, just a quick tip. People usually don't download games, in particular if its one's first few games. So if you can manage, try to get it in HTML/embedded! Saying this as I can see you made a good start with rating. Good luck!
gryxitl
2026-04-21 01:45
Game is really interesting with using signal strength as a weapon it's very very cool. Having signal degrade over distance really makes you think about placing your reflectors etc.
big-nose
2026-04-21 02:53
very good graphics! This looks fun. Please add a web build!
2026-04-21 03:05
Awesome work! This was one of the most enjoyable games Iβve played in this jam so far. The art is cute, the gameplay is fun, and the whole experience feels really polished. Keep it up!
podrez
2026-04-21 10:35
At first it seemed that this is one of those puzzles with lasers and mirrors. It turned out that I was not so far from the truth. π A very interesting combination of this with Tower Defense. Thank you. The only thing is that it really lacks some clearer indication of the signal strength at this specific point
vadoha5
2026-04-21 11:46
The game is very interesting, and I would also like to highlight the mechanics of using signal power as a weapon.
Very nice, had a lot of fun testing it, thanks :-)
nullmoxy
2026-04-21 14:37
I like the graphics, especially the enemy and tower design. Would be nice if you could manually start rounds as I found that I ran out of time reading and learning how to play before the wave came. Also Audio would be nice.
kit-gorn
2026-04-21 21:17
Great game. It's a great way to stretch your brain. Beautiful graphics. Sounds are definitely missing. The theme is 100% perfect.
pres2300
2026-04-21 23:20
Nice work applying the theme to a tower defense! My one nitpick would be it would be nice to have the level auto-pause at the beginning with a "GO" button when you are done setting up. I found myself making mistakes with the wrong tower type and just having to restart the level through the menus as destroying a tower was less value than it's worth. Other than that, I had fun playing this and would like to see more of it. Nice work!
dwang
2026-04-21 23:57
This game definitely has the potential to be polished up and released
sarah
2026-04-22 01:56
I love tower defense games! The graphics are nice, although the enemies scare me a little! Nice work. I like the way the signals bounce around, its fun to kill enemies that way!
splix
2026-04-22 08:51
The game is good, the visuals and animations are great for a Game Jam, and the mechanics are fun, However, I find that the transitions between waves are too fast. Personally, I would have preferred to be given time to fully understand the tutorial, learn what the new buildings do, develop a strategy, and then press a button to launch the first wave (this is very personal, but I still respect this design choice). Well done!
shivvvy
2026-04-22 10:31
It would be even better if the game had sound effects π§π
A very interesting idea for a tower attack method. Excellent enemy models, but I'd also like a stylish UI.
2026-04-22 11:29
such a funny game!
The controls are a bit awkward, but I can appreciate your original take on such a classic genre as tower defense. Nice work!
paulsams
2026-04-23 20:05
I really liked the game (but sometimes it felt like I was going through the levels the wrong way), but just one detail spoils the impression a lot: I didn't find how to skip straight to next wave. So in the end, I got really bored, unfortunately. I advise you to add it and then the game will immediately become much better.
I really enjoyed this game. For a game jam project, itβs impressive how much you managed to accomplish in such a short time. The levels are quite challenging, in fact, I got stuck on the second-to-last one because covering all four paths felt extremely difficult. I was already struggling just to handle the first two routes in the initial wave of that level.
With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging.
Congratulations on your work, and well done!
poshdan
2026-05-05 17:31
I don't know what to suggest exactly, but I got the feeling the game didn't give me enough of a playground to really grasp the mechanics before throwing me in, despite the ability to pause. I was itching for the fantasy of blasting a long signal down the exact path of the enemies.