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nobdspace

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalDATA AUTHORITYjam2863.783.653.233.623.803.703.104.24

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by nobdspace

nobdspace leaves an average of 12.0 feedback comments each event.

LD59 — Signal (12)

Observer by zidan-banan 2026-04-22T08:29:34Z ♥ 1

Very atmospheric game, but the puzzle is really not intuitive. Watched a playthrough. Loved the visuals, but couldn’t even solve the first puzzle myself.

First Contact 3000 by 23edsa 2026-04-21T18:58:39Z ♥ 2

Nice game. At its core it’s basically a puzzle - you just need to figure out the right combination of blocks and build it across the map. Once you unlock the Money -> Energy -> Data -> Money loop, resources basically stop being an issue.

Signal Slasher by Tkap1 2026-04-21T18:16:21Z ♥ 1

Cool concept, really like the visuals — the dungeon and traps are charming.

What threw me off a bit is that the player and traps are tied to a grid/timing system, while enemies are fully real-time. If you get desynced with the first enemy in a chain, you’re basically guaranteed to die no matter your input. Might be better to sync enemies to a signals.

Also, auto-moving the player forward feels a bit off — I’d either penalize missed inputs or just ignore them, especially since the game seems to be time-based judging by the leaderboard.

Schick by Ionax 2026-04-21T18:04:23Z ♥ 1

Puzzle part is great — lots of cool ideas around the theme. Caught myself a few times going “oh, the signal can do that too.” Really interesting overall.

Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes.

SAVE OUR SOULS by steinhks 2026-04-21T17:31:24Z ♥ 3

Really cool game — super engaging, with great storytelling, and really nice audio and visuals. Simple idea, but the execution is absolutely on point.

CONNECTED by whiteCloh 2026-04-21T17:02:02Z ♥ 1

Nice take on the jam theme. Love the art style, and the mix of mechanics is pretty addictive.

The combat phase is especially cool — instead of just pushing the enemy back on one lane, you actually (and only if i correct) have to deliver the connector, which makes the strategy way more interesting.

USS SONAR by carterjbx 2026-04-21T16:20:05Z ♥ 1

Love this kind of games. Really cool puzzle, fits the theme perfectly.

TTP is around 2–3 seconds btw.

Squeaking For Love by Crak 2026-04-21T16:00:36Z ♥ 6

Easiest 5/5 Theme and 10/5 Fun

Router Wilds by Brainoid 2026-04-21T15:49:07Z ♥ 4

Nice visuals, fun gameplay, and the signal reflection/spread mechanics are awesome. Kinda sucked being stuck in that little “closet” on level two though — the signal had already faded by then :(

USED by Palvel 2026-04-21T15:32:41Z ♥ 2

Good game, really atmospheric, and the enemy design is cool. Ran into a bug though — an enemy got into the base while I was in the shop, killed me, I respawned, and now I’m stuck in the inactive shop menu and can’t exit.

Earworm by Maxwell3000 2026-04-21T15:22:29Z ♥ 2

Nice take on the jam theme. Would be cool if the minigames had more sound feedback for actions — so the whole thing turns into this kind of chaotic music while you’re frantically collecting "boxes".

MONITORS by hotdog 2026-04-21T14:46:11Z ♥ 3

Cool idea, really well done. Level structure keeps things tense without any cheap dead ends.

Also, exit in menu literally closes my browser... is that a new Godot feature?