This game is like an episode of a favorite series, like Hemingway’s six words, like a breather in the middle of everyday hustle. One of those cases where a bug you see with your eyes doesn’t pass the filters in your mind, and the signal doesn’t go any further. A signal 😏
I like that I can immediately imagine how the game could expand — that’s a sign of strong design. For a game jam version, I’d make the balance a bit softer and allow players to see everything within 10–15 minutes, since there are many games and limited time 😔 . It’s also interesting that I don’t see an audio engineer on the team, yet the music is 10/10.
I like the charging and usage of spells. I think there’s currently a split in player focus — the three main zones (incoming attack threat, input field, and cooldown) are located in different parts of the screen. This issue might be reduced if movement alternated with casting.
It instantly reminded me of my second year at university and that old oscilloscope. The controls aren’t the most convenient — it feels like the circular sliders don’t work very well on PC, which is a bit distracting — but the visuals are so captivating that you could spend hours just tweaking the waves.
LD59 — Signal (11)
GraveBell by Flinge 2026-04-21T20:43:32Z ♥ 2
Good visual, good gameplay, good night
A L P H A by eXTeeGi 2026-04-21T20:32:24Z ♥ 0
You took 40 minutes of my time — how do you plan to give it back? It’s not fair to make such immersive, atmospheric games for a game jam 😏
Nest, this is Pilgrim by Nozomu57 2026-04-21T19:48:56Z ♥ 1
This game is like an episode of a favorite series, like Hemingway’s six words, like a breather in the middle of everyday hustle. One of those cases where a bug you see with your eyes doesn’t pass the filters in your mind, and the signal doesn’t go any further. A signal 😏
Tower Signal by Pierre-Marie 2026-04-21T18:56:16Z ♥ 2
I like that I can immediately imagine how the game could expand — that’s a sign of strong design. For a game jam version, I’d make the balance a bit softer and allow players to see everything within 10–15 minutes, since there are many games and limited time 😔 . It’s also interesting that I don’t see an audio engineer on the team, yet the music is 10/10.
Fire Support Survivors by Zamizmi 2026-04-21T18:28:46Z ♥ 3
I like the charging and usage of spells. I think there’s currently a split in player focus — the three main zones (incoming attack threat, input field, and cooldown) are located in different parts of the screen. This issue might be reduced if movement alternated with casting.
Flag Fanatic by sebastianscaini 2026-04-21T17:54:41Z ♥ 2
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Echo by FlameSeer 2026-04-21T17:15:56Z ♥ 1
A very unusual game — I’d love to see how this is implemented.Good potential for expansion or for adding it as a mini-game in a mid-core project.
Signaliens by martinfernandezGD 2026-04-21T16:31:01Z ♥ 3
It instantly reminded me of my second year at university and that old oscilloscope. The controls aren’t the most convenient — it feels like the circular sliders don’t work very well on PC, which is a bit distracting — but the visuals are so captivating that you could spend hours just tweaking the waves.
After Light by ZeroX001 2026-04-21T16:13:09Z ♥ 2
Give me a guide on how not to die in this hellish cave 😄
Talkie by recursor 2026-04-21T15:59:09Z ♥ 1
It was really enjoyable just being in the game — even after finishing the story, simply wandering around the world felt great.
DATA AUTHORITY by nobdspace 2026-04-21T15:47:38Z ♥ 1
Nice work — the prep felt unnecessarily long for how easy the core was, but everything else was top-notch.