Finders, Creatures by ShadowMitia 2024-10-08T03:58:53Z
Your game doesn't launch. Mine had the same issue. However, my itch.io page works fine. Try publishing it on itch and adding a link here!
Foon → Ludum Dare Explorer → Users → imberny
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Happy Birthday Logan | jam | 230 | 3.88 | 3.23 | 3.47 | 2.59 | 4.01 | 2.78 | 4.08 |
Your game doesn't launch. Mine had the same issue. However, my itch.io page works fine. Try publishing it on itch and adding a link here!
Pretty cool! It's very hard to see what the cards do before you play them. I'm impressed you managed to make this while streaming! That requires the kind of multi-track brain I simply do not have.
Edit: I hope you added an invisible button over the hyperlink in your menu *simply* to track how many people tried to click it without actually opening the web page.
A fun Papers, Please! style concept. I say concept, because I can't input coordinates? Unless I'm a dummy? Cool art nonetheless!
@tolmera I just get this when I select Start Game. I shared my location. The screen is blank.
controller.js:23 Uncaught TypeError: globalThis.libs.simplex.snoise3 is not a function at new GameController (controller.js:23:47) at game.js:4:24
Test suite seems to be working, on my phone also.
Really cool! Nice visuals and audio, all in all pretty immersive! Also it worked in Opera for me.
"Your superpunching is nearby. A relic from your past. The furries have kept it hidden from you in this remote location." *The Only Thing They Fear is You* starts playing.
Very enjoyable silly fun!
Cool twist on a stealth game!
This was great! Polished art and sound design, along with a compelling little gameplay loop! I thought I had it figured out: start by winning every initiation phase, then play a single attack dice until all your dice are 12 sided. The toad king ripped my strategy to ribbons...
Nice! Gonna admit, it's been a little while since I played Dr Mario, so at first I was very confused about the rules. A tiny tutorial level would help. You didn't need to restrict yourself to basic javascript (*shudders*) and drawing it all via code, but you did it anyway you madman!
You are both editing the level and doing platforming. Clever! Great use of the theme.
I gotta say, opening your game with a QTE sequence is a bold choice. The kind that makes you lose a good chunk of players before they reach the actual game. Not sure what the thought process was here, especially since it's more of a story driven game. Nevertheless, it's entertaining and the potato theming was nice. Good job!
Amazing! Seriously impressed at this package here: compelling typing game, great visuals and sfx, and even a story?!
That's cool! It's hard to tell what's going on without sound effects, but there's a lot of charm! I didn't know I wanted Rick Sanchez cross Toy Story!
Cool! That webbing navigation must have been tricky to implement! A lot of work packed into this tiny package, good job and interesting mix of ideas!
That's fun! I don't typically enjoy puzzle games much, but I got to level 6 before stopping. Congrats! A polished little gem!
So you get to play as the mice from The Incredible Machine? Cute little puzzler!
Is it tomorrow yet?
I like how the "barrels" are one use, it adds some strategy to your pathing.
Very nice mood and style. Combat seems a little simplistic. I feel like you should unlock at least one more move after you've figured out combat in the first battle, as it's pretty boring to just wait for your energy to recharge only to attack, and defending feels like wasted energy. I enjoyed the writing, but I'm sorry to say I ended up spamming click to get through them. Are you writing a novel or making a simple tactics game? You're asking a lot from your players by having them sit through walls of text and then reward them with a simplistic gameplay loop.
With that harsh criticism said, I really did enjoy the world you were building here. It is bleak and wondrous, well written and you clearly have a strong vision. I'd love to see a more refined iteration.
Edit: also, why can't I rate?
I skimmed through the document. Some fun bits! I had no clue what a "solo journaling" game even was, so thank you for introducing this concept! I can see the appeal, but it's not for me. Huge props for delivering on your idea though!
Impressive little metroidvania! I like the artstyle and vibe.
Amazing artstyle! You did all of it yourself, including music? Very impressive!
What Duke Nukem Forever should have been
Very visually impressive! The ambience is great! I appreciate the fact that the suspects are procedurally generated. I didn't understand that until the fourth arrest. Good job!
Cool soundtrack and pixel art! Actions feel juicy.
Superb art style and character design! I just wish the screen wasn't so tiny so we could appreciate your work more!
That is seriously impressive! I appreciate the polished menus and even localization!
Super cool, 5/5! I can't believe I've missed this one (seen your post on reddit). The polish and ambience is insane!
Solid work! I loved the artstyle. Also the fact that the swedish fish was also a red herring. It's rare for a character to be a double pun!
Full little platformer! I like the art. Made it to the end. A little bit of parallax and higher contrast between foreground and background would help a lot. Solid prototype!
Gorgeous art. Congrats on tackling such a difficult subject matter. I think you did it thoughtfully and with some heartfelt relatable dark stuff in there.
monochromatic.jpg
Good compo! I appreciate that every part feels as good and polished as the others, it's common to see one aspect neglected over another. And the writing is perfect.
Juicy
Where is the any button? I'm serious, I can't start the game.
Hey! That's not a tiny creature! Oh wait- ohhh, we're the tiny *Ohhhh* Fun little physics playground with a cool artstyle!
I'm getting a segfault.
5.4.4-35576357+++UE5+Release-5.4 1012 0 Disabling core dumps. Failed to find symbol file, expected location: "/mnt/data/programs/games/GhostieLDJ56/Linux/DoomsDayge/Binaries/Linux/DoomsDayge-Linux-Shipping.sym" LowLevelFatalError [File:./Runtime/VulkanRHI/Private/VulkanMemory.cpp] [Line: 1995] Out of memory on Vulkan; MemoryTypeIndex=7, AllocSize=128.000MB Signal 11 caught. Malloc Size=262146 LargeMemoryPoolOffset=262162 CommonUnixCrashHandler: Signal=11 Malloc Size=131160 LargeMemoryPoolOffset=393352 Malloc Size=131160 LargeMemoryPoolOffset=524536 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. ./DoomsDayge.sh: line 5: 70664 Segmentation fault (core dumped) "$UE_PROJECT_ROOT/DoomsDayge/Binaries/Linux/DoomsDayge-Linux-Shipping" DoomsDayge "$@"
I have a quad core Intel Core i7-7700HQ and GeForce GTX 1050 Mobile, running Manjaro Linux. Just what kind of specs do you require for your jam game?
@emozdemir Thanks, I was able to play it, just about! I closed every program/browser etc and managed to get a consistent 10 fps. Sure it's an older laptop, but your required specs seem quite unreasonable for the tiny scene you have. Add that to the fact you need to download, and I'm afraid not as many people will rate you. It's a shame! I went through with it because I thought the shaders were really cool in the screenshots. Good work on "grabbing me by the eyes"! I know asking for you to optimize a 3 day jam game is also a bit unreasonable, but thanks for at least letting me run it! I'll try it later on my windows desktop. Anyway, the visuals are fantastic!
I'm gonna need a bigger magnifying glass, chief. Good job!
Good art, but confused as to what to do.
Too bad you can't do anything if a car spawns after you've launched your critter. It feels like you just need to keep trying until you get good rng.
Cool artstyle! Not sure why the frog is afraid of getting wet. I liked that ground pound move.
Very cool concept! Controls were pretty unresponsive at times. With more polish this could be a very fun little mobile game!
Wait, you made two games during this jam?
Nice atmosphere! I'd like for my main character and yours to do a jam session XD
This is so weird I love it
I finally got around to downloading this game on my windows machine. Very good work! I liked the stylized menus a lot. Also nice use of sobel. I liked that almost everything can be damaged. I'm not gonna ask why there's a body in the bathroom.
This is a game that raises more questions than it answers. Impressive for 10 hours!
@Codmen4000 Well there's a bunch of skeleton in ridiculous death poses. You just wonder how that happened. It's a compliment!
@codmen4000 Yeah I'd love to see what you could do with 20 hours!
Hell yeah, this rules! What's the centipede do? I slaughtered the poor dude.
This rules! TF2's sniper's retirement plan. I only wish the water sfx was a seamless loop.
That was very touching. The beetles puzzle was clever!
Cool! Couldn't select the boss level for some reason?
Cool usage of 2d and 3d! I like the vibe of that city.
The art is great! Great work Mantelia! I really appreciate that there's an alternate ending. I was beginning to believe I triggered the cutscene by mistake.
Nice art. Are the light things supposed to do something? I can't get up the first shaft.
Impressive demo! I liked the little mini game to trigger a finisher, but I don't understand why you needed three separate keys? Why not reuse ASD and JKL? Great work on the art, too! You don't see too many multiplayer games in a jam, congrats on managing to do it!
Not working :/ Maybe add a link to itch.io? I couldn't get my ludum dare page to work either, but itch works for me.
Very cool style! The ships flying around in the background really added to the experience, I'm glad you went the extra mile to create dynamic environments! Unfortunately my attack bot glitched during the first mission and wouldn't shoot. Otherwise, nice little rts concept. You really feel like r2d2 during the death star assault or something.
Edit: I just read that the red droid needs to resupply. That definitely could have been communicated better in game, but obv this is a game jam. At least it's not a bug!
The link doesn't work!
It's giving me ideas for my Halloween setup. Damn kids!
I got stuck out of bounds. Why can you even leave? Nice art on the first cutscene.
"I forbid rude people."
"Hi, I'm French."
*Squish*
I can say that, I'm a French speaker. This was just awesome and currently underrated! Very good work on every level, from visuals to theming to humor and sounds. Just great original work!
Anyone making a 3d game with a web build during a 3 day jam gets my respect. You're currently flying under the radar, I hope this changes! That tree was very annoying though. Not only does it block your vision and prevents you from selecting units, but one of my lights got stuck in a corner surrounded by rats. I couldn't pull them away with the other lights. Anyway, good work!
I didn't know dogs used orbital controls! You learn every day! Good job.
@alejo-salvador Thanks! I recorded most of the process, I plan to make a devlog about it.
@alejo-salvador on my super barren youtube channel: https://www.youtube.com/@imberny
I'll hit that 1mil subs any day now 🤞
@angrybeard What do you mean? Ctrl isn't bound to anything. It's shift to crouch.
@codmen4000 Yeah the point was to stop messing around and just be there for Logan :) I thought about adding an indicator or something, but I kinda like it as is, even if it leads to players getting lost. Fortunately it is a small area with little to do so I was confident people would stumble into the convenient spot next to Logan, if only to get a better look at the tv.
@alejo-salvador I finally made that devlog [](www.youtube.com/watch?v=ozTJHDkepi4)
@dyl-k I refuse to believe I'm the first to make a working guitar in a game, but in the last two weeks I haven't found a single example. It's driving me nuts. I might just make a guitar game.
Pachinko tactics
I really like the character's design. But what do I do? I clicked the bugs.
I liked this more than I thought I would! Navigating the steebs around was a little frustrating at times, but I think it's also part of the charm. Good work!
monochromatic.jpg
That's an easy 5 stars for the art! You even have a professional looking game logo! I just wish the rest was on par with the visual quality.
That pitch black maze room is just not fun. It made me give up. It's far too punishing and makes you wait a whole lot. Other than that the art was nice and the slimes were cute. I wish you didn't have to restart the whole level. I doubt many people will reach the end.
Nice concept. Some sound effects would add a lot! That worm parasite is creepy in a cute way.
Ctrl and WASD is a pretty bad combination for a web game, since, you know... ctrl+w.
Otherwise, cool little survivor game! Very neat for a compo entry!
Great! I initially thought the feet were trying to crush my cursor. Really like how they are synced to the music. Simple and well polished.
Gotta respect a game that adds a button to skip playing it. Neat! Didn't really know what I was doing though.
Really competent remake! This game really makes Yu conGlobe into a potatoïdal shape.
Nice mix of rts and tower defense!