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David_best

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal๐Ÿ‘ฅFaulty Signaljam8322.502.322.402.723.152.722.583.00
202558CollectorRubBotjam1.501.501.504.002.501.50
202557Depths๐Ÿ‘ฅThe depth of insomniajam1.221.051.441.882.051.831.431.77

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by David_best

LD59 — Signal

Blind Crawl by KirLosev 2026-04-21T18:11:43Z

Great idea, a figurative labyrinth, the Knossos labyrinth without light XD, but I didn't understand the connection to the Signal theme

Signaliens by martinfernandezGD 2026-04-21T17:45:28Z

It's a very interesting game, funny and dynamic, but unfortunately, there are no sounds in the WebGL build.

Air(ship) Traffic Control by DarkWolf 2026-04-22T08:58:12Z

Great game on the cover but it takes a long time to load...

Air(ship) Traffic Control by DarkWolf 2026-04-22T21:44:18Z

@DarkWolf maybe it's my network issue, but anyway i saw your posts and i'm glad that something you tried to make got at least a "body". Also check my game ๐Ÿ‘‰๐Ÿ‘ˆ

Crowbar and Sonar by Anthony Katona 2026-04-21T17:36:16Z

It's a great game, but the game freezes when you switch between modes.

Signal Catching by BlackCat508 2026-04-21T18:16:07Z

It's a crazy idea, but not everyone is suited for this genre of games.

Tower Signal by Pierre-Marie 2026-04-21T17:29:10Z

It's a very cool game, but I don't think the towers fit the game.

Signomaly by Constance 2026-04-22T08:23:43Z

It's a very strange game, and it needs to be improved. For example, the camera shakes when you move.

Fire Support Survivors by Zamizmi 2026-04-21T17:52:28Z

Excellent implementation of the theme,

OUT THERE by Leophyte 2026-04-22T08:14:24Z

Great game!!! I really like the beginning where all the settings and choices are implemented in the same way as MS-DOS

Faulty Signal by Skeler 2026-04-22T08:16:39Z

@ComicSans, sry i forgot write in controls how to move there, use arrows

Faulty Signal by Skeler 2026-04-22T08:17:48Z

@Tinali4399, yes, it's inconvenient, but the fact is that the cursor doesn't always turn off because it's a WebGL build

Faulty Signal by Skeler 2026-04-26T20:08:38Z

@ComicSans as i said you can hack pressing "space" button and we waiting for your critic

@Tinali4399 we improved ingame monitor and want to get your comment my friend

@bigdippers after we edited game could you pls make another play test?

@dimonasdf we worked on project and polished it so now it woud be more playable and fun

Faulty Signal by Skeler 2026-04-28T10:50:16Z

@ao-85 i tried to work with light, but i'm the only one who works on Unity and i don't well how light works with this shader. Shader just ignoring shadows and lights

Faulty Signal by Skeler 2026-04-28T19:01:58Z

@the-big-lost thx for your opinion!

I increased the shader PS1 effect to make it more noticeable.

(@ao-85) What about 2 cursors, the problem is WebGL works strangly with such manipulations as invisible and visible cursor, so we decided to disable invisible cursor when you get closer to PC.

Also i now have the solution but i got too lazy for any update bc i made more than 4 patches and forgot to remake cursor logic :[

Faulty Signal by Skeler 2026-04-30T06:38:27Z

Okey, i decided to improve the game on next week so what do i should remake?

1 PS1 effect

2 Cursors

what else i should do?

Forced Interruption by EKLSN 2026-04-21T18:03:23Z

Hahaha, this game is great, my team and I also implemented an old PC for our game, but your OS (and game) is better in every sense โœ๏ธ(โ—”โ—กโ—”)