custodi 2026-04-21 05:26
Cool incremental game, need some time to get that rays not split points value. In late my mouse input starts lagging + get negative points value) [1.png](///raw/bb0/e5/z/71cf9.png)
Foon → Ludum Dare Explorer → LD59 → Tower Signal
By lastuck, pierre-marie and Ladylpcr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 256 | 3.81 | 50 | |
| Fun | 219 | 3.69 | 50 | |
| Innovation | 305 | 3.56 | 50 | |
| Theme | 223 | 4.07 | 50 | |
| Graphics | 527 | 3.53 | 51 | |
| Humor | 467 | 2.64 | 41 | |
| Mood | 570 | 3.38 | 44 |
Cool incremental game, need some time to get that rays not split points value. In late my mouse input starts lagging + get negative points value) [1.png](///raw/bb0/e5/z/71cf9.png)
@custodi Thanks for your feedback! We'll look into that mouse issue—I didn't encounter it during my testing. And yeah, maybe we should add scientific notation for the score at some point :D
Great addictive game
It's really fun to see how the tree works and progresses as you figure out how to connect it to move forward.
Great graphics and interfaces!
I could barely tear myself away from the game! It’s really engaging to search for combinations. The active clicker slowly turns into an idle game — a really cool concept! Thanks for the game!
I loved this game. I spent a long time trying out different combinations to optimize the towers. I had to stop because the audio was driving me crazy; it kept multiplying.
What an engaging game and a great use of the theme! I love everything you did to make earning points satisfying and addictive.
It's a very cool game, but I don't think the towers fit the game.
Really fun game! I managed to level up faster than I could unlock stuff (^^;
I like that I can immediately imagine how the game could expand — that’s a sign of strong design. For a game jam version, I’d make the balance a bit softer and allow players to see everything within 10–15 minutes, since there are many games and limited time :pensive: . It’s also interesting that I don’t see an audio engineer on the team, yet the music is 10/10.
@whitecloh Thanks for your feedback! It’s hard to strike a balance between the progression we’d like to see in the game and the progression we want for a Jam game, without unlocking everything right from the start. We were happy with how the modules interacted and how they unlocked in this version, but yes, completing the talent tree does take a while :')
@david-best That's true, but it's more about the signal the tower sends out than the tower itself :D Thx for your feedback!
There must be playable for hours which is pretty amazing for game jam. Solid ideas for incremental game. Nice job!
I couldn't figure out how to automate the towers. A huge amount of content for a short jam though. Very impressive.
Very impressive game, a ton of content spent way longer playing this that any other game so far in the jam! Fantastic work!
Wow, the graphics are great, the music is super cool, and the gameplay is really deep, there’s so much you can do. I found myself thinking, “Wow, it’s amazing how much is in here,” so I really have to give you credit for pulling this off for a game jam. Obviously the balance needs work, but I’m only mentioning that to point out something to improve, because of course there’s no way to balance it all in three days. So well done!!!
A really enjoyable incremental game! It is a quite deep mechanic to produce a signal with a large number. I would like to see the module placement is grid based. The current one feels a bit unsatisfying because sometime when I add a new module it fails while I don't see any overlapping it has with others.
I really like the concept of building module chains inside of the towers. It seems like there is a LOT of content here for a jam game, but it also felt very slow at the start to try and reach a lot of it. I got to about 600 and my next stage was at 1500, but I was getting 28 points per auto... it would have taken quite awhile to wait that out.
I'd have liked there to be some manual quick progress option like rapidly clicking something like in other idle games until the automation potential opens up more.
Also never figured out what Credits were for?
@skytech6 Thanks for your feedback! Yeah unfortunately the balance is off, if you take the multiply and aura module early on you can progress quite fast, but there are some points you can take early that really slow down progress. Credits are for the merchant that you unlock a bit later in the tree! We should have put it earlier too, cuz it's the main thing that allows you to get a lot of modules and break the game
I loved the graphics and it was really attractive like a "cookie clicker". OMG, I played your game for 20 minutes not realising. I think that's called success! I could wait until I can automate things and then upgrade them. A bit slow progression at start for the game jam as people don't want to spend a lot of time playing just one game. Overall game feels nice and plays well! <3
Very addictive gameloop. The feedback through audio is nicely implemented. The shaking of the modules also add a lot of visual feedback. You could always tell when a level up happened thanks to the flashing of the screen. Really nicely done!
The visuals are not coherent. I like the style of the towers (and the characters in the beginning), but it would have been nice, if the modules and the rest of the game would have the same art. Or the other way around and make the towers "more technical".
It is motivating to unlock the skilltree and I like all sound effects. :)
The visual style and sound are stunning! The skill tree is interesting, and I would have liked to see it in its entirety, but… the cost of each new skill point increases way too much. Sorry, but I couldn't get past level 8. I'll try to get back to the game on the weekend, when I have more free time.
great incremental, i love the idea of it
Yes, i broke it too. Definitely on theme, its fun as soon as you get it. I invested a lot into the beginning slots and didn't get it early on, so a bit better explanation or indication would make it even better. Also i think the beginning can feel super tedious with the pressing, but thats just personal preferance. Overall absolutelty enjoyable! Well done!
Screenshot 2026-04-22 192156.png
MATH MODE ON!
This is a really cool project, I want to spend more time on it but I need to get back to work (which is a good sign xD), congrats to the team!
Excellent and pleasant graphics that immerse me and set the vibe! Intriguing, engaging gameplay, motivating to unlock the skilltree. Wonderful work with the theme!
You guys did GREAT! Excellent job!
An excellent clicker game. The music is subtle and unobtrusive, and the visuals are pleasant. Really great work.
The game is super nice! I managed to do this kinda broken thing and still advancing super quickly thanks to the rotate and split module. This is my first power by the way! :smile:
Screenshot 2026-04-24 154845.png
What are my thoughts: - see those rotate modules at the bottom? I wanted to reuse them, but they got stuck... :cry: - rotate modules are kinda weird to control. If we could use scroll wheel instead of right click, this would be easier. Also, rotate modules are so OP since you can make the signal turn around and possibly do create a loop (or at least the signal can go multiple times at the same modules already visited). Instead of rotate modules, what about a one-directional module, where it will send the signal directly horizontal, they can be used after splits. - the entry score bonus and extra rayon icon look identical, a texture change would be required. - at level 1 of "Supplier", the merchant appears too often. For level 1 he can be available only once in 3 minutes, and at max level the appearance should be like level 1.
Overall, I enjoyed this game a lot! Graphics are nice, and the audio part gives the game the vibe. Great game!
This game is seriously awesome! I managed to reach the 10^15 score level. I loved how creative it was. I tried to build an infinity machine by routing signals in circles, but my mouse got laggy in the later stages. Also, in the super high numbers, the shop upgrades don’t really matter because you have so much money. I really hope you keep working on this game after the jam. It would be an incredible sandbox game without the bugs!
Very interesting idea, good progression and great sound. Nice job!
Damn, there is a lot in there. The combinations get very complex and i liked it. With this much content, you just cannot balance it well but that's the point in incremental games, right? Make numbers go reeeeaaaly big and i want to feel like i broke the game. Awesome execution on this part ;)
I was kind of sad, that you can not click anymore after the initial part until you get to the constuction stuff. I like klicking in this games ;) But the rest made up for it.
Overall a good entry and incremental game. Give it some polish and you can release it.
Cute clicker! As @limered mentioned it was sad that you cannot click in the overworld once you unlock the modules (: I would like to set up a module system in each tower and click maybe? Then again with the shared pool of modules that seems less optimal than just using all the modules in one tower and using that one tower only.
I love incremental games. Also banger soundtrack.
Fun incremental game, althought I wasn't sure why they were multiple towers, seems like having one super tower was the way to go. Fun!
fun increment game. I think the balance was really far off in the beginning, it takes a while for it to really pick up in speed. I did reset the skill tree a bunch to find combinations that would speed up the early game. the late game is fun, only issue i had was that everytime the auto went off it would drop my module I was trying to drag. I did not fully complete the tree, but i got all the way to the bottom and played a little bit longer to see if something would happen.
Loved the drawings and overall design ! The gameplay is a bit slow at first but it picks up when you find the right perks in the skill tree :)