tanjou 2026-10-20 15:50 ♥ 1
Nice concept!
Foon → Ludum Dare Explorer → LD60 → Leonardo's Space AdVinci
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 36 | |||||
| Fun | 35 | |||||
| Innovation | 35 | |||||
| Theme | 35 | |||||
| Graphics | 36 | |||||
| Audio | 1 | |||||
| Humor | 31 | |||||
| Mood | 35 | |||||
Nice concept!
reminds me a bit of the combat from interplanetary on steam but as a puzzle game. Cool concept and great execution
Bookmarking this, always a sucker for physics games. Such a fun game, beautiful style. Clicked too hard and made it crash. 10/10
Wow really liked this game. It reminds me an old game I made, but your visuals and puzzles levels are well executed. The final level is a big mess ahah (it's CHAOS). Nice entry
NICE I had a blast playing it; there are plenty of levels, and each one is interesting.
I finished them all, and by the end, I was breezing through them.
Really fun! I was enjoying the little puzzle element of it all especially -- got hit with an error/crash (`sqrt(NaN)` called from a function that took an `gml_Script_Vector2D instance`) a little later on (shooting while also moving in the orbiting section) -- but really cool nonetheless, great job!
nice visuals, a bit weird that some levels got easier :D and it would be nice if i see the curve of my last throw so it's less trial and error
the bgm really sets the scene here. Feels like playing a certain futurama joke. nice game, keep making.
The art of this game is phenomenal. The sound tracks fit perfectly. I enjoyed the game but the mouse sensitivity is quite hectic. May town down the sensitivity of the mouse.
This was really fun. Happily completed all the levels, but some levels felt a bit rng for getting the correct trajectory. Name is 10/10
Capture d'écran 2026-10-20 203848.png
One of my favorite games so far 👍
Great game!
The game mechanic is simple enough to make it easy to learn, but gives so many variations! I had a lot of fun trying to solve each level, and would have probably continued playing for another 25 levels.
Visuals coupled with the paper SFX are so satisfying. It gives an amazing feeling of being responsive. Some levels probably required 30 attempts, and it was so easy to try, right click, try again! And of course the music you chose works amazingly well!
Very cool game, good job!
I really liked your game! It looks great and sounds great. The UI reminds me of some old strategy game from the Cossacks: Back to War days, but I can’t remember which one. The gameplay feels really nice.
Sometimes when the flying machine goes off the map, it comes back, and sometimes it doesn’t. Maybe it gets stuck somewhere?
P.S. I’d love to rate your audio, but the category is turned off. Maybe think about turning it back on?
The blending of orbital mechanics with a puzzle experience is really clever. Figuring out the correct trajectories to reach different planets while learning about heliocentrism feels incredibly rewarding. Nice job on this unique entry!
Saw it played here https://www.youtube.com/live/E8Z34ElYNi0 and gave a go myself! Amazing style and game feel, nice!
Absolutely amazing submission! I love the look of the game, especially the UI and the game is really fun and enjoyable! Super smooth and intuitive gameplay!
Saw your game in the TigerJ Game Jam show and had to try it out! Couldn't put it down until I had finished all the levels!
Screenshot 2026-10-21 022753.jpg
Placenta Mendasium Est!
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Agreed with the others: nice polish and general feel. Love me some harpsichord. The debris of previous failed flights staying in the physics sim was really good juice.
I liked having the parameters of the previous launch visible to make fine-tuning easier, though I did find myself writing them down. Having an option to just enter the speed instead of clicking and holding would be nice, as would being able to set a start time for the periodic levels where entities are moving around, I found myself just waiting for a good launch window a lot on those. Though I understand that that'd feel less arcadey, so I can understand not doing it for a jam.
One of the best games I played so far!
Maybe make the restart button a bit wider for the mobile players 😁 Screenshot_20261021_090742_Chrome.jpg
What a nice entry! Once I started playing I could not stop, simple but very very effective. If I must name a flaw I would say that the music became a bit repetitive by the end of it. However, this does not affect the greatness of the game at all! The orbital mechanics are very polished and is satisfying to see the ship´s parts floating around from previous attempts. I wonder if there could be a level with complicated orbital fields that would require you to see where the previous pieces are floating to know how the gravity is behaving? (maybe a weird planet that shifts gravity at some intervals and you must use the parts as visual cues to know if the planet has a pull in one direction or another). I could very well see this as a complete entry and would love to see more of these puzzles. Good job!
Very cool game, great use of gravity effects
Very interesting concept, like gravity fields as a main idea
LOVED playing this. It was so much fun I did not even notice how fast I was going through the levels. I want more, more levels, and more mechanics. give me a reason to hop across the small moons instead of shooting directly for the goal. On one level I ignored the 4 blackholes. This could easily be expanded into more historic flights and mechanics too. I hope to see it grow someday.
https://www.youtube.com/live/E8Z34ElYNi0?si=QxnJ1oJyG8tFeUX9&t=3324
Really appreciated your game.
It's funny because at first, my team and I thought going on a Da Vinci purpose too (we changed it finally). Tbh your entry is very smart, and you executed it very well !
Maybe the order of your levels could be redefined, because the difficulty curve is kind of weird, but it's a secondary point if I compare with the good ones.
One of my favorites entry right now !
nice visuals, a bit weird that some levels got easier :D Love the concept! You guys came up with an amazing idea.
Really nice little puzzle game, and I like the fact that you went on this original way to treat Old Tech. The mood and graphics help a lot to make it a good game, you did really well on that. I felt some levels were a bit "fillers" but I didn't mind as it was so cozy to play and the atmosphere was cool. The audio fits well to the game. Also, credits to the UI, it is well thought, it's clean and fits the era you chose. GG for this nice game !
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Finished all the levels, then realized I could jump from level 1 straight to level 25 (can’t remember if that was possible from the start((
The music and art create such a great atmosphere! Really fun mechanic, and super easy to learn and use. The scope feels just right for a game jam, and I really like your take on Old Tech. I use my lucky on a few of the later levels, no idea how I made it through lol
Felt like a medieval space engineer playing this! Really fun concept, nice game!
That's really cool. I got totally hooked on the game. I played it all the way through and really enjoyed it. It's just awesome in every way.
probably the first Historically Accurate™ game in ldjam!
This was really good! Well scoped for a jam too. Love the art direction a lot. firefox_9g7uEJW0H7.jpg
My only issue with the game is that sometimes the ship reached the flag and nothing happened :(
**Great entry!** I really liked the gravity-based puzzles, the art is phenomenal, and it's an interesting spin on the "Old Tech" theme.
My only issue is that the red flag hitbox was a bit unclear to me, but once I understood that the main targets are the planets themselves, it was easier to beat the levels.
Good job on the game!
Great game! I really enjoy gravity-based games, and this one is no exception! Also, "stylized" art is always better than generic art. And could it get more stylized then the renaissance itself?
so satisfying! especially sounds
i really enjoyed these gravity based puzzle. complete and solid game, great job!