FoonLudum Dare ExplorerUsers → Matimoo

Matimoo

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202558Collector👥Acrowbaticsjam2413.713.633.864.183.943.65
202456Tiny Creatures👥TinyDefensejam4443.643.573.313.872.733.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Matimoo

LD56 — Tiny Creatures

Very! Tiny Creatures by Dfyzet 2024-10-07T22:36:27Z

Very fun concept! Gameplay mechanics were well introduced and I really liked the visuals. Did y'all use shaders for the look? Anyway great fun!

SOKOBEETLES by ghettobastler 2024-10-08T22:44:03Z

Clever solutions with simple mechanics, and cute art! I like it!

Let's B. cereus by seastove 2024-10-08T22:56:54Z

Fun little game! I really liked going into a flow of fast tumble and run! Would've loved to have some sound effects when shooting around and maybe some dangers to raise the stakes (walls bounce you around for example)

LD58 — Collector

Human Collector by tangiblegames 2025-10-10T20:01:55Z

Fun little game, it's actually quite hard to catch more than one person at a time, I wish I could swoop hundreds of them at time would be very satisfying. Crazy that this is made for PSP, good job!

M.A.T.O. by kuggenhoffen 2025-10-10T19:29:36Z

Very satisfying, I love the little detail of the blocks falling down your tunnels with physics when your cargo is full! I wish the upgrades were impactful more quickly, instead of upgrading mining power slightly, it could be a tier where now you can dig this type of rock, etc... More types of ennemies, with different attachments to your machine for different situations!

Very solid base though! Hope you continue!

Travel to Uranus by DarthWaxus 2025-10-15T03:25:13Z

Very fun, really creative take on the theme really!! Only complaint is it can be quite hard and frustrating when the only asteroid available to jump to is not spinning so much and going rapidly to the edge of the screen. Maybe using some fuel to propel yourself could balance it out and add a risk/reward? Awesome job tho!

POND SWARM by pierogo 2025-10-10T19:37:33Z

Wow the card menu is awesome! The animations really sell it. Good job!

What is to be done? by aou 2025-10-15T03:18:45Z

Wow awesome art direction, dreamlike and ominous. Did NOT expect item progression but was very pleasantly surprised to see areas locked off by certain items. I loved the NPC's dialogue, even though they might seem random adds a lot to the whole experience! Butterfly is kinda OP but insanely fun, managed to fly through the whole game after getting it. Would love to see more polished combat as evading the ennemies seemed like the winning strategy here :)

Acrowbatics by LordMcDoodle 2025-10-10T19:55:30Z

@leo115 Thanks for the feedback! We didn't have time to fully implement landing, but it's actually a great idea to fix the pickup to immediate crash issue! Thanks for playing!!

Stargazer by ProtoHere 2025-10-10T19:48:55Z

Really enjoyed the old computer game vibe, whoever did the sound effects nailed it too!! After a while the screen can get pretty cluttered and overwhelming maybe adding stuff like screen wipes and other effects with certain constellations could be nice! Good job tho!!!

Seize by nOuChi 2025-10-15T03:34:16Z

Yeah cool stuff! Love the "tetris" style inventory system where items can take up multiple tiles, I feel like this could be expanded further so you'd have to make quick on the spot decisions on what to keep and what to leave behind! Like others have mentioned the UX could be improved, and quick heads up : the web build seems to have UI scaling issues where the main menu buttons disappear if not in full screen!! Good job for the entry :)