FoonLudum Dare ExplorerLD56 → Skyward Soar

Skyward Soar

By rac-games, hybitous, Ancient-Daedala, SchrimpsMitReis, Juliaan and Onoin_King

View on ldjam.com

CategoryRankScoreCount
Overall9293.0721
Fun6103.3121
Innovation6383.1821
Theme9372.9721
Graphics8892.9221
Audio5962.9420
Humor6992.7321
Mood9322.9721

Comments

pierre-marie 2024-10-08 09:33

The game is really cool! The double checkpoint loading when you fall surprised me, and the handling is a bit rough, but overall I like it a lot. An extra chrono would have been incredible :D Well done!

thomas-bringer 2024-10-22 16:13

Nice! I think the movement has very good potential. At the current state it feels a little unfinished: movement needs polish (some jitter, etc) and the maps look a bit prototypy. But it still is a promising concept! I hope you take it further!

ratly 2024-10-22 16:44

The flying squirrel main character is so cute and I love the concept. I found it tough to move but definitely potential.

library-rat 2024-10-22 17:03

It might just be me but I found it hard to navigate with the squirrel. I believe more focus on the movement system could have been better. I must say the Maps are big and there even is a kind of a flying enemy shooting pikes in third level, so congratulation a lot of work done ! The concept is funny, the squirrel model is great, great potential !

jetmarch 2024-10-22 18:23

Nice game! It was fun to feel like a flying squirrel :^)

vmormoris 2024-10-22 18:37

Very nice game, the idea is also pretty good!

coldays 2024-10-22 19:19

Fun game! Like others have pointed out, it feels like the movement could use a bit more work. I'm not sure that the jump was meant to work like that because I could skip most of the levels by jumping once and just gliding upwards. Would be real neat to try more levels!

yancharkin 2024-10-22 19:52

The game is promising but in a rough state right now. For me, the mouse sensitivity was crazy. Still, for a jam game, it’s a very good job!

cassowary 2024-10-25 04:13

The graphics are cool, it gives me a bit of Marble Blast Gold vibes. I think the physics could do with some tweaking -- the yellow rings don't really seem to give much of a boost, so once you lose your forward momentum it's basically impossible to recover, it seems like. (and also sometimes I didn't need the yellow rings?) I like the idea and the aesthetic though, I think with some recalibrated physics this could be really fun.

ava-skoog 2024-10-25 17:54

Very cool! Neat concept and nice animations on the flying squirrel, altho I think the running was bugged out for me: it looked nice and smooth sometimes, but most of the time it just seemed to be flip-flopping very quickly between frames. :(

The levels were pretty good. A few more mechanics would've been nice but it's always difficult to do a lot for a jam of course. The one thing that didn't feel so good to me was unfortunately the gliding itself which was a bit confusing. The boosters were great, but regular flight seemed to have lift to it which didn't feel that obvious, probably due to the camera. I often felt like I was descending but then I ended up reaching a platform above the one I started on anyway, which was good because it was the only way to progress, but it felt like I had done it wrong. Usually I pressed space twice and sometimes even again in flight which seemed to work better but I don't know if it was intended, or even all in my head.

Hope that description didn't come off as too harsh! Just difficult to explain exactly what it was. :') Overall the game really was quite nice and I enjoyed getting through the levels, especially the trickier one where you had to go under and inside all the big blocks. Giving you a pretty high score in the overall category! :)

martynas-dargis 2024-10-25 20:22

This was pretty fun to play! I think that the second level was too hard for a second level