FoonLudum Dare ExplorerLD56 → PocketMen

PocketMen

By brookey1201

View on ldjam.com

CategoryRankScoreCount
Overall154.2724
Fun224.1124
Innovation14.5424
Theme14.5924
Graphics364.2524
Humor184.0224
Mood324.0624

Comments

rachelftech 2024-10-07 05:27

Awesome work! Really creative mechanics. I also enjoy the art style a lot :)

jacobwinters 2024-10-07 05:35

There are so many things in the apartment and the pocketmen look so happy sitting in all of them! Incredible amount of content. Very enjoyable.

Would have appreciated some way to know which objects could hold a pocketman. I spent a fair bit of time dropping them in every corner of the screen to see where they'd stick. InsidePocketMan and PoolTablePocketMan were especially tricky.

dhim 2024-10-07 13:54

I have spent way to much time with this entry! Very nice game mechanic!

I am only getting three pocket men for now, I can't find a space for a smelly one, even though there is a checkmark when I put it in some elements (I try to avoid spoiler), I am trying to get the last two things to buy to see if that's it. But that's making the game a bit tedious!

I can't get them out once I have found a spot, so maybe I'll be done when the third one is sitted or maybe some other will appears. The host page was somehow broken when I loaded it (the game was on the bottom left corner, but unzooming and fullscreen the game made it possible to play)

dhim 2024-10-07 13:57

Nevermind, 5 of them just showed up randomly while I was writing the previous comments...

elykx 2024-10-07 17:47

Whoa, very cool idea, I loved it! The rarity in the cards is also a great touch. I wasn’t sure if there were more locations since I got stuck in the house :) It would feel even more atmospheric with some background music playing.

silliest-goose 2024-10-08 02:03

This was a very nice game! Took me about an hour which is insane for a jam game! Although most of the time was spent griding money. I really enjoyed the puzzle of finding where each pocket man went, but think it could have had a better economy.

dashvirus 2024-10-10 18:38

Really good job for this game @brookey1201. I enjoyed the graphics, the amount of content, and above all the polished onboarding. Everything is very fun and innovative. I reached the end, it took me a while, but this is, for me, the main issue. At some point I lost a bit the fun and just wanted to complete the game. I think it would have been faster with a better UX on knowing what are the weaknesses of the pocket men without having to fight them. Because when you enter a fight, they split around in the background, so you lose track of them. Also, having an easier readability on cards would have been nice, like a glow or an outline on cards that can target the weakness. Sometimes, it's not always easy to spot the place to drop a pocket man as well, which is okay as the room is not that big, but can be a bit frustrating as the spot are not always that logic (at least for me), like the "inky" trait for a shirt (??). With all of the things I mentionned above you could make a faster pace game that is enjoyable from beginning to the end. Don't get me wrong though, I keep in mind that this is a jam and I loved your game, that's why I'm taking that time to give you these feedbacks. I wish you would like to go further with it cause it has great mechanics and a real potential. It's original and addictive !

It's a really high rating for me. Again, awesome work you did here.

Pocketman.png

markeryjane 2024-10-23 02:23

the concept is really interesting and unique. art and animations are great as well. I stopped playing at some point because I wasn't sure how to make money besides just taking photos of the same pocket men over and over to sell them, but maybe I missed something. overall I thought the mechanics were compelling and the presentation was nice.

frogravity 2024-10-25 17:13

Managed to make every Pocket Man happy! Although how is Plant Pot Man happy is beyond me :)

Anyway, this was awesome! I loved the concept here, and both taking pictures of the Pocket Men and placing them was super satisfying. In general, everything here felt super polished, from the excellent tutorial to the fights. The graphics were very cute too! The fights did grow more frustrating the more Pocket Men I had, since by the end there were so many cards I couldn't see their name without hovering over them. Nevertheless, I really enjoyed this! Amazing entry!

zimny11 2024-10-25 21:39

Just wow! Amazing game, especially for a compo. And what an unique idea! All I can say it well done!

adamg 2024-10-25 21:39

Wow, this is a very impressive game for a jam. As I started, it just kept on introducing new mechanics that I expected to be the "main" part of the game, but were just a small part. Types/weaknesses for creatures in a fight is a tried and true format, and it's always satisfying to have the right cards and immediately win a fight.

One issue I had was that in a fight it's very difficult to figure out which cards have the right type. You have to select them one at a time and drag them to see their stat, which is very slow. Having some sort of symbol or something at the top to show their types would have made combat feel a lot more smooth. Also, while I loved shaking the photos to make them develop, it got a little tiring after the first few photos, maybe something in the shop to automate it would have been nice.

ydindamin 2024-10-25 21:49

Outstanding. I literally could not stop playing!

timhugh 2024-10-25 22:02

Hahaha I love this so much! Such a clever concept, and so much fun. I had no idea what was happening for the first minute but after that I was hooked. Well done!

zimny11 2024-10-27 13:41

Congratulation! Well deserved!