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DashVirus

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech🤖DAL-Qjam
202456Tiny CreaturesTiny Headscompo304.114.064.003.283.863.593.613.61

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by DashVirus

DashVirus leaves an average of 24.5 feedback comments each event.

LD60 — Old Tech (21)

Echo Chamber by mister_king 2026-10-28T13:38:54Z ♥ 1

Graphics are great, a lot of feedbacks and juiciness, it works well. The game is fun, runs perfectly fine on WebGL, and the idea of being overpowered is enjoyable.

Though two things impacted a bit my experience : There's an audio bug, where some SFX overlaps at some point for 4 or 5 seconds, and destroy your ears. And in hard mode, the boss level is just random, if you are not lucky enough to reload between two waves, that besides this, are excessively easy, you just get killed because you can't do anything, you can't even dodge as they come from everywhere, it's frustrating.

That said, I really enjoyed the rest of tha game and the feeling of destroying these little cubes with ease ! Nice job for your work !

Rewind to Survive by EX3D0 2026-10-26T19:49:51Z ♥ 0

I'm sad that there are not more levels. Because to be honest, these levels are the best onboarding you could have made for a further game. The progression is cleverly made and really hooks you up properly. This is so cool to have great onboarding like that in a jam because it often lacks ion this kind of game, where people wanna give the "huge crzay level" as fast as they can. Besides that, graphics are honeslty good (the scan lines effect always works well right ? ;)), the game was fun, the theme was here, there's not much to add haha gg for this work.

ScrapBoys by Nikiroz 2026-10-26T19:34:24Z ♥ 3

Graphics are really good, the main mechanic of digging garbage to find stuff is kinda addictive and cleverly made. GG to the team for this game. Just one thing : Maybe it's just that I'm dumb as hell, but the "You've won, do you want to continue" message at the end made me think there was something else after, like other bosses. And when I tried again I felt like the difficulty was different so I was wondering if maybe you just didn't have time for an other boss skin and used the same but with different bosses behind, but it seems like no it was the same guy all the time. I probably continued 7 or 8 times before realising hahaha A clearer warning maybe ? :')

That said, it's a really nice game that I enjoyed spending time on, congrats scrap boys and girls !

Tram Troubles by rosa00 2026-10-26T19:02:28Z ♥ 0

The idea is nice, though there are two main critical points in my opinion that can greatly improve the game : - If you don't choose Damages on first round, it's nearly impossible to handle all the birds. The game often feels like "no matter what you do or how well/accurate you play a bird will hit you" and this can lead to frustration. It should reward skill & different playstyle based on the perk you chose. - I can't get after the Third act, at some point in this act, my weapon stops firing for no reason and it's impossible to make it work again so I just watched my death happening lol.

The perks choice is nevertheless a good idea, and I kinda like when a game implements such feature ;)

That said, I definitely do agree with you, the theme was not easy at all, I was hoping for anyhting but this one hahaha

27MHz by jordantanner 2026-10-24T18:11:27Z ♥ 0

As I spent 3 hours beating 7 of the 9 records, I assume I liked the game hahaha. Really good work. The only thing is that sometimes levels can be frustrating as it seems the level design was thought for one kind of hit box. This leads, in my opinion, on the mountain level, to a random score without much skill required on moutain level (am I just sad that I couldn't have de best score on it with the van ? Maybe hahaha). Anyway, besides that, everything is fun, polished and beautiful, great game. Well done !

LaserWyrm by sheaksadi 2026-10-24T14:17:14Z ♥ 0

I have "502 Bad Gateway" error when trying to access your website. Too bad, the game looks cool ! Tell me when this is fixed, I'll play ;)

Project Hail Meowy by Strega 2026-10-23T21:53:49Z ♥ 0

A lot of content, I liked the path system (such as in Inscryption), and the punch cards idea is just so cool. The humor is here, the graphics are polished. Nice game !

Leonardo's Space AdVinci by rucksack 2026-10-23T21:36:08Z ♥ 2

Really nice little puzzle game, and I like the fact that you went on this original way to treat Old Tech. The mood and graphics help a lot to make it a good game, you did really well on that. I felt some levels were a bit "fillers" but I didn't mind as it was so cozy to play and the atmosphere was cool. The audio fits well to the game. Also, credits to the UI, it is well thought, it's clean and fits the era you chose. GG for this nice game !

Decom Protocol by parkuhrmd 2026-10-23T20:56:04Z ♥ 4

Damn, it was deeper than what I expected. At first I nearly stop due to the trdious controls, yet you get used to it and I'm happy that I kept playing. The gloomy changing atmosphere is a really nice idea and the game is well made overall. This is not the funniest game I've ever played yet the mood and the originality of the mysterious story makes it very interseting. Congrats for your work !

Lexitron by woona 2026-10-23T17:45:17Z ♥ 1

To be honest this is the most clever game I've played so far during this jam. As a fan of factory games, I'm really happy to see one. Exactly the kind of puzzle I'm fond of. Nice job here. At first I was like "wtf is this subjective mechanic" for antognists but honestly it's not that hard to understand and I loved it. Really awesome game. The only things I could say is that the onboarding could be slightly longer (here after level 1 you're directly thrown in), and some blocks such as the combinator are not visually telling much their behaviour, though after a bit of time you're getting used to it. Besides that it's just great. Overall an awesome game, big gg to you !

Swatronics by grateful-tomato 2026-10-22T19:25:46Z ♥ 0

Hey, first of all nice work, you managed to have a polished game that works perfectly fine (I did use Claude Opus 5.5 for my own game as well, go check it out if you have a bit of time). The graphics are nice and there is an onboarding which is appreciated. Though, in my opinion, and I can read that some others disagree with me, the double gameplay was not needed. I felt that the logic part was way more interesting than the platformer part. I felt that getting bumped and falling down to the bottom of the level was annoying tbh and that the aiming was a bit off. Though, the logic gates part was really great. I loved the design, and the facts that you have the optimized setup written aside. I really enjoyed trying to find the solutions and the progression was nice (discovering AND then OR, then NOT, then XOR etc). As a programmer I knew them, but I can tell that you thought about people who don't know about logic gates and this is nice.

Overrall it was a nice experience, congrats for your work !

Snakia by Wendel Scardua 2026-10-22T17:28:59Z ♥ 0

Memories coming back haha thank you for this small yet really well executed nostalgic game. Everything works perfectly find as intented, and the fact that you added mazes and cheat mode is a really cool plus. Congrats for your work !

Press Any Key! by Helgust 2026-10-22T17:18:41Z ♥ 1

The amount of work given to make me feel like I'm an IT in an episode of The Office is really appreciated. I enjoyed the art (especially charas, such as evil Frank), the humor and the simple yet fun mechanics. The game is cleverly made. We can see that some placeholders remain but hey given the time you had, who cares ? The only thing I could notice is that I found it a bit too long to reach the gift and I'm not sur what's the purpose of buying cigarettes ? Maybe I missed somthing. Besides this small detail, a big gg to the team, it's a great work. Oh and the audio is gold, I love the music hahaha.

Train-O-Matic 3000â„¢ by Rolly 2026-10-22T01:14:28Z ♥ 0

I don't know if I liked it ? But probably... as I spent 11 hours playing like an obsessionnal train traffic freak.

Robot Workshop by GADJAKOSKI 2026-10-21T19:42:58Z ♥ 1

Haha it was a cool experience, I loved the art and the animations. Also it was kinda fun to pimp my bots. A lot of work has been done on the ease of play. It doesn't need an onboarding or whatever, it's simple and it works. Just 2 small details : I'm not sure what was the purpose of the energy lever and I think a thinner cage would make it easier to see the fight. Besides that, huge gg for this nice and original experience.

Counterweight by Mmm1008fm 2026-10-21T17:33:22Z ♥ 1

Graphics are truely stunning, sound design is here, there's a tutorial, the game is original, but as man,y other said, I felt a bit overwhelmed by eveyrthing going on at the same time and couldn't understand easily what I was supposed to or what I was not doing well. Yet it's a huge work and the animations, the mechanics and the art make it a nice project gg !

fishGrinder by Disvent 2026-10-21T17:22:17Z ♥ 1

Really fun experience and great photos, the teeth are well brushed. The gloomy atmosphere is here, the art and animations are polished. There's not much more to say. I really enjoyed this little game. The only thing would be that the route was slightly too long in my opinion, but honestly I don't consider it in my rating ! Congrats for your work !

PS : Oh and the SFX 5/5, it works well !

The Switchboard Operator by Isline 2026-10-20T20:00:13Z ♥ 0

Awesome game guys, congrats. The theme is really original, graphics rock, the pace is really well controlled which is rare enough to mention it ! I felt the urge but never felt overwhelmed like if I couldn't do anything to win. This is great. Also the sound design is pretty polished (but too loud haha). Also I had one specific issue, where someone asked for a cell that was also asking for a call at the same time, so I couldn't do both at the same time and lost one of them to free it. Besides that, no issue ;)

GG

My Uncle Says I Can Make $1.000.000 on the Internet by Xackii 2026-10-20T14:42:49Z ♥ 0

Graphics are 5/5, Humor as well. Small easter eggs here and there are really fun (such as trying to delete our small blue friend). The music is slightly repetitive at some point but the SFX are nice haha.

I love incremental games, and all the GIFs here really make me wanna play further. Though, it takes forever to finish the calculator and the snake and I felt it was a bit of an artificial lifetime increment. The incremental pace is off in my opinion. A quick balancing fix would make it perfect, because honestly the theme, the mood, and the art direction are just awesome.

Big congrats to the team for all the work

CassetteRobot by Roronoati 2026-10-20T12:41:44Z ♥ 1

Errror.png

Unfortunately it seems like I can't play :(

RUPESTRE by rascar_capac 2026-10-20T00:05:31Z ♥ 2

The mood is really nice, the visual effect on the wall is stunning. It's not the most innovative gameplay, yet it's well made and it's very satisfying to throw the spear. The home-made music is really chill and fits the ambiance.

But most of all, I think that this game shows the oldest tech we could have had here, so congrats for that !

LD56 — Tiny Creatures (28)

Inside Creatures Out: What is your gaming MBTI? by CatZP 2024-10-11T22:10:43Z ♥ 3

I had a lot of fun and your idea is really innovative. Nevertheless, I lost 30 seconds before the end, getting insta killed by 15 rockets launched at the same time. Fine, but like, how frustrating not to have the score shown at the end, like I was ecpecting so much to have sort of a recap of my questions. I mean at least you could put something like "85% accuracy of the test" to justify that I have not fully completed it :(

Anyway, other than that, it was really cool, nice graphics, mechanics and audio. A good rating for me. Good job to the team (and I like the game jam fear backstory behind haha)

ABDUCKTOR by Raivk 2024-10-10T23:32:08Z ♥ 3

Je viens après avoir vu @donhadryel jouer à mon jeu en stream. Bravo pour votre jeu, il est quasiment parfait.

I'll continue in English for the others. So, first of all, ducks are awesome so it's already a good start. The cozy little diorama views with high quality minimalist graphics and some post process on top are just the perfect combo. BUT ABOVE ALL, the feedbacks, everytime, everywhere, thank you. I don't know if you made that up with DOTween, FEEL or good old lerps, but everything is so smooth and feels good. Even the useless things, like the colored windows making a chill sound or the towels, are fun. On top of that, all the little references here and there are just great and mgive you the constant will to find out what will be the next one (big up to Duck Judy from Quacklyn 99). In addition to this, the music and the SFX are nice, and the UI is really polished. The gameplay itself now is simple, a hide and seek. Yet you made it more fun with special interactions (in the toilets for example, or with the combo in the living room). That said, I find it a quite too easy and it could have been more challengy, because sometimes half of the ducks are visible on the first sight. Make me move the camera a bit haha. I didn't have any trouble navigating through the rooms, and finding by myself the mystery one (thanks to the UI ofc). Nevertheless, it could have been nice to have an indication to get back to the bathroom to unlock the new rooms at the end of the "first part".

And I wannted to finish on one special thing which is : The pick-up feedback. Honestly I don't care anymore if a game is trash or not, if I have a feedback like this one, I can play for hours. The amount of juiciness is crazy.

I'm in the Compo category this year, so of course, it's normal that it is more polished/complete than most of the games of my category, but, let's be honest and I'm not exagerating : In my opinion, this has the potential to be one of (or the) best scores at the end of the ratings.

5/5 everywhere except for Innovation and Theme 4.5/5

I think I should finish on something really bad I said too many positive things : This is absolutely disgusting that there is no VR and multiplayer mode <:O)

Tiny Creatures as Us by Foursay 2024-10-10T20:10:45Z ♥ 1

Definitely intriguing. It of course feels like a tiny Stanley Parable with blue paint instead of yellow. I can't say if I should feel depressed or not at the end of the speech that was really well written, good job for that. Overall a nice experience, and I like the fact that you sort of sticked to the theme an absolute different way than most of us. Well done.

Yeet them all ! by zoglu 2024-10-10T19:49:31Z ♥ 1

Man, you should rate the other projects, it will make your game more visible on the website, this is how the Ludum works. And you're game is just awesome. I mean I can't find much defect to it. It's beautful, easy to learn, fun, accessible (only mouse), polished, AND the audio is not annoying. Dude, your project is one of the best I've seen so far, and it's not visible. It's a shame, make the people come and play it ! The only few things that could have been better is the reactivity of the move after you clicked, and the fact that I WANT MORE LEVELS !!!

Congratulations dude, excellent game.

Oh also... THE FEVER MODE is just great. And that's nice that you don't tell anything about it (if I remember well ^^), because I got positively surprised haha

PocketMen by Brookey1201 2024-10-10T18:38:32Z ♥ 1

Really good job for this game @brookey1201. I enjoyed the graphics, the amount of content, and above all the polished onboarding. Everything is very fun and innovative. I reached the end, it took me a while, but this is, for me, the main issue. At some point I lost a bit the fun and just wanted to complete the game. I think it would have been faster with a better UX on knowing what are the weaknesses of the pocket men without having to fight them. Because when you enter a fight, they split around in the background, so you lose track of them. Also, having an easier readability on cards would have been nice, like a glow or an outline on cards that can target the weakness. Sometimes, it's not always easy to spot the place to drop a pocket man as well, which is okay as the room is not that big, but can be a bit frustrating as the spot are not always that logic (at least for me), like the "inky" trait for a shirt (??). With all of the things I mentionned above you could make a faster pace game that is enjoyable from beginning to the end. Don't get me wrong though, I keep in mind that this is a jam and I loved your game, that's why I'm taking that time to give you these feedbacks. I wish you would like to go further with it cause it has great mechanics and a real potential. It's original and addictive !

It's a really high rating for me. Again, awesome work you did here.

Pocketman.png

Tiny Galaxies by Gabriel Chan 2024-10-09T23:03:59Z ♥ 4

Great game, polished, fun, giving you the will to play multiple times. The difficulty curve rises slightly too fast for me but it was nice anyway. Audio is just enough to put you in the mood and is not too invasive. Graphics are honestly perfect. Like there's litteraly nothing to say about it. It's beautiful, clear, cute. Huge clap to the art team ! The different behaviours of the enemies are cool and unique. That said, ?/!#*!ing frogs hahaha I hate them, team Octopus here ! The only few improvements points I would say besides the difficulty curve above-mentionned, are making it clear what are the upgrades we unlock, because I often felt it was useless, and letting me move when I launch my grappling. Other than that, congrats team for this awesome game.

Nom by RNGames 2024-10-09T22:39:19Z ♥ 1

Really nice polished game. It drove me crazy I always wanted to reach a higher multiplicator ! I reached x512 hehehe ! The graphics are neat, extremely simple yet super polished, with nice particles and good feedback choices. The only thing I regret is that the controls are not what you expect from a shark (or whatever swimming). I wanted, like @woona to have a turn feeling, especially because the shape of the character you control leads you to think that it will turn. Anyway, still a really good rating for me, on this addictive little game supported by really nice ambiant sounds.

Tiny Skweek plays Breakout by Recher 2024-10-09T22:18:07Z ♥ 1

Hi, it's nice that you need to play as "the walls" in a brick breaker. I find the pace of the game a bit slow though, and I feel like it doesn't fit much with the theme "Tiny Creatures". Nevertheless, let's move on to the impressive part : You made the engine yourself, and for that a huge bravo. Good luck on your project, it's cool to do such a thing ;)

(o o) by zimonitrome 2024-10-09T22:10:08Z ♥ 0

Ahhahah it's nice ! The ASCII change when you take damages is really cute ^^ It was difficult for me to play with my AZERTY keyboard (playing with ZQSD), but I still enjoyed, and made the awesome score of... 330... haha ! Not that good heh

Good job for you game ;)

Petri Wars by ConradoClark 2024-10-09T21:59:43Z ♥ 1

Hey @conradoclark ! I loved your game, for real it's on of the best compos I played so far. It's simple it doesn't need much explanation yet we can easily see a lot of strategies from where the enemies are coming and thanks to the placement on the grid. I love grid games, I made one myself this year. It's always so satisfying to put things up the way you want to. Unfortunately I had a frozen game during Wave 4, it's a bit frustrating :'( Other than that, the graphics are great, it really looks like a high quality flash game from back in the time. The audio also fits well with the general ambiance. The mechanics and interactions are logic and nice, though it would have been great to make something more useful with the fundations, like upgrading them to make them a bit more useful than being shields haha. I really think it's the kind of game that deserves a scaled version ! If you think about it let me know, it's a super project. Well done !

Shadowy Creatures by Setter 2024-10-09T21:39:20Z ♥ 1

Hey, nice job ! I like the innovative main idea of freezing your projectiles to jump on it. Though I find the projectile slightly too fast and this can lead to a bit of frustration sometimes. I think it would be better to slow it down a bit to make the player feel a bit more in control. I sort of found the pace at some point right lickcing just after the left click and got through thanks to this technique. Also I wish there was a bit more levels, it's a game I would have liked to see many other fun levels with it. You had a good idea with the level where you need to save on projectile for later, it was nice ! You could do really good things with this simple mechanic, and that's a good sign of a game with potential. The graphics are nice as well and the sounds are not irritating (which is a great thing for me hahaha). Overall, I have to admit it was a fun little experience ;) Good job for the work produced !

Snow Flipper by nevercade 2024-10-08T23:43:52Z ♥ 1

Such a cute game @nevercade. The art is really awesome. The game is simple, fun, and relaxing. I loved it. Of course there's no much to do, bu I enjoyed chilling with my penguins friends. Sliding is such a good idea, it make every action cooler ! If there are fex improvement you can think of, I'd say, making the double jump consistent (because it is clunky and difficult to use) and making sure penguins have a big enough gap between them in order to select them easily when the ice is crowded ^^ Other than that, I enjoyed the moment and the polishing level of the game (animations, tooltips, inventory count...). Great work you made ! ;)

Two Types Of Kids by upint 2024-10-08T23:13:07Z ♥ 1

Great game. I really like the fact that you can choose your gameplay being a good kid or a psychopath and either choice has a score. The feedbacks are awesome and the controller is really fun, smooth and original. Really nice job !

ArachnoNinja by ildfuglen 2024-10-08T22:48:38Z ♥ 1

I found it too punitive and couldn't pass through a level.

YET, it's the best game and the most polished game on all aspects I've played so far. Congratulations, the graphics are stunning, and you nailed the feedbacks. The feeling of the slash is so great. The atmosphere is awesome with good SFX and a nice music. The fake god rays are beautiful and useful at the same time. The concept itself is not revolutionnary, yet it's well executed. I only wish, as I said above, that the game could be slightly less punitive, like being able to take one hit before dying. That would be enough. Other than that, the controller is smooth and the animations too. Honestly this is a really great work. Congratulations to the team ;)

Quackling Rescue by Laywelin 2024-10-08T21:27:32Z ♥ 3

Hey @laywelin, je suis français aussi mais je te la fais en Anglais pour tout le monde ;) I discovered your game thanks to your review on mine. And I have to admit, this is the cutest game of the Ludum I've seen so far. It's so lovely how they follow you but always get distracted. Then you have to be a good dad-uck and bring them back with a good assertive quack ! I would love to see more levels with new mechanics that would bring more challenge, cause I feel there are a lot of things to do !

On the graphics part, it's a 5/5 for me. It's just so cool what you guys have done. The stickers style is just awesome and quite uncommon !

The controller is smooth and the feeling is great thanks to the see-through-walls shader and the animations. I would reduce a bit the head bobbing though, I found it a bit too much, but this is a detail.

Oh and I was about to forget ! The SFX are just perfect haha. Even though at the end you wanna volume it down a bit ^^

Really nice job to you guys !

Ladybird Samurai by ellaris 2024-10-08T18:16:20Z ♥ 2

I'll be fully honest, at first I got frustrated, not properly understanding why I couldn't slash sometimes. I tried more and more, then understood how it worked and got a nice surprise. I didn't get how all the upgrades work but definitely understand that you need to choose wisely to have 3 stars on some levels. And this is a nice thing. I also liked the minimalist art and the main menu which is simple yet fairly well made. Ofc you gave everything on the slash feedback and it works really well. The feeling is great ! Some levels could be slightly more original and different from the others but hey, it's already cool to have 12 levels in your game ! The Audio was not irritating for me, which is all I ask for hahaha so good job on that as well.

Overall a nice game !

ppl. Converter by Rezistor 2024-10-08T17:30:45Z ♥ 1

Hey @rezistor, good job with the sound design, it gives a really nice ambiance to your game. I found it a bit unfortunate that the temple is flat red, I would have liked to see more about it, with a lit shader. Other than that, not much to say as there is not much to do haha.

Ah and I forgot, buy me a new mouse please :') I reached 1000.

Flea Patrol by Sviborg 2024-10-08T17:18:49Z ♥ 1

Hey @sviborg, nice little game we have here ! I like the childish hand-drawing look of the game, it makes it really cute. The game is simple, there's an onboarding and a bit of chaos. I think you could have been even more creative on the level design, because there are tons of things you can do with your mechanic. Sometimes I felt some levels were really similar. Though, I still liked bullying this poor wolf packing all my bugs and throwing them all at once on him hahaha. The music is nice, but a bit too repetitive for me after a while as the loop is quite short.

Overall a cute game with a straightforward idea that I liked ;)

GELATINOUS INVADER SIMULATOR by Fint 2024-10-08T17:03:46Z ♥ 2

Hey @fint ! Nice job on your game ! The minimalist graphics work super well, the concept is simple yet deeper than what we can think. It's a nice little game we have here ;)

At first, because I forgot to read the instructions from the page, I got frustrated by jets. Then everything became better haha ! I like the fact that with one simple mechanic you made it so there's some strategies to discover. I would recommend two especially :

1/ Firing one blob to the tank then the whole corwd, to avoid losing too much.

2/ Let the soldiers come close to avoid long time for bullets to get back.

The game is fairly balanced for a quite a while then it becomes really difficult. I won't blame you on that, who spends hours on balancing the difficulty curve in a game jam ? ^^

So overall a good game, with finally some SFX that don't irritate me. If some stuff could be improved, I would say you could put a tiny UI display for the onboarding, and I would like a slightly faster pace, as sometimes the game gets a bit slow. These are small points.

Great work : Simple and effective.

Dance with the Sprites by Flewbimo 2024-10-08T16:37:24Z ♥ 1

Hey, first of all good job for your work. I like the concept and the glowy VFX in the dark, it's cool and fits well with the environment. You took the time to make a quite big map with different patterns in Level Design which is nice. Though, I think I would have liked it more if it was smaller but with a less clunky controller. Unfortunately, it's quite heavy to move around and it is not smooth (especially the jump), making it the real challenge when it should not come from this. The SFX are fine, but I couldn't understand the big "gong" for a while, as it lacks a bit of explanation. Also, maybe you should track the number of orbs/sprites you collect in UI, to make sure you never lack of (if I understood correctly, it's consumed everytime you press E, because at some point I ran out of light).

In any case, we can see the effort put into your game, especially in the Level Design. So nice job on that ;)

Little Guys! by RamChops Games 2024-10-07T23:17:29Z ♥ 1

Hey @ramchops-games it's my turn to review your game ;)

First of all, the polish of the menus is the super cool, the tutorial is well explained and the graphics super cool. I love the music too, it fits the gameplay really well. However I turned off the SFX after 1 minute, it's fun but it gave me a headache hahaha

The amount of levels is nice, though I would have liked less levels but more balanced. I totally understand the ideas behind the last levels (bottom ones), but they are too difficult and sometimes too random. Actually my favorite one was EarthQuake as it keeps the whole pack in place but still shakes them just enough to create new groups ans this is interesting.

The gameplay itself is simple, effective and the tiny characters lovely (except the big red one, taking the whole space hahaha). The fact that their shape will obviously influence the gameplay is nice, you can build up your strategy around it. Long live the blue ones ! That said, I found quite frustrating the fact that the shapes are generated over time. I think the game is difficult enough without it. If you wanna have a positive ration and clear the board, yo need to pack up 4 guys. But to pack up 4 guys, you'll need to delete some that are on the way. So it will create more guys. That is okay if then you can make a huge pack or wait for a dynamic level to do it for you. But with the spawn over time, it's nearly impossible to clear the board and play as long as I want. It also makes the statistics panel useless because you don't have enough time to have a look at it. I would have liked to have some moments to breathe and feel proud about the clear I managed to get.

I think that a solution to increase difficulty over time would have been to increase, after a certain score, the amount spawned when you click on a pack. It would force you to manage your strategy around the upcoming shapes and eliminate them properly.

I think this point is the only problem for the gameplay along with some levels throwing away everything.

That said, I still found the gameplay addictive, played for a while, wanted to create huge packs, and wanted to try all the levels. Well done, well polished, nice audio, great graphics and a bit of humor in the level names.

Immune Invasion by goldenXD 2024-10-07T22:02:57Z ♥ 1

Bloom, particles, feedbacks. The perfect combo to make an easy good looking game. It works well, especially with the theme you picked. The controller is cool, and the shoot feeling too. The DNA mini game to get a bonus is actually well found. It's true that the fact that we don't care about the colors can be weird at first, but then I got it. I would have loved to have definitive bonuses that get upgraded (instead of temporary) because, as it's quite difficult to get to green spots, if you can't find any, and you have no more time with your bonus, you can't escape the enemies and it can be frustrating. An other solution would have been to allow mutation while having a bonus.

Other than that I have nothing to say, I had fun with your game ;) Good job !

My Tiny Cubic Creature by Rolly 2024-10-07T21:45:02Z ♥ 1

Considering the fact that you made this up in 7 hours, this is really cool ! Even though there's not much to play with. It's soooooo cute. The animations you took the time to make are awesome and make this little robot so adorable, even though he sometimes takes a huge shit on the floor. Petting him feels nice as well and the way he bounces when he moves is so fun. Other than that, it's not that I don't like juggling, but I would have liked to be able to shoot the ball in other directions (randomly, or depending on the point clicked on the ball).

Good job ;)

A Story of Steebs by BrotherBrody 2024-10-07T20:53:14Z ♥ 1

Hey dude ! It's really cool, I like the fact that you took the time to have a good feeling on the controller. I think there is sort of an area of control around the mouse or soemthing, it's well executed I have to admit. It's never frustrating when it could have been ! Also, you probably spent a lot of time on the Level Design, and it's nice, the levels are interesting.

The only few things I'd say that could be improved are the repetitiveness of actions in some levels and the graphics. With a bit of colors and simple decorations here and there, you can make it more attractive for almost no cost ;)

In any case, good job !

Monster Strike by COKE 2024-10-07T18:06:57Z ♥ 1

First of all nice job for your work. I liked the art style, even though it's minimalist, it's well executed and we understand things quite easily. The game doesn't need any onboarding which is nice.

The two major issues I had that ruined a bit my experience were the really slow pace of the game. A huge demon that scares people is a nice idea, but it should give you the feel of power that, in my opinion, lacked here. And then, I don't know if it's due to a memory leak somewhere, but the game becomes more and more laggy over time until it's no longer playable with the WebGL build (I have not tested the downloadable PC version)

Tiny With Power by filgreen3 2024-10-07T17:54:01Z ♥ 1

The graphics are super cool, the concept really simple yet very effective. It's polished. Nice job.

It lacks a bit of UX, like swapping two modules together, better explanations on directional modules, and having an onboarding in-game. I also encountered a bug that fully froze the game definitely in the WebGL build.

Other than that the goal is explicit and the game well executed.

Tic Tac Trillion by Levi 2024-10-07T17:34:16Z ♥ 1

Honestly, this is a really great game. I myself made a grid game, I love them. I don't know if it's an original concept or not but it's super cool. It took me a few moments to figure out how shapes mattered and were wroking but then it was all good. I think the colors and overall UX could be improved, as it can easily gets a bit messy. I don't know if I have found all the shapes, but I'm not against the fact that it's hidden from the player, it reminds me of Conway's Game Of Life. The AI seems to play random moves and is easy to beat in both mode, but I really appreciate that you made your game accessible to singleplayer. Good job !

SniffMon by qiqiqi 2024-10-07T17:10:37Z ♥ 2

Hey loco, I discovered your game thanks to the review you put on mine ! After getting a bit confused at first I found it very fun to play, and the bit of humor you put here and there was really nice (the wrong colors seen by one of them was excellent). I appreciate the effort put on sliced fruits to trick us as well hahaha. It lacks of polish on some parts (bonus selection UI for example), and the zoomed view was not useful to me, but these are details.

Overall I enjoyed the moment, the concept is innovative and all the kitschy stuff are great