Router Wilds by Brainoid 2026-04-21T15:49:07Z
Nice visuals, fun gameplay, and the signal reflection/spread mechanics are awesome. Kinda sucked being stuck in that little “closet” on level two though — the signal had already faded by then :(
Foon → Ludum Dare Explorer → Users → nobdspace
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | DATA AUTHORITY | jam | 286 | 3.78 | 3.64 | 3.22 | 3.62 | 3.80 | 3.70 | 3.10 | 4.24 |
Nice visuals, fun gameplay, and the signal reflection/spread mechanics are awesome. Kinda sucked being stuck in that little “closet” on level two though — the signal had already faded by then :(
Nice take on the jam theme. Would be cool if the minigames had more sound feedback for actions — so the whole thing turns into this kind of chaotic music while you’re frantically collecting "boxes".
Nice game. At its core it’s basically a puzzle - you just need to figure out the right combination of blocks and build it across the map. Once you unlock the Money -> Energy -> Data -> Money loop, resources basically stop being an issue.
Cool concept, really like the visuals — the dungeon and traps are charming.
What threw me off a bit is that the player and traps are tied to a grid/timing system, while enemies are fully real-time. If you get desynced with the first enemy in a chain, you’re basically guaranteed to die no matter your input. Might be better to sync enemies to a signals.
Also, auto-moving the player forward feels a bit off — I’d either penalize missed inputs or just ignore them, especially since the game seems to be time-based judging by the leaderboard.
Easiest 5/5 Theme and 10/5 Fun
Very atmospheric game, but the puzzle is really not intuitive. Watched a playthrough. Loved the visuals, but couldn’t even solve the first puzzle myself.
Really cool game — super engaging, with great storytelling, and really nice audio and visuals. Simple idea, but the execution is absolutely on point.
Nice take on the jam theme. Love the art style, and the mix of mechanics is pretty addictive.
The combat phase is especially cool — instead of just pushing the enemy back on one lane, you actually (and only if i correct) have to deliver the connector, which makes the strategy way more interesting.