Foon → Ludum Dare Explorer → Users → Ionax
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Schick | compo | 62 | 3.81 | 3.87 | 3.92 | 3.53 | 3.07 | 3.42 | 3.10 | 3.42 |
Very nice game. It had me thinking ob my first play through. My pub is a 2:08 but I will try to get a sub 2
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I found a bug where you get stuck in a wall when you reset the level.
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Also when I reset the level my signal on the robot doesn't change back and I got stuck in the last level.
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Still it really had me hooked. Great Entry! Good job!
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Interesting idea. I would like to have more time because i never got close to finding all the targets
Fun game fire the music. I like how it was a bit challenging
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I liked the player model it reminded me of Optimus Prime. The shooting felt a bit random. Like it didn't shoot every time, I clicked. It may have been some cooldown, but it didn't feel consistent. I still think this is a good compo Entry!
Nice physics engine
Rate my tower:
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I always liked nonogram as a kid and this had a cool twist on it. I played it on my phone and it worked really well. Except the X's but they aren't needed to play anyway. Also I would have liked the previous levels to save until I actually rest them when I go to the next level. But compared to the great polish and mechanics those are just minor things. Really great Entry!
Good small game. Kinda hard at first. I like the style. My tactic was just spamming space and keeping all enemies in a blob behind me.
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It would be cool if enemies never stop spawning or would not group in a blob like that
I like the art and the atmosphere. I would have liked the later goals to be even harder. Great Entry
I made my catcher proud
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It got harder than I thought. I think a mode where you have limited time and the signals speed up would be fun. The musics and the catchers expressions are amazing
I like the graphics and general style. The puzzles had some interesting solutions and I like how new mechanics were introduced. I still would have loved to be able to see which robots are red/blue before I start the run. And maybe an option to speed up the steps. Still really nice Entry!!
Very nice idea with the theme. The last level really had me thinking. I think if you make the grid bigger in the first level I would have understood the mechanics faster. Because at first I didn't even know why I passed it
I like the atmosphere. But it feels a bit luck based. It would be great to have an option to run from savages/crocodiles because I die to them most of the time. I reached full signal strength multiple times and searched the area but wasn't able to figure out how to actually escape. But the chat the atmosphere and the rest is pretty amazing. Great entry. Good job!