Zigna Down by tukisboolukis 2026-04-25T08:56:51Z
It feels a bit clunky, but looks really good 😄
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| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Rat Signal | jam | 180 | 3.91 | 3.67 | 3.51 | 4.05 | 4.10 | 3.51 | 3.47 | 4.11 |
It feels a bit clunky, but looks really good 😄
Cool puzzle. The only thing missing is a clearer indication of the coverage area. There is light, but it’s a bit hard to see!
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It plays well, but honestly it could use a bit more upgrade variety. But thanks for making it 😊
I really liked the sound design, the game is fun, but also quite hardcore
Damn, I once had a very similar idea for a game. But I really liked how you made it. It looks very cool, it plays well too. And the idea is cool. Cool. Thank you, well done
Cool idea with working with the "oscillograph". From the problems as for me it is very hard to hit the phase correctly. I would like there to be not sliders but some kind of digital switches with arrows. Anyway, thanks, it is cool
It plays great, just missing the ability to pat the plush monkey on the table😄
God, I almost died when I first heard the siren. But the game itself is quite interesting and, surprisingly, fun. Even if the controls are not the most convenient, it’s still cool. Thank you
Cool, I liked it, it only lacks some kind of instant indication that you connected the wires correctly
A fun take on Flappy Bird, and the music is great 😄
The controls felt a bit strange at first, but I ended up liking it. Same goes for the visuals, they really enhance the atmosphere
Cool, it reminds of old games on the phone. In general, the idea is not bad, it could be greatly expanded by adding more complex controls related to physics, adding possibly weapons and all that stuff
Looks cool, I love 2.5D. It is a bit hardcore, especially the boss. But it plays fun. The only thing is that I would move the advance button from Enter somewhere closer to the left hand
Untitled-11.png Nice, but scissors are really hard to counter😅
Cool world, it really reminded me of Zen from Half Life 1 or Black Mesa, probably closer to Half Life 1. Very atmospheric and plays well, though it took me quite a while to figure out what I was supposed to do
Heeey this is Defcon, It slightly lacks dynamics, but overall it plays well Fix please so that when clicking on the unit icon the unit that is currently under control does not perceive it as a command
Great surreal story. Even though I liked it, I honestly got stuck at the part where you have to start the ritual, even after trying to finish the game twice. Thanks
"You do not have access to this page"
@mascoll I really liked the visuals. Extremely interesting and unusual execution. But to be honest, I did not even understand how to light the campfire. No matter how much I tried to point this shaking match at the fire pit, both in the open and closed state, it kept falling back
@mascoll Ah, I did not understand at all that the bushes in the background on the first screen can be cut. Now we will play
A not bad idea and work with atmosphere. Yes, there is a lot that can be improved. But you did well 🙂
Actually an interesting idea to make enemies necessary for your own survival. And jumps are funny. Thank 😄
This is pure joy. I love this kind of weird stuff
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Very cool idea of such a printing simulator. I always dreamed to learn to work with a teletype :smiley: . It is even surprising how hardcore it is. Cool.
Quite a cute game. I always liked this type of puzzles in games with lasers and mirrors. Thank you 😄
I love the unique control design a bit hardcore, but a fun, cool game :robot:
Cool idea to combine seemingly incompatible mechanics. I liked it. The style is nice too
Oh, my game is also maze based. Cool trippy atmosphere. I love this kind of arthouse stuff. Thanks
Amazing atmosphere in both the first and second game. The visuals, sound, and writing really set the mood. Thanks
Yeah, it really feels like Pepper's Place, but during a bad trip. 5/5 I loved it. Thanks
Despite the problematic collision physics, you can actually see that a lot of work was put into Quality of Life features. In particular, the camera movement inside the car is noticeably done right. Very cool and atmospheric. And the music is great too. (I didn’t figure out how to insert the cassette, but something was playing on the radio). Thank you.
The style carries hard. But when you play blind, it is somewhat hard to understand in which direction the exit is in general, and you have to vacuum the location. But the style really carries. 121.png
Interesting work with physics and a funny art style. Asteroids attracting to you that is of course yes 😄
Yeah, the controls have some quirks. But there’s a nice atmosphere, and I’d say it has an old school feel. I remember playing similar games back in the Flash days. Nice, thanks
@accelerate0814 No, it is just not very convenient. For example, when you use a phone, you need two hands to move with arrows and space, and on top of that you also need a third hand to click somewhere with the mouse at the same time. It’s not critical, just inconvenient and a bit annoying
Cool puzzle game. The only thing missing is the ability to speed it up a little bit. Thank you.
The game definitely needs some polish, and I’m sure you’re already aware of that, but you can really tell that effort was put into the pacing and atmosphere. It’s also cool that you put effort into adding settings
Just add a division editor and it’ll be HOI4 😄
Hey this is FAR :smile:. Very cool. Besides the fact that it was intentionally made in a very stylish way, some of the physics glitches even add charm to the game. Thank you.
It’s fun how you interpreted the signal theme. I think the pacing could use some work, but it’s still very cute and beautifully drawn. Have a salad 🥗
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At first it seemed that this is one of those puzzles with lasers and mirrors. It turned out that I was not so far from the truth. 😄 A very interesting combination of this with Tower Defense. Thank you. The only thing is that it really lacks some clearer indication of the signal strength at this specific point
An interesting reinterpretation of Morse code and beautiful art 😄
A very unusual and interesting idea, but the execution could definitely use some work. I’d actually suggest going for a fully top-down view to make controlling them more comfortable. Or switching to an isometric perspective instead. Either way, thanks — it was interesting.
A fun roguelike in an old style, it slightly lacks refinement of the dynamics and larger locations
The idea of the game itself is quite obvious, but I liked how it is made. I don’t know if it is intentional or not, but I had the feeling that the wave parameters are discrete by rotation. This is a very correct approach. Plus I liked the work with text. Pretty good, thanks.
@mountaingoose Thanks for the playing and the feedback 🙂
@relbiboltik I wanted to add a snake 🙂 Maybe later. I have some ideas on how to expand the game, but to be honest, I’m not sure I’ll continue working on it
@nidoprince Thanks for the feedback and for playing 😄
@zj798164639 This is the first time I hear about it. I will need to try it
@gamcho Снимок экрана 2026-04-21 130427.jpg
@udfblr Thanks Смешарик 😄
@Sariiger Thanks glad that you appreciated it
@juanrod707 Thanks, that was the idea 🙃
@skeyven Хе хе скавен оставил отзыв на крысу, на сама деле озвучка переговоров даже чуть более заморочена чем можно подумать, если кто нибудь догадается откуда я нарезал сэмплов, надо будет ему какой-нибудь приз придумать
@peterlebagarreur Yeah, good question, why didn’t I add that? 🤔🤔🤔 Thanks for the feedback!
Thank you very much @ufen :hearts:
@shivvvy @andrey-angaev @vladimperator @0kura018 @catanus
Thanks for the kind feedback, it’s really nice to receive it
As for the amount of content, I tried to make the game feel complete, and I only had three days. Maybe I’ll expand it in the future. I have some ideas for new mazes and other puzzles
@venomousmouse @discomorphine @sledzik @apt-prose7 @smolbigby @alexanrd @chimpoka @bassilij Thank you very much for the feedback. Sorry I didn’t reply right away, I got a little sick. Maybe someday I actually will continue developing the game, but at least first I need to finish Fool’s Trigger.
@allax I didn’t really understand what you mean. You can’t press the button until the mouse reaches the point. And when you press the direction selection button, the mouse runs there and looks by itself. That’s why you need the TVs that show it.
@anszwaThanks @tsaot for the nice feedback, guys.
So, I guess 185th place is good? I don’t know, what do you think?
Also, if anyone here isn’t too lazy, leave some kind of comment on the game’s Itch page. I honestly don’t know whether Itch promotes games based on comments, but...