FoonLudum Dare ExplorerLD59 → Fire Support Survivors

Fire Support Survivors

By omi, zamizmi and prunus-padis

View on ldjam.com

CategoryRankScoreCount
Overall2503.8247
Fun893.9547
Innovation384.1647
Theme3393.9047
Graphics6083.3147
Audio4613.1446
Mood5223.4647

Comments

fabelay 2026-04-21 09:36

Impressive graphics and interesting gameplay! The coordination between walking and drawing shapes with the mouse was easier than I expected. My suggestion would be to make targeting easier, often I had a hard time to understand how I actually gonna shoot with the ability, but maybe that is a skill issue, haha! :v:

2026-04-21 09:48

I enjoyed the atmosphere and mood in the game and it was easy to pick up. The lighting from the enemy NPCs worked nicely with the gloomy environment.

2026-04-21 10:10

Really fresh and fun gameplay!The art and music feel very immersive too

2026-04-21 10:33

interesting gameplay,good job

hotdog 2026-04-21 10:41

Really fun game, managing the signals and the movement together was a good challenge

guilhermev 2026-04-21 17:18

The gameplay mechanics are very interesting and fun. I just wish the attacks had more variety and better balance.

borabee 2026-04-21 17:31

Very clever application of the theme! I like how the game splits your attention between drawing the signals and navigating the map. Great level design!

david-best 2026-04-21 17:52

Excellent implementation of the theme,

nicardo 2026-04-21 17:58

Loved the idea, unique game play compared to other entries i tried so far and fun to play the game.

whitecloh 2026-04-21 18:28

I like the charging and usage of spells. I think there’s currently a split in player focus — the three main zones (incoming attack threat, input field, and cooldown) are located in different parts of the screen. This issue might be reduced if movement alternated with casting.

lohii 2026-04-21 19:43

Orbital laser rocks

rinzu 2026-04-21 20:55

The game's style is really cool. I really liked it.

alex-de-la-cour 2026-04-21 21:59

Good stuff, I really liked the concept! The coordination of putting in the different combinations while evading monsters was really engaging. I killed myself a few more times than I'd like to admit.

skale 2026-04-21 22:01

Very addictive. Cool mechanic with drawing signals, gives so much to gameplay. Killing enemies with those weapons feels very satisfying, but it's too easy. I'd like more challenging gameplay that punishes you if it takes too long to draw a signal.

psevdonim 2026-04-23 12:10

Cool, cool, cool. It's a bit difficult to play, but interesting. screen2.png

zamizmi 2026-04-23 13:53

Thank you @psevdonim for playing our game! My personal best is lvl 21!

Did you feel the difficulty was due to "unclarity" or unexpected unfairness?

psevdonim 2026-04-23 14:19

@zamizmi The main difficulty is largely in the gameplay itself. It's quite difficult to look at the board and also enter combinations in the lower right corner. As the pace of the game increases, reflecting the number and HP of enemies, you gradually start making mistakes. Unclarity is a bit of a bummer at the very beginning, as you get immersed in the game. As for unexpected unfairness, I haven't encountered anything like that, at least not for me personally.

zamizmi 2026-04-23 17:40

@psevdonim thank you for the feedback! The "shooting self" in the early phase is indeed something that happens, but we tried to make it easy to restart to tackle this. Looking at different places is indeed tricky and we'll think about this, thank you!

irkar 2026-04-25 11:37

I like the mechanics of spell casting and the pretty graphicsphoto_2026-04-25_14-35-48.jpg

zamizmi 2026-04-25 11:48

Thank you for playing our game @irkar and sharing your results!

ditam 2026-04-25 12:20

Very cool! I wish it had a more gradual learning curve (in the beginning I really wished hitting the opponents once was enough, but with some of the initial commands you needed to hit them 3+ times), but once you get going the concept really shines! Great job with the cell-based drawing system, it's a great jam solution to the complex task of hand-drawing signals.

zamizmi 2026-04-25 12:42

@ditam thank you for playing our game! I believe the Signal you are referring to is "Gun Run"? Its considerably weaker than the rest of the Signals without upgrades indeed. We ran out of time to polish the upgrade/Signal selector and therefore the amount of information when selecting is abyssmaly limited ;(

Thank you for the feedback!

stuckne1 2026-04-25 14:54

I thought it was fun. It's satisfying to watch large groups of these things die.

ethernal-tech 2026-04-25 18:32

Visually impressive, the art and atmosphere are excellent!!

In terms of gameplay, it felt really interesting and quite unique. I really liked the idea of using the panel and reacting through patterns, it’s a pretty innovative mechanic.

I always appreciate games that try something outside the usual formulas like this.

10/10 👍

grummelchen 2026-04-25 19:06

Cool idea, it was quite fun latter on to destroy huge numbers of enemies. I was a bit confused why you always had to draw each pattern twice.

kukaracila215 2026-04-25 19:28

The idea is so cool and done so well. Maybe a bit more spacious map to run around and see the attacks better but overall this was quite fun

zamizmi 2026-04-25 19:32

@ethernal-tech thank you for playing our game! Appreciate the feedback and kind words!

zamizmi 2026-04-25 19:33

@grummelchen thank you for playing our game! Hope you figured out the targeting before sending the laser on the player!

zamizmi 2026-04-25 19:35

@kukaracila215 thank you for playing our game and sharing the feedback! We went with lots of symmetry in the map to make navigating easier. Also the top and bottom "tunnels" provide some nice choke points for area control.

boudichon 2026-04-25 22:23

Very unique idea! Controls are simple enough that it's easy to understand with the short tutorial. Very well executed!

yoko-san 2026-04-25 22:25

Great game! I wish the playing field were a little bigger. At some point, there are so many enemies on the screen that you can barely find a chance to launch your attacks. But it was really fun! :)

apt-prose7 2026-04-26 08:28

A solid game with a lot of charm.

zamizmi 2026-04-26 08:37

Thank you for playing our game @boudichon! Thank you sharing the tutorial was helpful; it was one of the very last features and content we were able to cram in the jam!

zamizmi 2026-04-26 08:38

@yoko-san thank you for playing and sharing! We wanted the nudge the player to move more freely, and noticed the more limited map felt more interesting as it enforces the player to make more decisions rather than running around in a circle/box

Glad you enjoyed!

zamizmi 2026-04-26 08:38

@apt-prose7 cheers!

venomousmouse 2026-04-26 17:03

General idea is good, i like the progression. But those sounds are very loud.

hagamosvideojuegos 2026-04-27 16:09

I like the concept!

I think it fits the theme well, and the combination is interesting since I have to pay attention to both parts at the same time. It turned out to be quite challenging, and I think with a bit more time it could become a really engaging full game.

Congratulations!

zamizmi 2026-04-27 16:16

Thank you for playing our game @hagamosvideojuegos! Appreciate the feedback, happy to hear you enjoyed the challenge of multitasking; this was one of our goals!

zamizmi 2026-04-27 16:17

Thank you @venomousmouse for playing our game! The sounds are indeed a bit loud, but luckily the in-game menu contains audio setting (not the tutorial tho).

leophyte 2026-04-27 16:20

Orbital cannon + care package carried me hard lmao, very fun game, could use some visual polish like changing the font aaa.png

zamizmi 2026-04-27 16:50

Thank you for playing our game @leophyte! There was lots of tasks on our TODO, but we ran out of time. Happy to hear you enjoyed the Operator classic: Laser Care ;)

unreststudio 2026-04-28 15:36

Nice graphics and gameplay ! Especially the battle mechanic which is really refreshing :)

zamizmi 2026-04-29 04:32

thank you for playing our game @unreststudio! Happy to hear you liked our multitasking approach!

sinemual 2026-04-30 03:58

Awesome gameplay concept! The art and sound are great, too. It's not entirely clear what to do at first, but once you get the hang of it, it's a lot of fun!

zamizmi 2026-04-30 05:37

Thank you @sinemual for taking the time and playing our game! Hope you didn't blow to pieces from own orbital laser on the first try!

coderaurus 2026-05-01 12:20

Interesting mechanic, I liked it. It also fits the theme. Good variety of weapons. I would move the HP bar somewhere else or make it pop out a bit. I completely missed it on my first run. And perhaps I would either remove center point for targeting or make the player immune to weapons (or at least some of them). Another thing I felt was missing from the panel was canceling the signal.

I didn't play enough to see the progress but how does the game scale? More enemies, tougher enemies?

Nice job!

zamizmi 2026-05-01 12:42

Thank you @coderaurus for playing our game! Center point is left on purpose to allow player to cause friendly-fire; it forces player to know what is safer to self-shoot and what is not and it teaches the distances and timings each weapon has.

Canceling signal is indeed not possible at the moment; when did you feel the need for this?

We didnt have time to include meta progress or more enemies, but idea was to include different kinds of enemies, and the possibility to combo different weapons later.

coderaurus 2026-05-01 13:01

@zamizmi For example, when I mistakenly mark the center position I'd love to cancel the signal and try again.

zamizmi 2026-05-01 14:20

@coderaurus touche :D This goes immediately to backlog for the expanded version. I now remember cases where I target Orbital Laser on my head and immediately understand the inevitable doom... Thank you for raising this :)

13pilgrims 2026-05-03 14:48

A very interesting roguelike + tower defense game. It requires players to think about enemy positions, attack patterns, and signal symbols and make quick decisions in a very short time. Honestly, it's really innovative! I've never played a game like this before — tense, fun, and exciting. Looking forward to seeing this game fully developed and released on Steam!

zamizmi 2026-05-04 04:22

Thank you @13pilgrims for playing our game, happy to hear you enjoyed it!

daveco 2026-05-06 13:01

Once I got the hang of it (and didn't blow myself up), I REALLY enjoyed it. In a way it gives me Helldivers vibes. Awesome work! I hope you keep working on it.

zamizmi 2026-05-06 14:09

Thank you @daveco for the kind words! Do you feel the tutorial helped to "not shoot oneself" at the start? What you was still abit unclear after it?

Comparison to Helldivers is humbling!

daveco 2026-05-06 14:18

Yes the tutorial was helpful for it! It did take me some practice in the actual game as well. But I think it's in a good place. More of a skill issue in my end :D

valb-soares 2026-05-06 14:24

Amazing game, congratulations! It would be great if you added a level progression system.

zamizmi 2026-05-07 05:07

@valb-soares thank you for the feedback and kind words! What kind of level progression you are after? Are you referring to levels like "maps" with different layouts or something else?