A Space Polka in Ten Parts by eerongal 2022-10-06T17:09:34Z
I like the music, the gameplay is fun and a little intense, although one of my guys did die at one point and I wasnt really sure why. Overall I had a good time playing though :)
Foon → Ludum Dare Explorer → Users → WhaleJam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | a shrimply irresistible story | jam | 121 | 3.98 | 3.88 | 3.20 | 3.88 | 4.57 | 4.32 | 4.40 |
| 2024 | 56 | Tiny Creatures | 👥 | a pixie perfect fairytale | jam | 106 | 4.06 | 3.56 | 3.62 | 3.89 | 4.56 | 3.94 | 4.29 |
| 2024 | 55 | Summoning | 👥 | Summoned at 2 | jam | 247 | 3.87 | 3.51 | 3.62 | 4.24 | 4.68 | 4.33 | 4.27 |
| 2023 | 54 | Limited Space | 👥 | leaving the nest | jam | 195 | 3.96 | 3.40 | 3.15 | 4.16 | 4.64 | 3.64 | 4.33 |
| 2023 | 53 | Delivery | 👥 | Delivering Death | jam | 650 | 3.52 | 3.05 | 2.82 | 3.37 | 4.32 | 3.06 | 4.15 |
| 2023 | 52 | Harvest | 👥 | nut another harvest story | jam | 120 | 3.93 | 3.48 | 3.19 | 3.81 | 4.62 | 3.41 | 4.32 |
| 2022 | 51 | Every 10 seconds | 👥 | Witch Upon A Star | jam | 737 | 3.36 | 2.77 | 2.84 | 2.55 | 4.51 | 3.11 | 4.27 |
I like the music, the gameplay is fun and a little intense, although one of my guys did die at one point and I wasnt really sure why. Overall I had a good time playing though :)
Super cute, an interesting concept I dont think Ive seen before. I was a little confused at first as there was no way to see what shape the abilities where or how they would fire (as far as I could tell) before using them, but once I tried them out it was really fun finding the combinations that would push enemies around into each other. Really enjoyed this one :)
Very cute game, I love the theme and layout of everything in the scene. The cats movements are sooo cute too. I got a little confused at first because you have to do different actions for different ingredients, but the tooltips got me back on track almost immediatley, it would be nice if they fit the aesthetic of the game a little more as they dont really match the rest of the game, but I really appreciated that they were there. Overall a fun little game with good vibes :)
I really enjoyed this, it was so much fun having the fast switch between games, I only wish there were more :)
I couldnt really tell what happened every 10 seconds but this was a really nice relaxing little game. I like how the music swells as you move and the art style is clean and nice :)
I was spooked at first, thinking there was something in the dark I would have to avoid but seeing nothing. Then, just when I was starting to relax, thinking the only thing scary in the dark was my own imagination, the monster appeared and I got hit and sent running. Its simple but fun, I would love to see it with some better graphics. Overall its fun and pretty spooky, perfect for october :)
I love the mood, its got great atmosphere but I wish there was more to do gameplay wise. Would be really interesting to see what it could be with more time :)
Cute game, its really easy to figure out what to do which is nice, the inventory system works well and you can really ramp up placing a lot of things down which is pretty fun. I like building up the island just from one seed, the idea is cool. It would be nice to have a goal or something else to do or work towards but as a start its pretty nice, good jobn :)
I love the characters, really nice, combat is fun if a little slow, overall I enjoyed it good job :)
Artstyle is really nice and I like the little bob when walking too it gives the character some nice life. The gameplay is pretty chill, I'd love to go faster or have a smaller area/less things to collect because its really slow but kinda relaxing too so its not that bad. The enemies are super scary looking too, really cool. Good job :)
The graphics are really pretty, super simple but nicely stylised. The gameplay is fun, I like trying to move the stuff around without being thrown waaay off course. It would be nice to have something to drop all hooks at the same time maybe? I really had to spam the button a couple times to let go cause I threw out so many hooks. Overall I really enjoyed it, good job :)
This is cute, I like the art, it fits nicely together. The gameplay is really intuitive and pretty fun. Theres nothing to stop me from placing as many objects as I want, so its really easy to cheese the levels if you want to, but I did try to play it properly and its pretty cool. The music is nice too, good for the background without getting annoying. Overall I like this a lot, good job :)
Really nice, so simple to understand but the potential for lots of complex combinations. The art is pretty simple but nice to look at and its clear to see what is what and what the goal is, I'd love to see more of this it could be really interesting, good job :)
I really liked this, the controlls are pretty simple and its intuitive to figure out what you are supposed to do. Saying that though it was kinda hard to accurately send the nimkips to resources, I mostly just sent a bunch of them and then some of those would definitely get the resource, whereas just sending one they would usually miss the resource point and just stand next to it, so it would be nice if that was easier. I really like the art for the game, its simple but everything is clear, although the grass is really weird when walking diagonally. It would have been better to make the map smaller too I think as there is a lot of walking around and its difficult to tell which way you should be going. Overall I had fun with this, a nice mechanic that is very cute and easy to use, good job :)
Pretty chill little game, has really nice art and its so easy to pick up, I had fun playing this, its so nicely polished with no extra stuff to get in the way. I like the watering can too as you have to risk getting a watered card to get more points but your opponent could steal it before you can. Good job :)
I really like this, the sound effects were really fun and helped for gathering the plants. The graphics were nice, in that ps2 kind of style that is pretty straight forward but looks good. The enemies weren't really relevant as you could just avoid them easily and it would have been nice to have something to point me back to the collector when I was carrying the max plants as it took me a minute to figure out where to go, but the map isnt too big so its not that big of a deal really. The UI is nice too, gets the job done without getting in the way and isnt confusing. Overall a nice little game, good job :)
Fun game, the violin sound was awful and very annoying, especially for the tractor, but I mute it and the gameplay was cool, I didnt realise at first that you should leave some for the animals and it was cool at the end of the year when I saw they all suffered and I realised I'd made a mistake by taking everything. Art is cute too, with some nice little animations to make it feel alive. Overall pretty good I like it :)
This was a pretty cute idle-ish game, though its pretty weird using minecraft sound effects in the game, pretty sure you shouldnt do that. I like that the crops sell automatically, you dont need to mess around with storing a certain amount, it just works which is nice. There seems to be tonnes of stuff in this game, it takes a long time to build up to buying farmers and other types of crops (animals) Overall I liked it, good job :)
This is a pretty cool idea, I like the way you stock up on supplies and then grow your crops before you land at another place to trade them. It would be nice to have some goal, or maybe have the crops be more difficult to grow in some way, maybe they could wither if not harvested correctly or something? I really like the art, its cute pixely and clear what everything is. Overall good job its nice :)
So cute! I really like this, the colour coordination for different enemy types was super useful and when everything went double it was so fun. I like the tank and plane graphics and the wheat works well even if its more simple, its still nice to look at. Great game well done :)
This is a cute little game, I like it, pretty simple as you just click to move around and collect the cat souls, but despite that its pretty relaxing and easy to pick up. Good job :)
So creepy and so cute at the same time, I like the simple vibe it helps keep the mood creepy and its easy to know what to do, nice job
This is a fun little version of tetirs but man I kept getting stuck on one side, it would be nice to have like a wall jump or something similar to get around more easily, or maybe a drop button so I dont have to stay underneath something else for so long Overall I really liked it, good job
I love this, the idea is simple but its done so well, the way you can grab everything as you run around but then realise that you have to try and keep hold of the upgrades so that you do more damage and move faster so then you spit everything out and try to gather everything back up in the right order so they stay at the bottom. Not to mention the cute art and audio, this is just all round great!
I like that you can solve stuff with the rythm of the music by dodging the laser, interesting twist on laser puzzles, the art is cute too and its easy to pick up, nice job!
Soooo cute, love how easy it is to pick up and how fast you can go when you get used to it, such a great idea!
This is so cute! I love the detail in everything. The beeps from other cars are so fun, not to mention the wildlife and other scenery
So cute and fun! The only thing I would say is that it would be nice to have the camera follow the character a little faster because dashing fast means you cant really see, and using a button to continue the text instead of a timer would be a lot nicer as I missed a few of the boxes as they went away too fast. I love the idea and the spooky but cute mood, just in time for spooky season, great job!
this is a cool idea! Its difficult having to type all of the commands out, it would be great if the grid numbers/letters were bigger cause I had to keep looking back at where I wanted to go. I like the art and its cool watching the monsters stomp around and destroy stuff, great job ^^
This is a cool little game, the ui is so clear and nothing needed explain for me to get what I had to do, I like the constant progress forward too, its a clever use of chess moves to make a little strategy game without all the complexity of a full game of chess! Nice job ^^
This is cool, I love the animations for the summoning circle and the way each spirit has its own personality and they like you more or less depending on what you draw alongside their rune. It would be nice to not have to flick through many pages of a book as it is quite slow, but I do like the atmosphere of it, it feels quite grand having a page per rune, it make them feel important. Nice job ^^
This was a pretty fun little shooter, laser is definitely my favourite weapon but the shotgun was good when I got close to the crystals. Having a settings menu with mouse sensitivity was huge, I had it all the way at the bottom and that was perfect so I'm very glad you included it. Nice job ^^
Such cute art, and even a tutorial! This was so nice I really enjoyed it and the characters dialogue is funny too, very nice job ^^
This is really solid, love the art and the character feels great to run around. The voice acting was really funny too, great job ^^
@weefairyfabi Hey! :(
Very cute art, the animations are really nice! The sound effects and music are solid too. The hint of the summoning stuff appearing slowly was nice too so I had an idea of when to get back, but sometimes it was so fast I bearly had time to do anything. OVerall fun game, nice job ^^
This is cool! I really like the art, the background is cool and I like that there are different styles to the enemies so you can tell which ones are stronger. The minions would often hold the enemies just before they can walk onto the screen so I chose to focus the click damage so I could just spam the enemies down without having to wait for them to walk into view so I could collect the souls, but it was fun in that cookie clicker madness kind of way, great job ^^
so cute! At first I was nice and relaxed, trying to get it as accurate as possible, and then I noticed the timer and I had to zoom around to get the rest in on time! The summoning animation is cool too, I like all the effects, great job ^^
This is so cute <3 I love the little squish when they land on your head. The art is so nice and its such a chill vibe, I want nothing more than to summon a load of cats and have them wander around. Ok I want to pet them too tbf but still its very cute, 10/10 great job ^^
This was cool, I like the concept, super easy to understand but its fun, I know you're not supposed to solve the puzzles by sling shotting yourself around, but it was still really fun to line it up and launch myself around. Great job ^^
Wow there was so much in this game! I love the way it teaches the new patterns and then drawing them in different ways to make it work in different ways. The art is cute (especially the snail ;)) One thing I'd like is to be able to cast with a keyboard key instead of clicking cast. Overall really nice job, well done ^^
The start of the game was so difficult but once I managed to get 2 bears down it was pretty good, I love the art style and the mushrooms look funny, the summons are super cute too and I like that they all do different things! Love the weird pig cat at the end too, great job ^^
This is super cute! Definitely the type of game I get sucked into, would love to play more of this! ^^
This has such a cool atmosphere, I love the vibes. Art is really nice and all the systems work so well, I like that you can actually drag the windows around on the PC, nice job ^^
ahahaha I love the artstyle, the game is super easy to understand and its so funny throwing cats around, I love the big cat especially <3
This is cute! It took me a minute to get what I had to do but once I realised I ahd to fetch orbs for the hand it was a nice relaxing experience. Its super clean and polished too, I was worried if the orbs overlapped the hand wouldnt take the right one but it got the one I was trying to give! Love the art too, it all looks super nice and the sound is good too, great job ^^
cute! I love the little characters and the scene is nicely detailed. Its a simple idea but really satisfying to summon all the creatures! Nice job ^^
This was so nice! I love the art and the music is really relaxing, its also really nice to see a volume slider cause I always want one but its kinda rare. Loved the story that was told through each level and it was super clear how to do everything, although at first I thought you had to use the items where they were found, but after nothing worked I figured out pretty quickly that you need to move around. The glowing when you move an item is also a really nice touch, nice job ^^
Super cute graphics, took me a minute to figure out what I was meant to do but once you get started the loop is pretty fun. Nice job ^^
Super cute! I love the little squish when you jump and land! Moving the tiles is really cool too, but it would be nice if I could swap stuff without putting it down. Obviously thats just polish though, so for whats here from the jam, this is really nice ^^
So cute! I want all the morgis! Would be nice to have some more substantial feedback when you rescue any morgis but it wasnt unclear or anything, I love how the little stories are in their own section too. I'd love to see more of this, nice job ^^
This is cute I like it a lot but I have a lot of issues with it as well. First off, the gun is kind of annoying cause it doesnt do anything, why have it in the game when all you have to do is hold left click and forget about it? Would be nice if you could shoot the obstacles like the bubbles, or target the mini companion animal to do separate damage or something, at least some reason to have it, otherwise it might as well just be a timer to survive. The art of the game is really cute but it would be even cuter with some other type of weapon than a rifle which I dont really feel fits the theme. One other thing is that the boss attacks were a little stiff, would be nice to vary the speed they move to give them a little more life. But with that out of the way, onto the good stuff. I obviously loved the art, theres so much character in each boss and the abilities are so fun and fit super well, I love the extra tiny creature that has its own effect as well. The character is easy to maneuver too so I never felt like getting hit wasnt my fault. The sound effects are perfect too, they add so much fun to the characters and a bit of extra warning for incoming attacks which really helps get out of the way in time. Overall I really liked it, which is why I had so much to say about it, so please don't take it as negative feedback even though I probably could have said it nicer, I just liked what I played so far and wanted to offer how I would think to make it even better. Nice job ^^
really cute, super straight forward and easy to understand. Love how fast they go when theyre upgraded cause I can just launch minions out really fast. The hardest level was kinda tricky with so many similar pictures which I liked cause it makes the game actually pretty hard to keep up with. Would love to see some harder levels, maybe make the grid move or something as I never lost any health before completing the game, I totally understand the game shouldnt be that hard for a jam, but would just be a nice thing to have maybe even as an optional thing. Nice job ^^
Amazing! First impression is like downwell but actually its really different and a nice little puzzle game. The levels are done just right so it gets just a little bit harder each time but doesnt overwhelm you or get boring. The sound was really nice too, just enough to add a little bonus but not annoying. Nice job ^^
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Nice! It was a bit janky but I had fun dashing around (you can kinda launch of ramps to go higher maybe?) The camera obviously needs work as it jerks around all the time, but if you ignore that this is a really nice base for a little platformer. As you can see in the image I was able to get out of bounds by jumping on the tree and then up to the wall, I didnt realise until I got up there that it would be out of the area, I was looking for secrets, so might want to block that or add something up there, but otherwise this was fun, nice job ^^
So cute! Totally understood what was going on and love trailing out the line of tiny bees. I wasnt sure how the pilot bee died though, couldnt see a health bar? so wasnt sure what to do about fighting the evil bees, but I kind of figured it out enough to get by and grow the bee army ^^
I had a lot of fun with this one! Love the Rabbie Burns and the mouse is super cute, controls feel really nice too which I feel is rare for jam games, but really nice ^^
Cute little game! I love the art and animations, I wanna play more game as that little shrimp. I did hit a point where I couldn't reach the next platform, not sure if I missed something or its bugged but the next platform was too high to reach at one point. Still really nice though, good job ^^
Very nice, absolutley love the little *_* and x_x on the eyes to tell you which way they eat, it makes it way easier to see whats going to happen when you move. Having an undo is really nice too! The graphics are super cute too I love the crabs, and also the way you made bigger sizes too, they look really nice. The puzzles are just the right amount of thinking, a good difficulty curve! nice job ^^
A cute little puzzle! This actually made me think about the solution and really nailed those "ooooooh" moments where I figured out what I was supposed to do and how the mechanics worked, I would love to play some more of this, but there are also quite a lot of levels for a jam. Nice job ^^
Super cute! An interesting idea too, I like the setup and trying to plan the most difficult but achievable run each line. Sound is really good, nice job ^^
Pretty nice, it takes quite a long time to get going, but everything is super clear and easy to see what to do, I didnt have to read anything to know what was going on which is really nice, but it was pretty repetitive so cutting down on that first bit would be great. Nice job ^^
Super cute! I love this, the art is so nice and the sound is so good, I love the stamp sound and the screen shake for the hammer, its so satisfying to click I just wanna hammer everything. It took me a minute to realise I had to only squash the ones marked on the side but I think I missed the text that explained it, really fun little cute game, I love it ^^
Super cute! I want a way to pet them or a ball to throw around or a toy fish for them to catch!
First of all I love the theme, its such a cute little nest and I love how much life there is to everything! Would be good to make it more obvious what is meant to be clicked, the comment you left helped obviously but would be nice to have it in game somehow. The music is nice too, doesnt get in the way but still adds to the mood. I know its not really the point of these games but I would have loved an end, like 1 million ants and they build a rocket to the moon lol. Maybe not so ridiculous but after I maxed out the tree I was kinda stumped cause it didnt feel over but there wasnt really anything else to do. But overall I liked it, got hooked instantly and had a good time, nice job ^^
So cute <3 Theres something so satisfying about trailing a small army of tiny creatures behind my giant duck! And of course being able to quack is always fun!
This is cute! I like speeding up the fish so they zoom around more, but I think I zoomed them too fast and they got stuck, they would just swim around and not go to the ore. I also feel like the game is quite slow and it would be nicer to get a little factory going earlier in the game, just slightly cheaper fish really. But overall it was a nice little relaxing experience, nice job^^
So cute! I love the little paw when you interact! and the walking animations are so fun! I really laughed at the bats dialogue, was not expecting that lol. Everything was super clear, and I liked the little controls reminder at the start as that made it really easy to do what I was trying to do. I'd love to see more, nice job ^^
Someone else said jet set style graphics and I couldnt agree more, absolutley love the look of the game. The vibe had me hooked instantly, it was such a well crafted experience, its not the most fun topic but games arent exclusively meant to be fun they can be a really great medium to share a message and I think you've really captured that here. My intial reaction is that I'd like some more stuff in the scene to interact with or maybe some dialogue options that have an affect on the outcome, but honestly you focued in on the story and nailed it really well so I'm not sure it even needs extra stuff. Really great job ^^
Cute! I do like shooting bats and honestly getting anything polished in for a jam is an achievement, theres no 30 hours of gameplay here (I guess you could if you really hate bats) but what is here is really solid, feels nice and looks nice, so its great that you got it to this state, nice job ^^
A super cute Pico game! So straightforward to understand from the start, although I was a little disappointed the chests dont do anything (as far as I can tell?) It was nice to explore the area and dodge the jellyfish, although I get the point is to get to the end as fast as possible. Again, super cute, really love the art and its a fun little project, nice job ^^
Oh wow is this one a hidden gem! There's no thumbnail on the ludum post so I almost didnt click, but this is beautiful! Fantastic art, such nice animations and little details everywhere, the reflection of the boat is really nice, I love bumping into the duck and watching it spin away, so fun! The sound is amazing, so much detail and voices for each character. Gameplay is simple and fun and so well polished too, it doesnt need anything extra, it just works so well, and the pacing is really good too, hit that first boss fight just right. The floating fish in the second level are really funny! The 2nd boss was kinda hard because I forgot I could dash, but then I realised that makes everything better! I could go on probably but I loved this, amazing job ^^ (My one gripe is I want a web version ;))
Pretty cool, like most people say it was quite confusing at first, I realised after a while that the start stop was setting it to stop at the next resource and not an immediate thing, so once I got that it was pretty smooth. The minigame for the engine was fun too, although it could do with a highlight or arrow or something telling you where exactly to click but its pretty decent as is. I never figured out what the bar on the right was tracking, I thought it was how far I was to the end but then it filled up at 1700 metres and I lost, but luckily the game doesnt stop so I just rode it down the last 300m to the end lol. I'm assuming I just had to find a different resource from the right door and I just missed it. Overall nice job ^^
Cute little game! Very relaxing to catch some fish. I would prefer some alternative to repeatedly pressing space, something that doesnt require pressing over and over, maybe wiggling the mouse or something, but thats just a small thing, very nice job ^^
This is really cool, very atmospheric and creepy with almost no visuals. It would be great to have some way to aim at enemies, or maybe the torpedos lock onto one infront/one you select. It was kind of hard to tell what the turning was doing, but I guess thats just because of the rate of the sonar ping, maybe some solid landmark to tell which way you are oriented would be good. Despite that, the concept and execution is nice, it works well, nice job ^^
It takes a bit to get used to the controls, but its not too tough once you get your head around it. Mechanics are pretty straightforward too which helps with that. I did get a few extra deaths per death which is a bit annoying when trying to get a highscore, but I just need to git gud lol. Would be nice to lower the walls or have the area around the player visible through them too as it can be confusing when you get next to the wall towards the camera. I like the music, its a nice little calm amongst my many deaths, nice job ^^
Ooof this is pretty tough, the villagers move so fast, but its super cute and I like the variety of minigames. The art is cute and the sounds are nice too. The whole thing feels quite polished and with a couple tweaks to the minigames it could be really solid, nice job ^^
This was really cool, love the art and the change half way through. I also love how the game gets harder the better youre doing and easier when youre doing bad because you cant see as far ahead of the vines when theyre closer to the bottom of the screen. The music was good too! Its really cool that hitting a rock or other obstacle doesnt instantly kill the vine too, you get a chance to recover if youre quick enough. Nice job ^^
Very nice art! Sounds are great too, I love the little detail of satan moving their arms when you hit the buttons. Kind of annoying to swap between mouse and keyboard, maybe have some way to pause to add upgrades or let me do the paddles with mouse. Very well polished, nice animations and attention to detail, good job ^^
I'm not sure if it was bugged or I did something wrong but nothing takes damage, so my units engaged one enemy each until I couldnt summon any more and then the new enemies just walked past and I was stuck doing nothing. I love the idea and the art is really nice, its a shame I cant get past the first bit :/ Would love to see more ^^
Ahahaha this was so funny. I thought it was just going to be a cute little platformer and then I obliterated the first crab. Very nice art, and quite funny, I liked the crabs with extra character too, nice job ^^
This is so good! Love the graphics, the sound is really great, I love the massive torpedo that does loops on your enemies! The theme for this one is super cool and the animations and feel of it are just so good. I would love to see some more, maybe with more upgrades, enemies and a boss or enemy scrappers or something. Nice job ^^
Simple and challenging, it was pretty fun to dodge the fish and it all looks super cute. Kind of annoying that you die if you walk outside of the stage because youre trying to be fast to move around, but I guess that just adds to the skill of the game. I like that the levels changes when you die too, so its not just the same thing over and over. Nice job ^^
Pretty fun! The art is nice and the UI art fits well with the actual game art, I was so focused on the main game and popups that I didnt notice the right panel for a while lol. I think it would be nicer to have 1 button to dig instead of switching between space, q and e. Nice to have a volume button too! Nice job ^^
Short and sweet, you really nailed the atmosphere, the mood was first curious and questioning, then spooky and interesting the further down you go. I really liked the end too, very funky. The pitch change between floors adds a lot to make things more spooky. It was nice in this context that it was short, but I would totally play more of this, with more mysteries to uncover! Nice job ^^
I played through everything except the last chest that I couldnt find :( It was really great figuring out that you could bounce off the squid to go further and really fun to pull off while trying to stay alive outside of the rocky areas. This is really cute, nice job ^^
Funky, but quite frustrating. I think it would be a lot nice if you could keep the upgrades youve found when you die, reseting everything makes it quite tedious to get back to where you died. Checkpoints would also be nice for this, but I think it was more annoying having to go to the upgrade statues each death more than having to backtrack to where I was. Sound is good and the art has a nice theme too, nice job ^^
Short but sweet! Cute art and a funky tune, this has great atmosphere and was pretty fun, if a little simple. I was going to recommend increasing the screen height so we can see further down as we go but I guess its part of the challenge as is. Would be cool to see some more movement left and right or maybe stuff to collect or otherwise change up the gameplay, but it was fun nice job ^^
This is a really nice little concept. I played it first without reading any of the info, just to see what would happen and I had a great moment where I went out a while from the free zone and then it told me to go back and enemies spawned and I panicked cause I had no idea which way to go to get back. I did find the way in the end though ;) I really like the landscape and being able to mine everything is cool, although clearly it causes some issues currently with performance. Once you get out a bit it calms down which is good, so the game is definitely still playable and fun! Like you said yourself it would be cool to have the shop with upgrades and things to work towards, but as a concept this is neat, nice job ^^
nice little game, I like that you can nab a bunch of fish in one go and get a big stack to eat at once! The graphics are simple but cute and its really easy to understand to avoid the spikes and sharks. Its a little annoying to let go of W and immediately return to the bottom, would be nicer if that was a different button or at least let you pause for a second, but I get thats part of the skill that you cant stop going up and just have to grab what you can on the way. Overall nice job ^^
So much fun! Major motherload vibes, I really loved when I discovered that you move faster through the area you've already dug out, so I went on to expand a sort of highway down the middle so I could snake around faster. Not sure it actually made me any faster but it was fun. Nice job ^^
So cute! I have no idea if I did good but this was fun, really interesting idea to use the colour depth, I like how it blends things together slowly so its actually a challenge to find the cat in the paintings. The cats are also super cute! The music is a nice background but it would be nicer if it didn't restart every time you find a cat, not a big deal, just a nice to have. Overall, great job ^^
Fun idea! I like minmaxing the battery by not driving while going downhill, but I pretty quickly encountered a bug where running out of battery while in the first cave with the rocks to blow up didnt teleport me back to the start but instead threw me through the wall straight to another upgrade person. Then when I ran out again it happened again where I got launched through the wall to a 3rd upgrade person. I'm assuming this is because youre moving a rigidbody by setting the position, but instead you should disable the rigidbody, then set the character position and reenable the rigidbody, or use the Rigidbody MovePosition method. Despite that this was super cute, I like it nice job ^^