dimoseek 2024-10-07 23:44
OW! This GAME Very Fanny!
Foon → Ludum Dare Explorer → LD56 → RPigG
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 175 | 3.96 | 89 | |
| Fun | 138 | 3.92 | 89 | |
| Innovation | 59 | 4.05 | 89 | |
| Theme | 768 | 3.37 | 89 | |
| Graphics | 240 | 4.15 | 89 | |
| Audio | 1 | |||
| Humor | 288 | 3.51 | 85 |
OW! This GAME Very Fanny!
Haha thank you @dimoseek! And Yay first commenter!
Might have some bugs? It looks like sometimes the reels show one thing but a different effect happens.
Cool concept, but it felt like the strategy ended up being pretty straightforward. Wanted some more interesting decision making, but that wouldn't be too hard to add, the systems are in place for some really interesting gameplay. Good job on the game!
@bogden oh no? I'll have to double-check. Any idea which ones shows and which affect you got instead?
What is the strategy you went for? And what could be the interesting decision making additions? I'd love more ideas! Thank you!
@weirdbitgames It happened a few times, I think most frequently I was trying to grab a shield or something and it got replaced by a monster. Or other times going over a monster and nothing happening and just going to the next reel after that.
My strategy was pretty simple, since it didn't seem like it needed to get any more complex to beat the game. Always nudge to a star if you see it. Always nudge off a monster if you can in one nudge. And once you get a ton of stars, just nudge all the monsters off.
That's more just about balance though, too many stars relative to the amount of combat you need.
There's a ton of different mechanics you could introduce though. Reels could impact each other, items could be more complex / interesting, like relics in other roguelikes. You could add a resource that encourages more combat, since food seemed kind of useful, but kind of not necessary to win. You could add more actions than just nudging, and special mechanics for monsters that make you think more about how you fight them.
So cute!!!! And such a unique idea!!! My only problem with it is I got stuck in a tile with no way to attack (didn't really understand why, I think it was the food) and while that was definitely my fault it didn't feel great that I had nothing left to do but spam spacebar till I died. Still, I'd definitely see this expanded as a roguelike.
@bogden Amazing thank you! Yeah I'm thinking you can get stars too easily and I should remove them from treasure chests!
Does food not already encourage more combat? If you get hungry you get weaker.
Thank you so much for these ideas! I wish I could update the game and remove stars from chests. I'll have to wait until after voting I guess.
@benjatk Oh no sorry that happened :( Yeah a roguelike expansion could be good!
@benjatk OH! I get what you mean as it just happened to me. I had an attack of 0 and would just die in my next combat! I'll have to make it so you always do at least 1 damage. Yikes. Thanks for making me aware of this!
this game was not verry fun:/
this was not a very fun game:/
@good-enough Oh no, I'm sorry to hear that. Were you moving the slots down so you could avoid combat?
I really like the art and the minimalist style but I was a little confused by the nudging as it wouldn't let me nudge but it said I had nudges. other wise I see the vision and it was really different from some of the stuff I've seen!
interesting concept and cute art style! nicely done
@ascenial Oh? Sounds like a bug, unless you were in combat. Thank you for stopping by!
@takhomasac Thank you so much!!!
@weirdbitgames it could've been a bug or a skill issue idk probably a skill issue and I just didn't understand what I was doing haha its a cool game though!
@ascenial It's probably a bug haha, thank you!
very straightforward challenging little cute game, can't reccomend enough. you can either use the stars before advancing or do as you advace it's up to you. charming game, love it!
really fun and new gameplay, art is also great, i played three times!! i was a bit confused in the beginning though, sometimes it seems that Pigg is attached twice by the slime?
I think the proportion of potions appearing can be higher than that of hearts,but the game is fun.
I would like to point out the uniqueness of the concept and the cute art style. 🌟 I think the game has great potential for expansion and improvement!
Really cool idea with adorable graphics (even when the piggy stumbles is cute :heart: )! Once you grasp the basics it feels very intuitive to play, too. It's easy to get sucked into the loop of going through the line back and forth. Great job!
@monkseal the stars are use to spin the slots by clicking the arrows at the bottom! I'm glad you like!
@megahana sorry if I didn't make it clear (the monsters' life doesn't update) but it might take you 2 rounds of combat to kill the slime. Thank you so much and I'm glad you enjoyed it!!
@queerjuice too many potions, gotcha! Thank you for the feedback!
@sviborg wow thank you! And to you and everyone else commenting on its uniqueness like @benjatk , I mentioned in the credits that this game is based on RP7 by Turtle Cream, so it's not the first to do this style of gameplay! I hope that if I continue to develop this game, I'll keep moving futher and further away from its original inspiration!
@ithildin Can you believe the clouds, puddles and stumbling were added in the last 40 mins (they were on the list from the beginning but I kept putting it off). Thank you, I'm glad you enjoyed!
I loved this game. Unique mechanics and a very cute visual style. Would love to see a sequel to the game.
@hardytryer Thank you! If you like the mechanics, try out and support the game I used as a basis for mine: RP7 - https://store.steampowered.com/app/1334500/RP7_Spin_Your_Own_Encounter/
It's an adorable game with engaging mechanics. I really like it!
@ecaterina Thank yoooou!
@queerjuice or did you mean there were too many max life hearts in the slots and not enough potions?
the innovation is off the charts here, love the graphics and the strategizing with how to use the stars/puddles/chests. I'm on level "???" (17ish) and the reels are no longer turning so I might have broken the game, but still felt satisfying getting to this point! Would love to see more expansion, more enemy types, and boss fights!
great job on the graphics! you pumped out some high quality art very quickly, super impressive
@rosypenguin Oh my gosh wow! I thought I'd let the game continue and kept numbering the levels in case there was that 1 person who'd want to keep going (I know I like to!). And yeah I expected it to slowly break easily before that point hehe. Congrats on reaching level 17! I'm glad you enjoyed it! I can't take too much credit for the innovation as this game is based off of RP7 by Turtle Cream but if I continue you work on the game, I'm going to keep pulling away from that original base concept!
Edit: Yeah, boss fights were a little too much for me to add within the time, but I did add other features instead, like the puddle slipping etc.. and think the more of mmy own ideas added, the better tbh!
@dylanlemcke Thank you! Now I just need to make my gameplay as high quality as some of my graphical assets hehe!
very interesting concept, i was a little confused at first but i was able to grasp it very quickly, very fun game, the mimics really catch you by surprise!
@kyoryucomic haha I'm glad you persisted! Thank you so much for the praise!
Awesome game! I like how each level the enemies were different. One confusing part is that you can use stars on areas behind you even if you wont be going back.
very creative idea!
The idea of this game is very creative! The game as a whole is easy to pick up and play and a lot of fun
My fav game so far, love the gameplay, the graphics are amazing, well done !!
@block97 Thank you so much for playing! You think I should disallow you to be able to nudge slots behind you? I mean it's your choice where to use them I guess?
@blackcat508 Thank you though it's not entirely my idea. Check out RP7 by Turtle Cream!
@godbo Thank you for the praise!
@lyamgtt Thank you for the art praise! I hope to work on the gameplay and divert from its inspiration more!
Oh wow, it took a good 30 second to understand, but wow that's a great idea.
A very interesting style of play, it was quite exciting to play, cool mechanics in the game and pleasant sounds)
@crozzy thank you so much, and for trying my game out too!
This is really cool! I think there were a couple of incorrect choices on the slots toward the end like there was a little bug but the game was smooth. And I won!
this game has a great concept! you could really make a nice rogue like game using this base! Love the artstyle too
This game is stunning and incredibly fun to play. Congrats on your submission - you should totally release this game!
super fun game, the gameplay loop is very addictive and the gameplay has a satisfying amount of depth. I really like the flexibility of the game allowing you to spin at any time! it was very easy to understand every mechanic , it felt intuitive.
the artstyle is also great, it's simple but very cute and well done! same with the sound effects they were satisfying
I didn't get very far into the game but I really enjoyed it, great entry!
@cam-moore congrats! Yeah the implementation is a little sloppy due to rushing so everything will get wonky toward the end haha! Thanks for trying it out!
@lastuck There already is one that I based my game off of, I hope to incorporate rogue-like elements myself if I continue the game! Check out RP7 by Turtle Cream!
@tetracold Thank you so much for your praise, yeah I like simple, cartoony art styles hehe!
This game was really innovative and adorable!
The artstyle and the general vibes with the sound were amazing! Also interesting mechanic overall! A good and fun puzzle game to play
This is a really interesting game mechanic. It took me a minute to understand and plan out each sweep along the path, but it's a really fun way to mix luck+strategy. The controls were super easy also!
One piece of feedback, I thought the stars were the points, so I was trying to hoard them. I didn't understand that they were the amount of nudges on the slot machine columns. Overall, really fun!
Awesome game! The gameplay is simple yet addictive. I had a lot of fun with this one. Also, I really appreciated the tutorial both on this page and in the game. It explained everything quickly in an easy-to-understand way. Lots of people don't take the time to make a good tutorial, so your game really stood out to me in that regard.
Also, I love the art style. The flat vector art style fits really well with the game and the thick outlines make everything pop.
Great work, keep it up :)
@powerauer Thank you, but I based it on RP7 by Turtle Cream!
@tgnics Thank you for checking out my entry! I'm glad you enjoyed it!
@brendan-milos Yeah what the stars do aren't as clear if you haven't checked the tutorial, my bad I need to make tha more intuitive! Thank you for the feed back and I'm glad you had fun!
@shlolo Oh I'm glad. This is the first tutorial feedback I've gotten, I always worry I add to much or make it too long. Thank you! Thank you, I do like cartoony/vector style graphics in my games. Thank you for taking the time and checking my entry out!
I like the art style. It's colorful and well-animated
@maychant Thank you so much!
Great entry! Found the spin mechanic really cool, and liked the health / shield management. There was a time closer to the end where I was going onto treasure spaces but nothing happened :laughing: But oh well, still managed to win! Very neat concept, good job!
Five outta five star game for me. I love everything about it! The art is super cute and the gameplay is addicting, I can see myself playing this for hours.
Very well done, and I can't wait to see what you come up with next!
I like the style and humour, very cool!
Good game concept, brother, easy to grasp! More mechanics would definitely make game more interesting too. Let the Oats be with you.
@sami822 Thank you so much, and thanks for the oats!
This is a really cool concept!!! I love the character walk forward and backward as each level, and the management part of the NUDGE!!!
A very unique and original idea. It definitely brings to mind Balatro in the way it puts a spin on an existing game. I had to look in the description of the Itch page to figure out that spacebar would advance the little piggy, as I don't think that info was present in the tutorial. Other than that, it was quick enough to figure out the gameplay loop and start slaying monsters. Great work!
@wendy222 yay thank you! I'm glad you enjoyed that part!
@jamieok good point, I guess I presumed people would at least read the controls on the webpage. I also originally had the mouse/spacebar controls on the title screen, but removed them! Thank you I'm glad you had fun! Check out RP7 by Turtle Cream, I based my game on that one.
Great graphics! and an interesting idea, I got a buzz from the game))
the gameplay in this game is simple, not interesting, but there is not enough work on the balance, I reached the final without a challenge with 25 stars. Maybe the variety of tiles on which the pig is walking would help? (for example, in puddles, not only repeat the place, but also scroll the tape of things up / down for a variety of strategies!). Otherwise, you've got a pretty complete product and that's great.
@kseniya A buzz? Wow what a compliment, thank you!
Good controls, good description, nice art! 10/10
@pimping Thank yoooouuu! <3
@weirdbitgames dont hesitate to check and our game as well, we dont have maybe that interesting game but our graphics are kinda good!
very cool idea, i haven't seen yet. at first i thought the game would be too easy because i had a lot of stars but then i died in one round after the difficulty increased. i guess, that's what you could call skill issue
Game was fun! You could definitely see the inspiration as the game felt very much like an RP7-lite. The art style was simple, but great. Music was fitting.
I experienced the same bug where sometimes a monster would end up in between 2 slots and instead of getting an effect I would be attacked by a monster. Only other critique I have is that the grayed out shield and health was confusing when there were also empty slots. Possibly too many non-effect slots?
Overall was still great, game was a bit easy, but that might've been just my luck :stuck_out_tongue:. Great job!2024-10-11_14-53.png
Very fun!
@nemuikoda Haha oh well! I'm just glad it wasn't too easy!
@mattpopa Thank you! Yeah The coding was rather rushed so there are bugs like that and such. It's also possible to get a monster and a healing item on the same slot, which is weird hehe. I'm working on a post-jam version which strides even further away from RP7!
FYI: The empty slots aren't meant to be there, that'll be where the slots just died and failed to show up. The broken items are meant to be the empty slots!
@dywanix Thank you!
I love this game so much! it's really addictive, the gameplay was great and really strategic. the graphics are also super cute! thanks for making this game!
@antonin-browne Thank you for playing? I'm working on a much more advanced post-jam version too! I'm glad you liked the graphics! <3
Really cool game, got very hard very quickly which is nice. Can't wait to try the post jam version!
@reecemungus thank you for playing! I've also heard that it's too easy apparently. I'm working on it don't worry!
Awesome game, cute graphics and innovative gameplay! Loved the variety of enemies, great job :)
@pimeko Thank you so much! <3
The mechanics are really interesting, and the little pig is adorable! I enjoyed the game—it looks quite unique.
@buianovavaleria thank you so much! I'm working on the post-jam version of it too!
Nice game,very interesting plot!!!!Nice job!!!!
@exa thank you kindly!
This is really clever! From the name, to the art direction and to the gameplay, this is a complete package with intertwined systems and a cool loop. Congratulations on a polished, fun, engaging and well made entry! Also great job on explaining how the game works.
I'm not sure why I'm asked if I want to keep an item, but I'm probably missing something, because why won't I take extra swords, etc?
Also, I wish I could play the game with the keyboard or mouse only, i.e clicking the pig to progress. The roulette arrows are a bit too small and could have a much large box so they'll be easier to click.
@aviv-levy Hey wow thank you for such a lovely and praising comment! The prompt asking if you want to keep the item was there for if I added more bad items, as it stands the only reason you might not want an item is if it would be a worse sword. I'm working on a post-jam version as we speak with rogue-like elements too!
Okay noted, I could add mouse OR keyboard controls and make the arrows bigger, got it!
Rly inovative, the gameplay loop is built on a solid foundation. I think it'd be nicer if the levels were longer in length instead of going back and forth, and maybe a bit harder, but nonetheless i think its best to keep jam games more on the easy side. The hunger bar could've be displayed alongside the health and defense so your eyes would stay focused up there. Solid entry, enjoyable.
@satless You might be interested to know that my post-jam version doesn't involve going back and forth, you just keep going to the right! I was converned that I'd have 3 bars in the top left (4 if you include the attack damage meter too) and I thought that was just too much! Thank you so much for the praise! <3
Nice game! I liked how you needed to balance all your stats in order to finish the level. The art was really cute too!
@brusi thank you!
i love it so much DDDD: it's so freaking adorable and I love the innovative gameplay p.p! Well fricking done!
Super cute! An interesting idea too, I like the setup and trying to plan the most difficult but achievable run each line. Sound is really good, nice job ^^
This is so cool. I loved the idea and gameplay, where you have to think several moves ahead. The art is also super cute! I had a lot of fun playing it, really good job!
@dekisenpaitm Thank you sooo much! Check out this game's inspiration though, RP7 by Turtle Cream!
@whalejam I'm glad you enjoyed it that much, wow!
@neshtyak Thank you for such lovely compliments! <3
**Thank you all for trying out my game!**
**The post-jam version is out and ready for testing: https://weirdbitgames.itch.io/rpigg**
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@dimoseek @bogden @benjatk @good-enough @ascenial @takhomasac @monkseal @megahana @queerjuice @sviborg @ithildin @hardytryer @ecaterina @rosypenguin @dylanlemcke @kyoryucomic @block97 @blackcat508 @godbo @lyamgtt @frogcula @crozzy @cam-moore @lastuck @rkhadder @tetracold @powerauer @tgnics @brendan-milos @shlolo @maychant @t-c @tavevil @loreshka @sami822 @wendy222 @jamieok @kseniya @lerkadverka @pimping @nemuikoda @mattpopa @dywanix @antonin-browne @reecemungus @pimeko @buianovavaleria @exa @aviv-levy @satless @brusi @dekisenpaitm @whalejam @neshtyak
This is a super cool and unique submission! I love the art, and how the gameplay is simple to understand but has a lot of depth in the strategy.
Great work!
A really nice idea.
As it was already said, there are, either bug, either some confusions with which effects happen when. I still don't understand what the rain exactly does. Sometimes it seems it's twice the effect, sometimes once. I also passed on hearts and potions with my life not at the maximum, and it did not raise.
The different weapons are also hard to evaluate. We can't really see which is the better between the one we have and the one we found in a chest, so we are always hesitating.
About the chest, it's no use asking if I really want to take a shield or a heart. Of course I want!
Anyway, even with those bugs and confusion, it was a nice moment. I failed at the first time, but I really wanted to win, so I started a second game.
What about making it two dimensional ? There is a grid of tiles with effects. Some of them makes you turn left or right. You spin a grid or a column in a sense or another.
Thank you for this game!
@recher sorry for your confusion! The puddles make you slip and repeat that space. Potions not healing? Maybe it was a grey potion? If it was red then it should have given you a heart back hmm :( There were plans to have bad items in chests too, also the chest could contain a downgrade, which you wouldn't want. Sorry about the bugs!
I'm glad you managed to win!
Explain your idea a little more, I don't quite understand?
@unitedfailures thank you!!
Really great game! Was fun playing through it. :)
The visuals were cute and very clear. The UI and the overall looks are neatly arranged. The core gameplay mechanic works really well and I think the Ludum Dare version had a good balance. It was more on the easy side for me (had a lot of stars, so I could avoid enemies), but it was fun exploring the game till the end. It was nice that the scenery changed after a level.
I also liked that the pig went from left to right and again to the left. It seems that you have a different approach in the post-jam version, but I really liked it, that the screen is not moving.
Speaking of the post-jam-version. I like it, that you put away the "meat-mechanic" and instead introduced coins to the gameplay. Sometimes the chests had nothing to offer (like in the Ludum Dare version), but this time it is not clear for the player, that you didn't have luck opening the chest. It seems also a lot harder to play and the sword system won't work correctly. The item selection is a cool feature, which adds depth to the gameplay. This game has a lot of potential, if you polish it and get rid of the bugs.
Very cool project. If there will be a further update, tell me about it. Congrats for creating this game! :)
Great job! Nice idea! I like this game very much
!!!!!!!!!!!!!!!
Game is really fun, I like it a lot :smile:
Great job!
@transkuja thank you so much!
@lllarso I had some people say the LD56 version was too hard so I made it a little easier, oopsie! Ah yeah the reason why I moved away from using 1 screen was because the game who I based this one off of uses only 1 screen, RP7 by Turtle Cream. Yeah the meat mechanic wasn't really doing anything, I implemented it to differ from the coin system RP7 uses, but ended up going back to using it, luckily it isn't a mechanic unique to just that game and I took aspects of it from a different roguelike instead.
Thank you, I hope to get rid of the bugs too. Make sure your rating is baed on the LD56 version only btw.
I only gave ratings for the LD-version, don't worry. ;) The feedback for the post-jam-version is only writtten in textform, but thanks for pointing this out. Just had so much fun, that I wanted to have more content, so I played the post-jam-version. :)
@lllarso Thank you for that. I'm glad you felt like playing it some more! Someone else who played both versions found the post-jam one a little confusing "where's the meat, I'm hungry!" hehe.
Great! Nice concept, nice visuals and great imagination! Yes, I also think, that there are few people who work in Construct 2 :(, but the game engine is good, it’s easy to learn, so I don’t know why isn’t it so famous. What about game, nice color combination, and it’s a good game for ludum! Good luck in next events!
@byshla thank you for trying out my game! I think if anyone uses Construct nowadays, they use Construct 3. Also it can't do 3D games I guess?
@loreshka thank you very much! I'll have to give your game a play too!
@tavevil wow thank you for such wonderful praise! I did make a post-jam version if you're interested. Lemme give your game a look too!
@rkhadder thank you! I shall try to release it! Check out the post-jam version I've made too! I'm gonna give your game a play too!
@frogcula sorry it took 30 seconds to understand! I'm glad you enjoyed the game! Lemme check out yours too!
This was a super cool concept!! And really cute art style and vibe all around. :heart_eyes: :blush:
It did take me a sec to get the controls and gameplay. (Even after reading the tutorial a few times). I pressed everything but spacebar at first. :stuck_out_tongue_closed_eyes: And blew all my stars as I was just clicking the arrows. :rofl: But after I figured out the movement, it all clicked. Really unique concept. I really got into it and got MUCH further my second play through. :joy: I can't believe how many levels and enemies you got in here. :open_mouth: Once you get into later levels, the trade off between just taking a hit and using stars becomes really important and a lot higher stakes. I really like the progression and having some easier levels at first to get the concept. I did feel like all my treasure chests were bogus near the end tho. Which made me feel like I wasted some stars toggling to it. Those would be really useful then. (Even though I like the risk).
I also wasn't sure what the broken hearts or broken shields did? I'm guessing they busted a heart container or shield? But it didn't give me any UI feedback. If those worked, it would've been crazy hard. LOL.
This was super awesome!! I loved it! Really nice work. (I also started learning Construct before Unity and have a deep fondness for that engine and greater appreciation for games made in it :).
@scrapmetal Thank you so much for trying out my game and for such descriptive feedback! Yeah I didn't have time to add new treasure items and it becomes a 50/50 as to whether it's a mimic or not, sorry about that! I did manage to add many more new items to the post-jam version of the game I've been working on though, if you're interested: https://weirdbitgames.itch.io/rpigg
Yeah they were just broken and unusable, sorry for any confusion. They weren't ever meant to break your shields or hearts.
Yay another construct-lover!
@weirdbitgames Oohh! I see! That makes more sense. Just a null item that isn’t damaging, but isn’t useful either.
This was great! I’ll definitely check out the post jam version!
@scrapmetal Thank you so much! Yeah it was about the only block I didn't explain in the tutorials, sorry!
Interesting concept, not sure if I've ever seen a game quite like this before.
With some more fleshing out, and maybe less lines per round, I could see this being an indie game on steam. 👀
@helperwesley Thank you! What did you mean by "less lines per round"? Also check out the game this one is based upon: RP7 by Turtle Cream
Really cute game, though it is a lot of information at first, the tutorial really helps with understanding what is going on. It looked really good, and felt pretty polished. There were minor things: it would be nice how strong a sword is before choosing to equip it, and I won the game and could play on, to loose it after all. But it really was more a bit funny than 'game breaking'. I think its a really cute game that shows a good sense of how to utilize the space of the UI, and a spectacular entry for one person.
@ninai Sorrt there was so much to take in! Yeah sorry I didn't add much in-game information in the LD56 version of the game. I have made a post-jam version now if you're interested - still working on it, it's not complete yet, but is playable! - https://weirdbitgames.itch.io/rpigg
Yeah it breaks fairly easy, but that's the fun part right! I let you carry on infinitely knowing that all of the slots will get whacky eventually hehe!
Thank you so much! <3