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SOKOBEETLES
SOKOBEETLES
By ghettobastler
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 205 | 3.92 | 27 | |
| Fun | 99 | 4.00 | 27 | |
| Innovation | 412 | 3.46 | 27 | |
| Theme | 627 | 3.58 | 27 | |
| Graphics | 705 | 3.40 | 27 | |
| Audio | 646 | 2.50 | 25 | |
| Humor | 908 | 2.12 | 22 | |
| Mood | 987 | 2.77 | 24 | |
Comments
I was able to clear the first 6 levels but then my puzzle solving abilities wore off. I still enjoyed the last 2 puzzles even if I couldn't find a solution. this was a really well designed game. the way the puzzles unfolded felt very natural. a way to speed up the beetles might soften the trial and error process a little in the more complex levels. overall I had a lot of fun, I loved Chu Chu Rocket as a kid so I got really excited when I read the description
poboy
2024-10-08 07:41
Level 3 was tricky. Ended up solving all of them, very fun game, difficulty level was perfect IMO
vanlou
2024-10-08 16:47
I thought that this was a fun little game, I think the level progression worked very well. I think some background music would have helped the game feel a little better. I also enjoyed the fact that all of the levels were already unlocked , so you could skip a level if you got stuck on one. Good job :)
benjatk
2024-10-08 19:19
I'm terrible at solving puzzles so got stuck at level 6. I appreciate the level selection screen for that, though. Cute game and very innovative, difficulty was great. I do think some more audio would make it feel more full and maybe some new mechanics being added in later levels. Well designed game overall tho.
koolruz
2024-10-08 22:19
This was really fun! I greatly appreciated that you let the player play things out and then immediately jump back and edit what they had placed, because my peanut-brain would not have otherwise been able to hold onto the solutions to each of the puzzles!
My one piece of feedback is that the exact timing of how the beetles moved was pretty difficult for me to grok - For example, there was a lot of trial-and-error on this puzzle where I knew the general shape of the solution (have one beetle go up to catch up with the log and push it down), but I couldn't figure out the exact timing of how to get that to happen.
beetle-puzzle.PNG
This also led me to wish that there was a fast-forward button, so that I could more quickly see if my placement of arrows led to the timing that I was hoping for.
These are just minor nitpicks with the UX though - Overall, this is a really cool game! :)
nidjo123
2024-10-08 22:35
Nice mechanics, I really enjoy this type of puzzle game. Simple yet challenging, fun and keeps you going until you solve it.
matimoo
2024-10-08 22:44
Clever solutions with simple mechanics, and cute art! I like it!
sbeif
2024-10-08 22:48
Really clever puzzles, it's a kind of sokoban on steroid, with move programming and additional possibilities given by the single use arrows. The difficulty level is spot on, I had to think about it, without ever feeling too lost. Very cool game, I wish there were more levels!
ratly
2024-10-08 23:26
This was a really fun puzzle game, reminded me of Lemmings without so much death. I am still working on solving levels 7 and 8!
What a fun variant on the sokoban genre! I feel like there's a lot of potential here for even more complex puzzles. Trying to figure out where to place the single-use arrows is a lot of fun, and I was stumped on level 7 for a while. I did a few attempt for level 8, but my brain is starting to hurt. Anyway, nice implementation of the theme, and the graphics, though simple, work well! Great job!
Very enjoyable puzzle game. A good number of puzzles and variance. Starts off nice and easy to let you learn. Maybe bake in how the controls work with just some hint text or some simple graphical changes for intuition. I would've liked to hear slightly more sound effects, like the sound of them marching and turning. You could limit the arrow numbers for extra challenge, or suggest a par. At some point I think I won despite a beetle dying, not sure if that was intentional. A slowdown option would be good for when your solution isn't working right. A victory screen would be nice.
loig
2024-10-11 17:35
Nice game, I loved it. Very nice puzzles, all are interesting. Maybe the last one is much more difficult than the others, difficulty could be more progressive.
pimeko
2024-10-13 18:37
Really clever take on the theme, nice little puzzle game, great job :)
Nice work: the single vs all following mechanic really made it feel more "programmer-y". Is this thing turning complete?! I'm not usually a big sokuban fan, but absolutely enjoyed the puzzles here: they really clicked with me!
Very great puzzle game ! Good game design and level design ! the art do the right job :) No music but sfx, so audio is not too empty so its good. I'm currently stuck at tis level but i may will come back later Capture d’écran 2024-10-17 123204.png
Clever puzzles and a unique control scheme make this one stand out, especially with the tricky one-time arrows) Got stuck on level 7, but that’s part of the challenge, right? Great level design and clean graphics) thanks!