Little Life by ratly 2024-10-10T18:59:26Z
I really liked the unique gameplay it has, it would be fun to have some score system or a limit to how many moves you can make.
Foon → Ludum Dare Explorer → Users → Obidiix-MinusInfinity
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Produce, Sell and... Goblins? | jam | 991 | 2.92 | 2.90 | 2.92 | 3.47 | 3.28 | 2.82 | 3.23 | 3.50 |
I really liked the unique gameplay it has, it would be fun to have some score system or a limit to how many moves you can make.
I think that being the game made in 8 hours it's pretty well polished, it feels extremely different this way having the cubes move like jelly than if they would move without any effect added; Obviously doesn't have much gameplay, but even with that I would say I enjoyed it
The sound design feels amazing and the movement was really well made by making the directions static, even with a "small" mechanic the game turns out to be entertaining
I really like the concept, the characters have a really good design and the tracks are very well made, the only complain I have it's that there isn't much to do (or at least I felt like it), also there's this percusion track I don't remember the name of that sounds kind of delayed from the rest. Very good game/idea
Really liked the animations and the small creatures, in my opinion the only thing left is polishing, didn't know well what I was doing (I pressed all the button and not much happened), and for the polishing part, maybe you could add a jump meter or some sort of indicator as it's difficult to calculate the jumps. Very fun overall
I see potential in a game like this (maybe having more abilities to choose), also from what I've seen, if you are right in front of an enemy colliding with it you can't hit it
Incredible game, I had a lot of fun playing it and felt very well polished, it may sound weird, but I don't have a single complain about the game
The controls were much better than I thought they would be, tho the mouse wasn't locked to the center of the screen, which made the camera turn into a weird angle I was unable to properly change. Also, I was kind of lost on what should have I done to progress, great concept nonetheless
@thomas-bringer you're right, I should have added some more explanation into it as it isn't as clear as I would liked it to be, I'm going to have that in mind if i try making it a "complete" game
@hurp I forgot to add a limit to spawn them haha, the thing is I wanted to add a building mechanic but it was far off from the time I had left
@manabreak thanks for the feedback! the camera rotating it's kind of a bug because of the game not being centered to the screen, making it move constantly
@tomtomgome that's practicaly a summary of the biggest issues with the game, thanks! as I'm considering making a more complete version
Combining the managment and fighting mode was fun, tho I gotta admit that the third time I went into battle mode I didn't found it as enjouable as before, in my opinion there should be a little more variety of enemies or a mechanic to hook you into the game, but it was overall pretty fun! other thing I have to say is that with the managment part I find it kind of slow to progress, but that's more of a preference
really liked the design of the creatures, very creative indeed! the music fits well and the gameplay is simple yet fun for what it is; The only missing feature would be sound effects but apart from that it's a very well made game
stayed in the sun that much that I evaporated from existance, really nice concept but I would have liked to have a way to restart the game
the movement doesn't feel that well and the game it's difficult, I really liked the programmer art tho
I really liked the concept, applies very well to "tiny creatures"; only downside is it's gameplay, in the first level it's difficult to move the cells as they can't move other cells fast enough, and in the second level I die right when I fall. Has a very good concept nonetheless
The game has a really good artstyle and feels really well polished, I really liked the sounds too. Only "complain" I have it's that the first 30 seconds of the game I didn't know what to do as the customers were not ordering stuff, and also I didn't know where the power lever was but that's because I wasn't smart enough to follow the cable
I liked the concept, the mood is well made, and the sounds were the best part of it, only complain is things appearing over the button on the top-right corner