Alien Summoner by harusame 2024-04-18T18:22:00Z
MOM I MADE IT INTO THE NEWS!! 10/10 honestly
Foon → Ludum Dare Explorer → Users → DekiSenpaiTM
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | ACEspionage | jam | 374 | 3.62 | 3.38 | 3.23 | 3.68 | 3.97 | 3.42 | 2.73 | 3.73 |
| 2024 | 56 | Tiny Creatures | 👥 | MonkePok | jam | 125 | 4.03 | 3.65 | 3.77 | 4.09 | 4.28 | 3.18 | 3.91 | |
| 2024 | 55 | Summoning | 👥 | Blood Rite | jam | 270 | 3.85 | 3.56 | 3.45 | 4.33 | 4.40 | 3.59 | 2.58 | 3.97 |
MOM I MADE IT INTO THE NEWS!! 10/10 honestly
I couldnt stopped and at some point my forearms started to hurt from all the stressed typing. 10/10 best forearm workout I had in a while haha
I really love the artstyle, its absolutely breathtaking!"
ok. I did it, I had to finish it xD here's something I'd like to see change:
- sometimes there are little to no points to collect which drains my silk thingy way to fast :( - gimme a restart button, love the song but if I know I won't make it its taunting me hahaha
still 10/10 honestly
I'm a big sucker for asrt and honestly u guys nailed it. Love how much you polished it. Absolutely nuts :D
Art, Vibe, Lighting are just on point! Very very sick! <3
A very solid entry! I love that zelda vibe and honestly i'm a big fan of top down - hwat can i say.
Here are some things you should consider, that I realized during playing:
- The attack cone for L/R needs to be balanced, it stops at a weird position and I would love to have both sides full covered with the cone - otherwise the intercardinal positioned enemies are hard to target
- The deactivation of colliders needs to be optimized a bit. U can still walk into enemies and get damaged even though they are dead. I would recommend upon killing the enemy - destroy it and instantiate a new gameobject for the cool particle filter effect :)
Thank you so much, I hope I could help with my feedback!
Love the main idea, the capturing and resummoning is super cool! The keyboard layout as a EU citizen can be super challenging - jump on space would have been appreciated :D overall lovely!
Really like the setup and definitely something that can be developed further in the future! <3
Yes I agree! The ambience and lighting is so beautiful! Well done <3
Indeed a very fun little game, can get very frustrating if you only get 'O' over and over again p.p
This game got better with each lvl! Loved it music was nice, overall gameplay nice! had a lot of fun <3
Love the lighting a lot!
You definitely need to keep working on it! I love the chill vibe and the soundtrack <3 I'm pretty sure with a nice tutorial/guide/landingpage kind of thing it would be even better for people to get consumed by this cool game :D well done!
I love it. Finally a dream came true - Being a Squirrel summoner :DD
Absolutely love this game. Now someone fix my shedule as easy like that aswell xD
Honestly, the gameplay is freaking sick. I love how I started to panic when the enemies creeped up on me and I just fucked up the same spell three time haha. 10/10 would spellcast wrong again.
Tony Hawk who? You ever heard about Gandalf the Sick? :DDD 10/10 would spell flip again haha
Love the idea behind it and how it's executed the pixelart is adorable is well! Here are somethings i encountered:
- after a while in the webbuild it gets super laggy and becomes unplayable maybe limit the amount of creatures that can spawn
- at somepoint my summons wouldn't go into the circles anymore since the circles were super stuffed with different summons
- just for some change I would love to see different sounds by the summonings it can get a bit monotone after a while
Very good game for the amount of time we were given! Keep it up :D
Pls, pls pls build upon this concept! I think this as an appstore game would be chefs kiss. I don't have any more feedback, cause I gotta go back summon some more bodies hahaha. 10/10 well done!
A HELL of a COOL game haha. Love the game struggled a bit after day 3 D: probably skill issue though haha
Man the visuals and gameplay are both breathtaking! That must have been a lot of work! Keep it up :DDD
Man I just wanted to find all possible combinations. Got addicted way to fast - would love to see somekind of information where I can see all possible combos :DD
The graphics are incredible! I couldnt focus on the game cause I was completely drawn in by the art haha. Well done!
Love the puzzle mechanic and the overall setting is also super neat :D 10/10 would summon again!
Man the colour palette is so simple and I'm completely drawn into it. Also after a 72h gamejam I started questioning my brain capacity... its due to the jam right? RIGHT?
Very cool ideas :D You really put a lot of effort into it! I would love to have a bit more lighting and shadow play to immerse myself even more! :DDDD
I love the idea and setting, sprites are also very cute :D 10/10 would skip to summon again haha
Man this really gave me some nice diablo 2 vibes :D thanks for the retrocandy!
The cuthulu playing keyboard is my new spirit animal! Well done :)
A very solid entry, I i personally think its an awesome base do develop further! I'd love to see the summoning mechanic get a bit more complex and as mentioned before erasing cards would be good to recover from mistakes :D Overall solid entry! <3
Love the idea and gameplay and I would recommend you to look into pixeldensity and pixelsizing if you want to polish it a bit more :D its a very good foundation you should work further on it! :D
Man that some super sick game! Absolutely lovely <3 Well fricking done!
Completely in awe with the design. Thank you for the eye candy! <3
Very cute little game! Has definitely potential :D I would recommend to highlight interactables! 🫶
I love the colour palette so much p.p Very nice game! Thanks for the eyecandy <3
Nice idea, honestly! I had a lot of fun with the porting mechanic and trying to find out how to port to get super fast trough the round :D well cooked!
Nice game, well done :D would be cool to see more options if you develop it any further :3
10/10 would fall in love with the green ball again 🥲
This stressed me out big time haha. I loved it honestly the idea of having different combinations of keys to change whatever bullet you need was super enjoyable! Very solid entry :D
Nice idea and definitely good ground to start something bigger! Overall art very cute and enjoying would have loved to try some gameplay :D
A little bit of balancing would be cool are a couple more drops, cause the enemies spawn way faster than I can click haha - enjoyed it though! well done! :D
As someone seeking an internship currently this hit home 🥲
Honestly, coming up with the whole story in such a short amount of time is impressive, but not only that you actually made a very enjoyable game! Since I'm a sucker for visuals I'd love to see them a bit more polished if you develope further on it :) The Environment was lit though and also the atmosphere. Sick entry! <3
A very cute game! The art is beautiful :D And the song is stuck to my head on repeat haha
I see friggs I like. Stacking froggos ftw.
Sick what you managed in 72h! Absolutely enjoyable! Thank you so much for this piece of art!
Yeah frfr, don't be to hard on yourself! This game jams are here for exactly this reason - try to push your limits and learn as much as possible. Hopefully no one here expects a finished super polished game but rather a concept you can evolve from. Congrats on joining and trying your best buddy - its a learning experience see you next time! :heart:
Very cool game and got me stressed super fast haha. The only little thing I would want to point out is that the sound effects are a bit to loud. Otherwise absolute gem! Well done :D
The Art is so hecking good! Thank you for the eyecandy :D
Cool survival game, very cute art but definitely needs some balancing. Well done!
Super funny, loved being kicked around by the smol birb hahah
Nice entry! Here's somethings I encountered while playing :)
- Lagging after a certain time of playing due to the high amount of enemies - graveyards spawning outside the map
What I'd love to have:
- a dash button or something to escape :D - somekind of cools skills or upgrades
Still overall nice and with a bit of polish it would be even more fun :) GJ!
ONE OF MY FAVS. Not only are the level concepts freaking nice, the art and atmosphere really keept me captivated. Thank you for this piece of art, honestly!
What the QUACK is going on?! 10/10 no ducks given.
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Love the idea that I can challenge myself haha:
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Here's something I'd like to point out:
- The music is very loud and if you hit multiple enemies it can get painfully load haha - I would love to see some upgrades like bigger blast radius or faster swings
Overall a very cool game & a nice twist on the survival genre : DD
Overall a very good basis to expand on here are somethings I encountered :)
Things I really appreciated: - The overall art was stunning, a couple more frames for one or another animation would have been sick! - General vibe and summon mechanic are really cool and can definitely be build upon even further! - Music was a tiny bit loud but stuck in my ear frfr :D
Things I feel need some polish: - My hearts got reduced like this ( F E F E F E ) f=full e=empty and I died even though some of the hearts were still full - Animation wise I would recommend to make movement not cancel attack animations, sometimes i killed slimes but no attack animation was played - the speed of movement is in my opinion a tiny bit to fast, really hiting the right spot when to jump can be tricky, at one point I got stuck in a corner and I really had to fight to get out of there haha could be skill isssue though!
Overall sick game, put in a bit more love and polish and I could see this happening on steam a small little plattformer :)
Cheers!
Very cool graphics and overall idea! One of my blue ghosts got stuck at the bottom left and wiggled around the whole round so the round never stopped - just an FYI :) Good starting point to develop further! :D
From the depths of our hearts, a huge thank you to @firellon , @funnypumpkin , and @meepster for taking the time to playtest our game concept! 💗
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Your insights have been invaluable. We've noticed that our rats have developed a weird RATitude to form gangs—possibly plotting their great escape! Rest assured, we're on it and will be dismantling these rascally rat rendezvous to ensure our neighborhood stays safe and pleasant. The UI is definitely a part that will be majorly reworked to ensure that our necromancers have a good overview of their summoning kit. Thanks again to @dywanix , @deformhead , and @tommy for pointing this out!
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If you're eager to find out what possible changes we're implementing we would recommend to check out the itch.io page for BloodRite!
Keep the feedback coming your necromentastic people!
A very solid first time entry! :D The sounds are a tiny bit to loud and for further development I would love to see a bigger circle cause I was way to slow haha xD
Thats such a sepcial entry and I love it :D The only baby critic point i have is - for me the music from the get go was so loud my ears nearly exploded haha - but other than that a super cute nostalgic ps1 game :DDDD
Thank you for stealing a whole hour of my life DDDDDD: 10/10! I only managed 3rd place D:<
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Man this gave me a nice cocktail of nostalgia mixed with oh shit hahaha
Honestyl I laughed my ass off - what a freaking funny idea xD But I have to tell you the impact to the player cat feels why harder than the impact to other cats. Also if you get rotated by 180 degrees the camera takes a bit to long tho rotate back so it happens that you run into the next thing because u cant see it p.p
overall one of the funniest entries I've seen this ld and with a bit of tweeking and a multiplayer I see fighting my friends over the bowl xD
I love a lot about your game honestly, like the overall design is sick, the colour palette, the main menu is so fricking sick I probably spend way to much time into the main menu for this reason. I would have loved somekind of background music :DDD well done!
Its super chill and enjoyable at some point my cubes got so stuck they couldnt move anymore - which made me sad after raising them for 30min straight p.p Screenshot 2024-10-18 123752.png
The art style is super cute and the general loop is already working pretty good! I think if you want to work further on it you should definitely rework some of the UI elements to fit better, to be more specific - when picking the items for your shelfs. I also encountered a litte bug where my cute little clients got stuck in a corner and had to get drunk with me after the shift :DDD
Very cute game && if you keep working on it you can make it even better <3 well done!
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Overall a very cool idea, but the controlls get crazy pretty quick in the end it felt like the AI was better off without me p.p - would have loved some WASD support :DDD very cool starting ground to develop further!
A very cute way to get you into addiction - would get addicted again 10/10
I humbled these rats hehe
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Perfectly combined art, sound and mood! I would have loved to get a bit more infos about my moves and stuff :DDD well done!
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Okay, that was ducking cool guys! The only little thing i would love to see changed is the splatter effect. Since the overall pixel size looks different than the small blood dripplets but thats really specific haha.
Very cute! Duck the evil queen!
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i love it so much DDDD: it's so freaking adorable and I love the innovative gameplay p.p! Well fricking done!
Hey @michaelshollaj , @lelulagames , @arthur-sauer , and @gosumi ! 🎉
First off, thank you for all the love and feedback—it’s fuel for our mad scientist souls! 🧪
@MichaelShollaj, it’s been a wild few days, but hearing that you’re digging the game’s mechanics and graphics makes it all worth it. The lab never sleeps!
@LelulaGames, we’re pumped you love the 8-bit vibes and creature designs! Mixing and matching is the core of the chaos, and trust us—there are so many more creatures to come. Let the madness continue! 👹
@Arthur-Sauer, appreciate the kind words! We aimed for a bang right out of the gate, and knowing it caught you off guard makes us even more excited to keep surprising everyone!
And @Gosumi, glad you got hooked! That 130-power Monke is a beast—props on that. We hear you on the gameplay feedback, and we’re cooking up even more ways to make it even more fun. Stay tuned for more twists and turns!
Thanks again, everyone! More Monkepok madness is on the way. 💥
Hey you guys! 👋
Thank you all so much for the awesome feedback! Let’s dive in:
@Dywanix, we’re thrilled that you’re loving the art style! We put a lot of heart into it, so it’s great to see it hitting the mark. 🎨
@Void4, it’s amazing to hear that you found the game addictive and that the scaling felt balanced throughout! We worked hard to make the progression feel tasty, but we're still not 100%happy ourselves - Keep your glasses on to see the mad changes we're going to implement. That exponential growth followed by tapering off is all part of the Monkepok madness! And hey, if anyone wants to beat your score, the challenge is on! 💪👀
@Laywelin, thanks for the kind words! Balancing is tricky, so knowing that it feels just right means a lot to us. Glad you enjoyed the art too—it’s all about fusing the visuals with the mechanics!
@Quintec, glad you’re enjoying the music, UI, and tutorial! We’re always looking for ways to spice up the gameplay loop, and we hear you on adding something to keep it interesting for even longer. Stay tuned, we’re cooking up new ideas to keep the Monkepok chaos rolling! 🎶
Thanks again, everyone! Your feedback keeps us inspired to keep making Monkepok even better. 🚀
Hey peeps && sorry for the late response. The lab is really keeping us busy and fusing Monkepok can't be automated - Yet! 🙌
First off, thank you for the love! Let’s break it down:
@PlusMinus, we’re glad the game loop hooked you! It’s crazy how far some people push their Monkepok into the stratosphere with those insane power levels. 😅 But hey, there’s always room for more experimentation—you’ve got this!
@Kyuz, haha, love that the game has you glued to your screen! That’s the kind of madness we aim for. Thanks for the kind words, and we’re stoked you’re having fun! 😅👏
@B4dHabits, Big Chonkus is officially the Monkepok MVP now! Thanks for the support, and we’ll definitely keep the good times rolling. Stay tuned for even more! 🐵💪
Thanks again, everyone! More Monkepok madness is coming your way! 🚀
Hey @magus77, @outstar, and @f1krazy! 👋
Thanks so much for playing Monkepok and sharing your thoughts! Let’s break it down:
@magus77, we’re stoked that you love the old-school graphics and color scheme! We wanted to keep that retro vibe while splicing in the madness, so it’s awesome to hear you enjoyed it! :DDDD
@Outstar, glad you’re digging the graphics and audio and thank you for rating/commenting yet again one of our games! <3 Thanks for the feedback on the tooltips—definitely something we’ll need to improve simply to make things easier for you guys. And we hear you on the fights, we're currently working on displaying better indications for the battle! 😄 Thanks again for the support!
@F1Krazy, we really appreciate the detailed feedback, we REALLY REALLY i promise you that! We made both creatures hit simultaneously to prevent that instant frustration of getting one-shot without a chance to fight back or letting the player hit first which would generate a one-sided STR only meta. But we totally see where you’re coming from—better balancing is on our radar for sure! As for that Level 12 roadblock, we’re working on making the power levels clearer, but remember you can always hit the shop and fuse your Monkepok for stronger stats! Sometimes it takes a few fusions, but you could land a powerful creature to beat that enemy. We’ll keep refining things to make sure it’s more fun and less frustrating from the get-go! 💪
Thanks again for playing my cute scientists, and stay tuned for more Monkepok madness! 🚀
Hey @weirdbitgames, @madbarron, and @sasa-2010! 🎉
Thanks you guys for reaching out to us :D! Let’s dive into another round of pure madness:
@WeirdBitGames, we’re super stoked you love the name! We had that same “wait, no one’s done this yet?!” moment too. Glad we could bring your monster-fusion dream to life! It’s been a wild 3 days, and we’re happy the chaos has resonated. Keep it up, if we can do it you can too!!😄
@Madbarron, appreciate the love for the art and those monster names! As for the fusing, yes sometimes a bit of strategizing is needed and keep fusing to get stronger monsters ofc :). A bar system sounds like a great idea, so we’ll definitely be tweaking things to make it more intuitive. Congrats on crushing the first seven battles, and thank you for trying! Keep fusing and we're sure you gonna manage to clear the 8th battle soon !! 💪
@Sasa-2010, thanks so much! We’re hyped you enjoyed the game, and don’t worry, we’re not stopping anytime soon—more crazy creations are on the way! 🚀
Thanks again for the support, everyone! Monkepok madness will continue! 👹
A very cute game but I would have loved to get a bit more informations and what I can recommend you is to keep your pixel size consistent - have a lot of different sizes like background, sprites and such can look a bit chaotic :) I would recommend to try to place your sprites inside the gamescreen during the concept phase :D well done cheers!
Honestly, at first I was like "oh a puzzle" but after realizing that you can go trough different pictures collecting the collectibles and have to re-arrange everything so u can get your red creature home... I loved it! It's super cute and a very very cool idea!
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As a beyblade fan u really got me - that was so much fun ty <3
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A very cute little game :D The throwing sound can get a tiny bit annoying after a while maybe try to have an array of throwing sounds and randomize it! :) Screenshot 2024-10-21 124215.png
Another solid entry i must say! Music, Mood, Graphics, Story man an absolut blast, the only thing that would have felt a tad more amazing if u asked me if u would have let me rolled myself. But honestly thats complaining on the highest level. 4.99/5 from me!
So I also had the time to jump in and try it, and there's a lot of things that are beautifully done. Music, Mood and the Setting are things you really nailed. If there was something that could be improved, I'd say its the onboarding. It took me while to understand what am I supposed to do- eventually I found how to play- not saying i did it good the first couple of rounds though hahaha. Also I love how you implemented the theme! Well done!
Honestly i was so lost at the beginning, but it got so freaking funny xDDDD if the main music loop wasnt driving me insane i'd give it a 10/10 hahahaha well done!!
I see there are fellow spy fans alongside us here <3 What a beautiful executed entry, i got so captured by the small puzzles and the amazing visuals, i occasionally forgot to breath when i fiddled with the sliders haha. cheers!
That was super fun, the music was such a banger xD and i can tell you do not let me work at such a job i got fined so much hahahaha
Yes, i broke it too. Definitely on theme, its fun as soon as you get it. I invested a lot into the beginning slots and didn't get it early on, so a bit better explanation or indication would make it even better. Also i think the beginning can feel super tedious with the pressing, but thats just personal preferance. Overall absolutelty enjoyable! Well done!
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honestly this is oddly addicting hahahah i managed to get to day 7 before my hand and my brain stopped working together. Sometimes the block is not working as intended, otherwise peak gameplay xD
Honestly such a cool game, and I really tried to get as far as possible but the balancing is a tad off :> i'd love to play again if you choose to fix that <3
@turbolaser i totally understand, and let me tell you that balancing is the worst thing one has to do when building a game haha, well i played like 11ish~ rounds and i never made it past the 60k point -> either i rolled really bad in the shop which than left me without coins at the end of the round to upgrade further or i just missed one last signal hit to go past the goal. I usually started early with the yellow thingies which give 100 points right of the bat, added as many multipliers as I could and usually made it to 50-59K i was always just off for a bit.
now i can finally go to bed
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ok sadly it wont accept my screen but i finished 10/10 with a gazillion of points haha
@passalong
First of all, thank you so much for taking the time to save your homework folder!
We wholeheartly agree that there is a lot of polishing missing, especially for the UI and SFX, we simply ran out of time haha, but since we also really dig the general mechanics we decided we will invest a little bit more time into it for exaclty that sake!
Did you feel like something would have need more explanation?
Thank you for such a valuable feedback!
@penagwin Thank you so much! We also fell in love a little while developing thats why we decided to polish things up from tomorrow on an make it more satisfying <3 tytyty for your feedback!
@pepebrante Yeah, we tried to delete the game from here since it might ruin opinions on it due to the webgl player on here fricking up the crt effect. But sadly we literally can't.. the page doesnt let us - thank you for going out of your way trying it on itch!! <3
@crispypear thank you so much for the feedback! We should definitely make it a bit clearer. Maybe a small popup when phases change would be good!
@thedugnutt Thank you for your feedback ❤️ happy u liked it ❤️ yes we totally agree and we‘re working on it ;)
@placeholders happy u liked how we integrated the setting in the game 🥺❤️ yes it’s my biggest pain point too! We just ran out of time 🥲 but we‘re working on it 🫶
@batisdark thank you for your feedback ❤️ there is actually no end! We have 4 different enemy types with different play styles and randomized enemy decks. There is also a deck minimum of 16 cards ❤️
And yes as agreed previously we simply ran out of time but we‘re working on the polish atm ❤️
@prismapunch hey thank you so much for trying! Yes I can totally understand, since it’s a card game there‘s a bit to cover 🫶 maybe a step by step during play tutorial would be better 🤔 but hey, at least your homework folder is now safe! ❤️
@irkar thank you so much for playtesting andleaving your valuable feedback! Yes we think so too! 🫶❤️
@nothingjustaworld thank you so much, we really put our heart into the artworks and ui 🥺❤️ happy u like it 🫶
@purpledartfrog hey thank you so much for trying! Oh really? Can you give me your pc specs, i'd love to test this myself and check where the issue is generated at! Thats important insight!
@kevin-meissner @wormkingboo @turbolaser @criatura-nocturna Thank you so much for trying guys! <3 We're happy u guys enjoyed the full package! It's the first card game we ever build and after the main jam ended we printed them out to try them in multiplayer which was actually super fun. Would you peeps agree to give multiplayer a shot?
Also ty ofc for your feedback, we actually love seeing ppl trying new playstyles since we're thinking about adding a new card type to give the player even more possibilities <3
@criatura-nocturna thats exactly the kind of feedback we were looking for, the honest ones! I see that makes a lot of sense.we definitely brainstormed to expand on the cards, effects and even further card types to make it more interesting. As well as adding new layers like a darkweb card shop, card crafting, etc.. and such things. Thanks a bunch! ❤️
@custodi thats exactly the vibe we went for! Ty so much for the feedback & we agree that the first 1-2 turns can be a bit overwhelming with all that text. We‘re already working on a future implementation to make it way easier 🫶
@andriybyelikov Hey! Thank you trying out or game! Yes we agree that the sender and receiver switch is something that’s super fun, since as you stated, u have to really think about your role and position in this different settings!
Interfere cards, counter/block/interfere any other card on the opposing slot (the only exception are cards that are encrypted, those can’t be interfered)
Additionally interfere cards have two effects: a sender effect e.g. deal X dmg to the player or a receiver effect: opposing player draws one card. And always it tries to block the opposing slot. While you‘re on the setting side it’s an aggressive card trying to give you the upper hand forcing the enemy to interfere it, but on the receiver side it’s a strong counter against anything that is not encrypted, so you gotta pay a small price to block the enemy from playing their trump
I hope that helps, let me know if there are still questions open ❤️
Again tysm for trying!!
The aesthetics are killing me, such a beautiful entry!!! p.p Thank you so much for the eye candy <3
The ending hahahahaha, well done! Loved the artstyle lots!
Help, please make the game longer pp what a fun entry! Also graphics peak!
I absolutely adore the design! there's this one linked in game where you also have to find the right path and since i love that a lot, i really loved that too, what a great entry!! the only thing that really hurt after a while was the music, this high pitched tone there is started to hurt after a while haha
well that was actually super fun, the only thing was the music which really didnt fit- but honestly the rest was perfect :D <3Screenshot 2026-04-26 183448.png
took me a while to understand it full xD the only thing that really hurt me was the offbeat in the soundtrack, very solid first entry congrats!
I really like the idea, and the design the overall mood is perfectly set, just the jump was bugging out for me 5/10 times and could have been a bit tighter. Great entry! :)