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Signal Loop
Signal Loop
By smolbigby
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 99 | 3.62 | 26 | |
| Fun | 91 | 3.56 | 25 | |
| Innovation | 128 | 3.45 | 25 | |
| Theme | 156 | 3.60 | 25 | |
| Graphics | 81 | 3.80 | 25 | |
| Audio | 145 | 3.28 | 25 | |
| Mood | 154 | 3.43 | 25 | |
Comments
Honestly good puzzle, a few of the levels had me stumped for a minute (especially that last one). The mechanic was nice and the constraint of 30 commands only (without the battery stations). Art design is also top tier. It did drag tho with having to wait so long for every step. But that's my only real complaint. Overall good job and keep up the passions and good work :D
@mr-flower Thank you for the feedback! I’m glad that you enjoyed my game.
Nice animations on the robot bobbing up and down as well as jumping into the end portal. Given more time I feel like being able to draw notes notes on the walls would be cool and fit the tone of the art, especially for the 4th level where I wanted to trial and error how to dodge each enemy perfectly. It also seemed pretty creative to have multiple levels cap out at the 30 command limit.
Nice graphics :) I wish this game had a speed-up button! Without a fast preview and no real way of knowing ahead of time how the enemies will exactly path made the game feel a bit grindy. The audio design is nice (fits the puzzle genre well) - multiple sound effects for the same action would go a long way here. Well done!
memoloop
2026-04-22 21:43
One how the most game I enjoyed. At first the level are simple to explain the mechanics but the further you go, the more difficult it becomes. I spent a lot of time with the last levels. I love the concept, but also the Art and the music is a HIT. Good job!
Nice puzzle game! I thought you did a good job of progressively introducing ideas and making things more difficult. I also thought it was all packaged up nicely, the visuals, menus, etc all felt good. I played til level 7 before getting stuck. In level 7 afaik there's no way to get to the button and back, and then to the gate? Also I dont know how to use the battery switch since you aren't allowed to backtrack. I think one thing that would have been really nice here was if it saves all your commands from your last attempt and you could click and drag them to reorder them or delete them. The other QoL thing that would be awesome would be a 2x/3x speed button to make the playback a bit faster. Nice work! Im also really curious how to beat level 7!
ionax
2026-04-22 21:51
I like the graphics and general style. The puzzles had some interesting solutions and I like how new mechanics were introduced. I still would have loved to be able to see which robots are red/blue before I start the run. And maybe an option to speed up the steps. Still really nice Entry!!
Really interesting puzzle game, but my brain broke on puzzle 8, really couldn't figure out how to go from there, but still enjoyed it, a speed up button would be really good. Art and music is pretty good as well, kewl!
fun trial and error game, the last level was a huge red herring
@thatfirey Thank you for your feedback! Level 8 is one of the hardest in the game. To complete it, you should use the recharger station as a checkpoint. The red button allows you to activate it multiple times.
@acartlidge When you activate the recharger station (the red device with the battery on it), you return to the same state as when you start the level. This means you can move in any direction. Thank you for your feedback!
kanity
2026-04-23 17:21
I liked the concept, and it was done well, in my opinion. Took a second to get adjusted, then got a hang of what to do. It's interesting to build a path for the robot, then to see your genius vision perfectly executed :D
The visuals are pretty nice (I especially like the animation on You Died screen, it's so cool!!) And it's lovely you've added that transparent sprite so we can visualise the path. And you made so many levels in just 2 days, that's impressive! I didn't beat the game, but I enjoyed my time with it :)
@kanity Thanks for the feedback! I’m happy that you had a good time playing my game.
quanthon
2026-04-24 16:19
Great graphic and level design for a compo game! I gave up trying level 8 again and again...
@quanthon Level 8 is pretty hard. To complete it, you should use the recharging station as a checkpoint (the red button allows you to activate it multiple times). Thank you for your feedback!
Really neat concept, and some of the later levels had me stumped for a while! The set of mechanics was nicely varied, and importantly well _explored_, something that I feel many jam games fail to do. No mechanics here were tutorialized then immediately thrown away, which I appreciated.
Even on many of the harder levels, though, I found I often didn't need to fully engage with - or even understand - the mechanics to solve them. Often levels had a fairly clear path I could follow, just hitting buttons on the way, with only a small alteration (looping around a bend an extra time, or briefly moving off the main path) to work around the enemies' cycles. Additionally, several levels' solutions used exactly 30 commands, so if I found a reasonable solution that used that many then I could be reasonably confident that was a valid solution (indeed, for me it always was in those situations); though, that stopped happening in the late game. It might also be nice if the robot moved a little faster, since at its current speed it takes quite a while to get through all 30 commands, making experimentation on the harder levels more time-consuming.
Overall, though, this is a really solid set of mechanics for a puzzle game, and it's impressively designed for 72 hours. I'd be interested in trying an expanded version of this, should you ever choose to make one.
Very good idea, nice visuals and overall cool mechanics. Great game!
@venomousmouse Thank you!!!
Very enjoyable, I thought some of the solutions were pretty clever! Looks great visually, and the music was nice too!
The basic idea here is good, but I think the game needs some basic quality of life features, like a speed up option. Later levels with moving enemies rely heavily on trial and error, and the game just moves too slowly too keep that kind of gameplay interesting. Still, it's very impressive how much content you were able to include given the restrictions for the compo. Great work!
mizaless
2026-04-27 22:25
Interesting game! There’s some kind of bug that doesn’t let the robot move backward, but if you move up first, then undo the move and go backward, it works. Good job =)
Clever game design and use of the theme! Planning moves ahead, then plotting them out was a simple but fun hook. As some others have said, watching the actual robot make its moves every time is a bit slow. Speeding it up a lot would be fun I think -- you have a slow beat while you plan and make the moves, then you click "Start" (or could even give player a controller/keyboard trigger for this, might feel good) -- a super fast chain reaction gets set off as the robot whirrrs through the level at lightning speed, almost like unlocking a big lock. Anyway I'm rambling -- great game, congrats!
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I beat the game. It's clear that the developer has experience in puzzle design — the puzzles are excellent, and the difficulty curve is very reasonable. However, the enemies moving in different directions across the scenes could be visually distinguished to save players from having to guess their movement patterns. Apart from that, everything else is great. It's hard to believe you made such a high‑quality puzzle game in just two days. Congrats!
podrez
2026-05-08 00:03
Cool puzzle game. The only thing missing is the ability to speed it up a little bit. Thank you.