Wall Charger Addict by Dege 2017-08-01T13:59:55Z
This was surprisingly fun and difficult once I got into it. The graphics were nice too.
Foon → Ludum Dare Explorer → Users → ratly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Little Life | jam | 823 | 3.25 | 3.37 | 3.68 | 3.40 | 2.46 | 2.39 | 2.74 | |
| 2020 | 46 | Keep it alive | Morse Code Hero | jam | 2206 | 2.98 | 2.71 | 3.72 | 2.55 | 2.40 | 2.44 | 2.75 | 2.58 | |
| 2019 | 45 | Start with nothing | 👥 | I Don't Think That's Math | jam | 931 | 3.01 | 3.03 | 3.87 | 2.89 | 2.13 | 3.10 | 2.45 | |
| 2017 | 39 | Running out of Power | Glowsticks | jam | 489 | 3.26 | 3.30 | 3.68 | 2.31 | 3.68 | 3.47 | 1.73 | 3.33 |
This was surprisingly fun and difficult once I got into it. The graphics were nice too.
I like a good math puzzle, so I thought this game was a fun idea! I liked the art style and overall theme, and it seems like there's a lot of room for expansion, even auto-generating random levels. It could make a really fun mobile app.
This was fun, especially as your first game. I really liked your style of graphics, and it was a fun idea once I got going. The controls glitched occasionally for me, and it would be nice to have some clearer/faster feedback to tell when the batteries are correctly "attached," since they didn't charge sometimes. Overall good job!
I loved this game! Both ideas were really unique and fun, and I liked the challenge of having to figure out and remember commands. I especially liked the second game; the voice commands were a perfect addition to a nice little logic puzzle. Well done!
Seems like a great game with a lot of work put in! I was interested in finding out more of the story and getting to the end, but I got stuck in an endless loop unable to do anything to get rid of an enemy (awhile after the elevator :( ).
It was surprisingly fun to run around scaring people! I also found the smooth scrolling and score-counting mechanics oddly satisfying. Good job!
Fun! Simple and effective graphics and gameplay. It was really satisfying to cruise around as a big snake eating all the little guys. Pretty difficult when the big enemy showed up though.
Fun, simple but effective!
I won! Fun design and game, definitely about tiny creatures!
Nice art and cute idea. I enjoyed it! It would be fun developed into a full game with specific goals, or balancing profit with costs to maximize efficiency (are the fairies paid? :P)
Hi fellow cellular automata maker! This was pretty fun and difficult, and I can see how this could turn into a game with objectives. It's cool to see how many different types of games and behaviors can be simplified to cellular automata, and it would be a nice tool to teach programming in a fun way.
Beautiful art and great music! I wish there were more high-value enemies to move a bit faster but it was fun!
The flying squirrel main character is so cute and I love the concept. I found it tough to move but definitely potential.
Cool twist on this sort of gameplay. I love the overall vibe, especially the art style, and the music was nice too. Great work!
That was surprisingly really fun for its simplicity! The difficulty scaled pretty well with the powerups. I got through 10 waves before stopping, probably couldn't have made it many more.
Simple fun game, very playable and I wanted to keep playing! Good take on the theme.
Very nice art! I liked amassing a team of little animals.
Cool idea and Jurassic park theme. It's fun to control the swarm but tough to keep them alive. I couldn't figure out how to control the attack, but maybe that's part of the challenge.
This was a fun game! It was interesting to balance all of the needs and abilities of the Goobers. Cute aesthetic and funny environment to unlock. It took a while but we finally escaped!
Simple and effective game, nice art and audio too!
This was a really fun puzzle game, reminded me of Lemmings without so much death. I am still working on solving levels 7 and 8!
Simple fun game, funny little 3d models. I won too!
Cute art and worked well, a fun hectic kind of game! I like the memory aspect of it, where I have to remember the order I placed them while also working very quickly. I had some issues with level progression and the same issue others noted with placement sometimes unexpectedly not working. But overall fun and a lot of potential.
Fun! Made me wonder, was I hunting the ducks, or were they hunting me?
Cool concept and great job executing! I'd love to play through more levels of this. I enjoyed the fun narrative too
Cool mechanic for the view to grow larger when you get more ants, BUT then it also increases risk when going around corners or encountering enemies. The difficulty balance felt good. I like the anteaters too, fun idea!
Cute game! It reminded me of part of the old Sonic 3D game or a side-quest in a bigger RPG. Satisfying to collect the duckies, and interesting little challenges that I'd be interested see more. HONK!
Great concept. Like many before me, I couldn't figure out how to use the knife though :(
Cute idea, I wish it was a little bit faster though.
Another fellow cellular automata maker! (My team made a simple 2D version into a little puzzle game). This was fun to play around with in big 3D space, and I wonder what kind of game you could turn this into? E.g. it would be fun to try to reach a target pattern with a limited number of cells. We thought about doing that in 2D, but it would be even more fun in 2.5D.
Nice concept and very nice graphics! I have a cold right now so it was extra satisfying. I couldn't tell if it was supposed to be getting more difficult or if it was basically the same every round. It felt pretty repetitive after a while, would be nice if there were options for powerups or more variety in bacteria behavior, or if the difficulty incremented. Great concept.
Really interesting take on the theme. Usually war games are made to feel "fun," but this one felt (intentionally) like just a numbers game. And somewhere in the middle you realize that every decision made just adds the long and growing list of real humans who were casualties, and whose stories -- upbringings, families, thoughts on the war -- are interchangeable regardless of their country of origin.