Bugged Off! by recursor 2024-10-14T09:38:13Z
Very clever and original mechanics! It gets HARD very quickly, the orientable spot is ... wow, very difficult to get a hang of. I enjoyed it nonetheless, congratulations on a very nice submission!
Foon → Ludum Dare Explorer → Users → magopian
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | The Great Dangling | jam | 569 | 3.53 | 3.54 | 3.91 | 3.26 | 3.83 | 3.46 |
Very clever and original mechanics! It gets HARD very quickly, the orientable spot is ... wow, very difficult to get a hang of. I enjoyed it nonetheless, congratulations on a very nice submission!
Very professional looking game, polished, well finished, challenging, overall incredibly impressed !
Incredible game, so cute rabbits with their hats! I'm so curious how you compute the "circle-ness" of the rope! Congratulations
Woah thank you so much for the detailed explanation, very clever, I’m impressed ! So glad you shared… might give me some ideas in the future <3
Nice concept ! Very retro vibes. The floatiness of the controls wasn’t very fun for me at least, but maybe it’s part of the idea of the game ? I did play several levels though, so it’s engaging and fun to play. Congrats on your submission !
Same here, it seems the touch on mobile isn’t doing much to resolve the conflicts ? I’ll try it out later on my computer. Already in love with the minimalistic graphics, good vibes music, and incredibly adorable sounds <3
I can now confirm it works like a charm on my computer, no idea why the "touches" on my mobile phone were playing the "blip" sound, but were not resolving the issue :/ Once again, congratz on a very well executed game, loved it!
Excellent ! Very fun game to play, very retro vibes. I was surprised to see you can walk between Lanes and pick up carrots from both at the same time ! Being partially colourblind, it was very difficult for me to distinguish between purple and grey carrots, which led to some confusion sometimes. Congratulations on a very polished game!
Not my kind of game, but still, i really liked the feel, the sounds, the graphics, the overall polish (with overlapping menus and stuff). Looks like a very "deep" game, impressed that you managed to do that during the jam, congratulations!
That was fun, playing as some kind of ghostbuster character. Controls felt a bit floaty, making it hard to time the jumps and land on platforms and stuff, but it was fun being able to "soak" ennemies from quite fare away! Congratulations on your submission!
Excellent, lots of nostalgia ! I was a bit worried at the start on the black screen, wasn’t sure if it was on purpose, or a bug ? Awesome game, very well polished and lovely cute (?) graphics. For some reason, I kept trying to press the little joystick under the creatures on the main screen, instead of the buttons below it…
That was a fun and quirky experience ;) Took me a while to understand i could go up by repeatedly pressing the space bar, and that hitting other creatures would make me fall to the floor of the aquarium. I like the graphcis and the sounds, nice mood!
This is VERY fun, I played it for wayyyy longer than I expected :P The music is chill and energizing at the same time, the graphics very cute, and the gameplay is simple but very nice and addictive. Congratulations on a very polished game!
Very very nice! Super cute graphics, happy music, funny sound fx. It feels a bit like a 3D puzzle lemmings, really nice. Have to admit, I got stuck on the first level with the splitting up mechanic, not sure I fully understand how it works, or what it's meant to do?
Overall really impressed with this game <3
This is soooo fun! Really liked the game (the final boss is tough, i'm happy we were so many :P Very polished, cute graphics, floaty controls, but I guess that's by design. It's kinda fun and frustrating at the same time that some critters stay stuck behind walls, which sometimes I turned around to go get them, and sometimes... couldn't be bothered ;) Incredible submission, I'm sorry you didn't have more ratings!
Very cute game ! I tried it on mobile, and it works ! Sure, the buttons are a bit tiny (ok very tiny), but they still work. Very nice, well done !
Nice one ! I like how you use a fridge to slow them down 🤣 Very nice graphics too!
Graphics are awesome! A few bugs (maybe)? - it seems the swarm is kinda "spread out", as if there were many of them? See the attached image - pressing "esc" while in full screen mode in the web export will bring you out of fullscreen, and not display the tips. Overall very nice and lovely, congratulations!
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Very impressive game, nice music, nice graphics, and very original and innovative "platformer" mecanics. One suggestion: I felt punished VERY hard (having to restart from the beginning) three times when I saw that I should press space the first time. To me, space is for jumping, and I thought my timing was wrong? So either put a "fallback" platform or something very close so I don't get punished that much, or place the "space" sign above, where I should actually press it?
Overall very very impressed with the game and its polish, congratulations!
It wasn't clear to me what was the goal, what should be filled (the drawing? Including the grey border?), and didn't understand I had to click the "play" button, to "finish" it (i stacked piles and piles of patches, wondering if I had missed a spot or something). Other than that (:P), graphics are very nice, music very soothing, and the concept very original! Congratulations
It’s a very hard game on mobile, the virtual joystick is in the middle of the screen, on top of the flies, so very difficult to control. Congratulations on subirions your game in time, it’s no small feat!
I had a hard time understand the goal, or the way to get there? Not sure if I should "attack" (follow?) the bugs, or avoid them? What's the use of the various options, and what are those spots on the ground that light up when I get on them? I liked the minimalistic graphics and sound, and the concept seems very innovative and original, congratulations!
This game is GREAT! I love the music, perfect for this, graphics are cute, and the gameplay is really fun, well done! Congratulations
Very cute, and nice message, yes, listening is important to love ;)
Wow this is very well executed, congratulations! I like the survivor game play, with the twist of different "codes". I was a bit confused as sometimes two ennemies with different markers were overlapping, and I didn't know how to address only one of them. Very nice!
Wow that's a HARD game! It felt like the ants were moving SO SLOW, especially while moving diagonally? Maybe that's just me. I played a few minutes, and got REKT pretty quick, but I'm very impressed by the concept, must have been complex to make those ants move "together". Congratulations!
Very funny and adorable and playable, well polished, consultations ! Couldn’t rate the audio as I was on mobile
I've completed the game! It was fun, interesting and kinda challenging. Love the ambiance, the sounds, the graphics and the mecanics which makes me think of "who am I". Congratulations!
Wow this game is AWESOME, would 100% buy it! It's fun, with a lot of humor (let's go USA style and bomb the place instead of colonizing it), awesome sounds, gameplay loot is very smooth, and there's so much juice everywhere!
I especially love the level ending photo, let's hope in a future version you can save and share them <3
Molly and the kids are safe ;) Very interesting concept, and the sounds and graphics made it feel very claustrophobic. Maybe add more information on what the worms look like ahead of playing the game, or in a tutorial? It took me a while to figure it. Nice!
Mouse problems in a cat game, seems relevant :D I did struggle to do anything in the game too, but liked the music and the cute graphics.
Impressive mecanics! Can be a bit finicky, and I guess VERY hard to get right, development wise, so picture me impressed, well done! Really clever mecanic, congratulations
Very fun and original puzzles! Some are... let's say, difficult ;) I sometimes felt frustrated at the slow pace of the sheep, maybe some way to fast forward the solution. It would make it easier to iterate on a solution, without having to wait for so long. Overall a very polished and enjoyable game, congratulations!
Art is very nice, chewing sounds are awesome, concept is hilarious and clever, BUT I kept having jumps WAY to high, very early, on each and every run?! I even had a run where all the "teeth" (platforms) disappeared as soon as I started my very first jump? Am I the only one to experience this issue?
Capture d’écran 2024-10-10 à 17.39.54.png
This is some pro game dev at work, incredibly cute graphics, nice retro sounds and look overall, very VERY polished, the game feels intuitive, and the tooltips very very useful. Really impressed by the game. I reached the third fishy research, but it didn't seem to start firing for a long time? Couldn't figure out to make it fire, it seems random?
ooooooh right, makes sense now that you're explaining it ;) (i rarely had close ennemies yet, at that point in the game). Did leave it on auto-play for a long time, and managed to unlock the 4th fishy reserch, that's some big fish :D
HAHAHA that's a funny one! Yeah, let's fish in silence, please, PLEASE pixies, just stfu :P I love the hand drawn graphics, very impressive! Had some troubles with the hidden room, that needs you to be very precise and quick with the mouse, but I managed it after some time!
Thanks for that marvelous experience, really enjoyed it!
This is some high quality game, congratz! As a small feedback, i was struggling (a lot) because the keys were for a us keyboard, not a french one, so moving around was HARD. Also, i'm not sure i understand, because the space key didn't dash, and i'm not sure why, but it felt that the right mouse button would only dash-attack sometimes? Anyway, really impressed, the music was very energetic, and the overall pace really enjoyable.
I like being able to pick up and drop my units. I'm not sure it's a bug, but i struggled to open the cages with the keys? They would often seem to not do anything (tried clicking them, dragging them to the locks, to the cages, i droped my unit on them... didn't seem to do anything, and then all of a sudden the cage would be opened?). Cute graphics overall, congrats on your submission ;)
I'm afraid I didn't manage to get through the very first few platforms, controls are very floaty, and at some point the character seems to stay stuck in mid air? I'd love some kind of tutorial or more time to get the hang of the controls before being caught up by the rising sky.
Love the graphics, very cute!
Very cute little 1bit-y graphics, love it! It works well, it becomes hard very quickly! Congratulations on submitting the game!
SO HARD, SO SLIPPERY! I didn't manage to win even once, but still, the graphcis, sounds, everything is really well polished and fun, congratulations.
Nice! I like the simple but effective graphics, and the funny dialogs. Maybe have a way to move the camera, or zoom it out a little? It felt kinda frustrating feeling lost and not knowing where to go, or jumping off of a platform without knowing if it was the right spot.
My first time playing a platformer as a lint though, thanks!
This game is incredibly well done, awesome graphics, fun voice acting, fun (and sometimes) tough challenges, really enjoyed it! Very polished, very well finished, congratulations!
The very first bit seems interesting, didn't find a way to scan the patient though, is it because it's unfinished? If so, maybe explain in the page what's working and what's not? I like the art style, and the cheeky dialogs, would like to know what's all this about!
Wow, clever use of the cheese :P it feels like this kind of puzzle is well known (like boulder dash and family), but this is a very nice twist. It does feel sometimes a bit finicky because you can't "pause" the mouse, can be a bit frustrating to not be able to "stop" the mouse pushing a crate until it's too late. Clever, well done!
Wow very original concept, thanks for sharing! I had some issues while navigating the webs, until i understood that it was a bit like a "road" i could navigate left and right on, and not just "follow" the path. It did feel sometimes a bit difficult, not sure when or why the web would break.
@plusminus yes the random generation needed way more work! I thought about a solution, but the jam is over, I’ll probably wait for the ratings to get in (or publish on itch?).
Have you tried the ' nightmare level slider ' in the random levels ?
@lunch wow thank you very much for such a nice praise, very happy that you enjoyed it. Have you tried the random levels, and the "nightmare level" slider at the top-left of the screen? The random levels need some work to properly lay out the creatures, so you may need to "reload" a few times.
@balimaarthebassfish wait, you didn't understand the (completely whack and goofy) logic that you have to PROTECT each and every "creature" before attracting the next one, so it doesn't gobble it up? You (not so) OBVIOUSLY have to protect your blood drop with a bandaid, or the mosquito will eat it up, as you have to protect the mosquito with an arm so the spider doesn't eat it up, and you have to protect the spider with its web so the frog doesn't it eat up, and obviously you need the lilypad so the frenchie (who eats frogs legs, as one does) can't eat it...
Yeah, it's completely crazy, i realize that, but it kinda made sense in the beginning hahahah :D
@lunch wow that's very very nice of you! I plan on working some more on the game after the rankings are in, so as not to deceive the players in thinking i did more in the jam than I actually did (or maybe publish new versions on itch, and explain what was added?)
@sbeif yeah, the random levels needs way more work to make it consistently playable, and it gets even worse if you crank up the nightmare level... I'll fix that in the (near) future!
Thank you very much @angrybeard @ibluebirdi, very appreciated, and very happy that you enjoyed this goofy little game <3
Wow thanks ! 🤩
Merci beaucoup @docgeraud (huge fan), et @cortez ! Thanks @ecaterina @obidiix-minusinfinity @koolruz @lizz @spacecadet and @wendel-scardua for all your very nice feedbacks, and i'm definitely steeling, I mean, using your advices! I plan on updating the game tomorrow and publishing the update on itch.io with a list of "post jam" fixes and improvements (if I manage to implement them ;)
Side note: sorry @koolruz for the wincing and "self inflicted pain" and "display of blood", I didn't think about that... I'll see if I can implement a "soft" version, not sure how yet. At the very least, it'll give me some food for thoughts for my future games, thanks for you feedback <3
Thank you so much for the very kind words @sleepystudios , I hope it was years of joy ! It means a lot to me, thank you
I couldn't get past the first few spiders, after many attempts. The camera seems to be lagging behind, and then suddenly the ennemy appears, but it's too late i'm already dead? Love the graphics, and the music is nice and soothing, bit sad i couldn't experience the game properly :/
Very clever concept, haven't completed it (yet?), but I love this type of puzzle game. I appreciate the fact that you took the "no tutorial" approach, which is nice, but might be a bit of a steep curve at the start? I felt like I didn't get the time to fully understand what were the constraints on the first neighbors before moving to some new ones. Maybe it's just me being bad at puzzle games ;) Anyways, congratulations on a very polished and nice game!
I like the animation of the attack, with the smear and all, well done! Congratulations on your submission.
Fun! I love the cute graphics, well done on the assets and the tilings ;) It felt a bit difficult to move around, and attacking, it seems attacking stops the mouvement? Congratulations on your submission ;)