hangovergames 2024-10-07 12:06
Concept is interesting, reminds me of moving on a minefield minigames. My opinion- there should me some tutoprial that describes formations moving, or a way to make notes ingame.
Foon → Ludum Dare Explorer → LD56 → Little Life
By ratly, adellari and evilandrex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 823 | 3.25 | 29 | |
| Fun | 567 | 3.37 | 29 | |
| Innovation | 232 | 3.68 | 29 | |
| Theme | 748 | 3.40 | 28 | |
| Graphics | 946 | 2.46 | 28 | |
| Humor | 846 | 2.39 | 25 | |
| Mood | 991 | 2.74 | 27 |
Concept is interesting, reminds me of moving on a minefield minigames. My opinion- there should me some tutoprial that describes formations moving, or a way to make notes ingame.
Not great at puzzle games, though I wish there was some form of tutorial that slowly explains the game rules, since I didn't manage to absorb the instructions!
My initial impression is that it's a fun concept and I believe there was some form of pattern recognition involved? Curious to know how many levels are present in the game!
The idea of basing a puzzle game around Conway's game of life is interesting. I enjoyed a few levels and tried to reach the exit using as few moves as possible. Moving was a bit mouse click intensive though, but I didn't find keyboard equivalents.
very clever little game. from a simple usability perspective, being able to use keyboard WASD or arrows would be a nice QoL addition! thanks!
Awesome idea to make CoG a game! Confirming each move was brutally many clicks, but otherwise was well executed!
This is a clever concept! I thought the design of the second level was really cool, where you'll end up back in the same state unless you figure out that you can move into a space that's currently filled with a cell. Like someone else mentioned, I think having the ability to move without confirming your click would be nice
OH! A Cellular Automata game.I like the way your combined it.
Love that you implemented Conways into your game as your main obstacles for your cell, really well done. these try beat the level with as little moves as possible games are always welcome so nice call on that. Overall love the game, artstyle could do with a bit of a change unless that is what you were going for. other than that well done and keep up the good work!
Hah, I love puzzle games. So cool that you had enough time and ideas to make 10(?) levels. To be honest, I finished some of them just moving along the wall :laughing: But other ones were pretty difficult
Love the idea! Awesome game guys!
Ok, I love CGoL, but this seemed like a dumb idea. Only because I've tried to make games based on the rules of CGoL before. I WAS WRONG. This was very fun, and the patterns you used made for very cool puzzles. Soooo, I tried to optimize. Open challenge, 135 moves, read them and weep.
Screenshot 2024-10-10 000553.png
My feature request would be to see an animation of what just happened after you complete a level. I think that'd be awesome.
I really liked the unique gameplay it has, it would be fun to have some score system or a limit to how many moves you can make.
Really cool game! it needs the strategy to find out the pattern! love it
Nice puzzle game. I might need to learn the rule more but did manage to complete 4 stages.
Clever use of the game of life for this puzzle game. I don't know if I ever really grasped the patterns rules, and instead learned the sequences each level, but it was still effective and challenging. I was able to get through all the levels. Once I learned I could just click myself to not move, it was easier to progress.
Nice to see an Life in a game, since my own game is also based on cellular automata. I know some Life patterns but generally found it too difficult to predict the next generation, so I just memorised the sequence.
Great way to turn the CA into a game play loop, and challenging, a great puzzle game!
Good puzzle game!
I loved playing this game. It's amazing how you took clever concept and turned it into something engaging. The idea is genius and the execution is spot on - intuitive and easy to understand, yet still challenging and fun (unlike mine from LD54). Well done.
Wow, I'm blown away, this is a really cool concept! I like that it counts your moves, so the levels don't devolve into "wait until everything disappears or settles, then go". From that emerges gameplay of navigating between everchanging walls just to get a little bit closer to the exit. I like the starting conditions of levels, they're designed really well.
I think it's the first time I see a virus depicted with a happy face next to a lot of angry, violent cells. I like the perspective ^^