tom-watson 2024-10-07 20:49
Simple concept, but super fun game, had me hooked for a while, nice work!
Foon → Ludum Dare Explorer → LD56 → TinyDefense
By TritoTV, RiddimCrunch and matimoo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 444 | 3.64 | 29 | |
| Fun | 389 | 3.57 | 29 | |
| Innovation | 535 | 3.31 | 29 | |
| Theme | 383 | 3.87 | 29 | |
| Humor | 703 | 2.73 | 28 | |
| Mood | 699 | 3.35 | 29 |
Simple concept, but super fun game, had me hooked for a while, nice work!
Pretty fun one, well done.
I really like the idea of monsters and defenders colors. Good work!
Pretty good TD I like it. Character color mechanics are pretty good too.
lol creatures are super cute. also pretty good sound design. big monsters also look cute lol. great game
Really like the concept, Nice game !
Fun game and awesome music!
Fun game, the controls where a little confusing at the start.
Fun game! Pretty tough for someone with colour blindness, it might have helped to have the different colours and monsters be different designs. Also sometimes the little dudes didn't go where I expected them to. But a neat mechanic and game loop, one I haven't really seen before!
VERY FUN!
Liked the music :) The graphics and visuals are simple to understand which is a good point. Cool little game, there is some improvements I was thinking :
Could be nice to have more feedback when little monsters are selected, maybe the good old green square like commandand & conquer XD. Also I thing last selection could stay so you can move them several time. For example in RTS like Starcraft, warcraft players can actually click several times with the last selected troops so it's kind of standard behaviour expected from a "rts-like" game.
Cheers
PS : I found that gathering all monsters near the house works the best to not loose them against the wrong big monsters :P Screenshot 2024-10-08 at 20.39.24.png
Damn, this is a really fun game. The concept is easy to grasp but difficult to master. Sometimes I would get really mad at tiny monsters attacking the wrong big monster if the arrived in file :joy: but otherwise a really smooth playing expericence :D
I liked it, it had a real Pikmin vibe. I just wish there was an easy way to tell your characters to not attack the wrong monster. For instance, when I tell them to attack a baddie on the other side of the map, I wish they wouldn't engage with every monster on the way there.
Nice job on finishing your game in time, it's a fun little concept wish there was a little bit more depth to it
Nice mix of rts and tower defense!
Good gameplay mechanics it's quite addicitve ! :smile:
Nice game! I had a bit of trouble getting used to the controls, but the concept is interesting and it would be interesting to see some variation to it
What a fun game! It's been a while since I've played an RTS at Ludum Dare, and there aren't many of them these days! I really enjoyed it. I was left wanting more levels, unit types, and the ability to build structures because the concept of using tiny creatures in an RTS is something I haven't seen before. Have you considered expanding the game? I've always seen serious RTS games, but never with such adorable elements like tiny creatures. This is a great entry! Fantastic game!
my little guys were very stupid and kept getting themselves killed. accurate having a child sim