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jacobwinters

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechMerry & Bright & CRI ≥ 95compo
202558CollectorCollecting Dustcompo443.763.504.114.333.963.484.433.62
202456Tiny CreaturesFly on the wallcompo1383.593.234.164.023.302.843.793.33
202354Limited SpaceTiny Rocketjam3353.814.003.813.383.362.643.403.73
202353DeliveryImpatience Coffee Roasterscompo1443.703.803.904.182.743.112.58

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jacobwinters

jacobwinters leaves an average of 7.0 feedback comments each event.

LD60 — Old Tech (10)

Caption Obvious by 100th_Coin 2026-10-28T16:50:31Z ♥ 0

Not a lot of entries can convince me to take the old Windows box out of mothballs, but I'll do it in a heartbeat to play Trivia Hart II. (Loved the physical "Look over there!" card.)

Broken, Repair! by dagon 2026-10-28T02:33:08Z ♥ 0

Didn't understand the point of golden and prismatic parts the first time around. By the end of my second playthrough, I was assembling and shipping full-prismatic GameToys instead of fixing the ones coming in, and I died with $4918.

Play In Case Of Death by thristhart 2026-10-28T01:48:17Z ♥ 1

@tony-li Funny you mention that... I thought I'd be able to figure it out, but after several failed attempts I had to open another tab and search "how to use a rotary phone".

Raytracer by Wouter52 2026-10-24T02:31:28Z ♥ 1

I like the RGB key controls; they work just about equally well for us Dvorak users!

It took me a moment to figure out that I was supposed to hold the color until the next 'x', not just for one square/beat, but my second playthrough got 28.6% instead of 0%, so, progress! Loved the voiceovers. Still a little confused about what the accuracy numbers represent. I know I did bad on my first run, but I think I got at least one segment right, so a score of precisely zero feels surprising.

Dr Break Boom Invaders by Jimbly 2026-10-20T03:32:31Z ♥ 1

Love how I have to continually choose a game to neglect for a while so I have enough attention to split between the others. Invaders killed me most often; I could always send pills from Dr. Mario into Kaboom as extra HP, and blocks in Dr. Mario never built up fast enough to be a threat when the Breakout ball would make a trip through every so often. Probably should've directed the ball over to Invaders more.

High score 9196. Feels like it has a really high skill ceiling by game jam standards, and I'm nowhere near it.

weird gameboy game I found in the mountains by Enad96 2026-10-19T23:26:23Z ♥ 1

Enjoyed what I played. I'm think I've gotten myself stuck.

!> The world is 3D now (meaning you had to make the world twice! in completely different formats!). I'm not sure how much is attributable to ringing the bell vs meeting the person(?) underground vs eating(?) the non-turnip glitch entity. I've received and decoded a radio transmission. None of the trees seems intractable. I'm guessing it's time to "go back between world states though unfortunate events", probably to get back in the cave and to that object that wanted me to enter words. I don't think I can grow another not-a-turnip and the bell is silent. I started trying to parkour off of objects to see if there were any secrets hidden in the new z-axis, and I found out you can walk on top of the lakes if you jump onto them from something else, but now I'm stuck in a little patch of grass in the corner opposite my house, blocked from returning home by water on one side and foliage on the other.

Iconworld Doctor by cassowary 2026-10-19T23:16:48Z ♥ 1

Wonderful! I started playing last night but got so stuck on level 13 that I had to set it down and come back later with fresh eyes to finish. Compared to other Sokoban-likes, I spent less time thinking through my moves and more time jiggling things around and hoping it'd work out, but I don't know whether that's a function of the ruleset or of my as-yet underdeveloped sense of how the layerable windows interact with other objects.

The click handlers on the checkboxes and radio buttons were a nice touch :D

Old Man Playing Old Game by NTMalichi 2026-10-19T01:23:17Z ♥ 1

Felt a sense of accomplishment at mastering the absurd controls and finishing the game... but now, after the ending, all I can think about is how six-year-old me was never able to finish Final Fantasy Adventure for the original Game Boy and wondered if he ever would.

Retroid Zania by rogual 2026-10-19T00:27:50Z ♥ 1

Now on the one hand, after I discovered a secret underground passageway between the planets, I barely ever went back to the asteroids zone. On the other hand, finding it felt *so absurdly cool*.

!> "Magic isn't real." Locate endgame item. It's a tome... "Magic isn't real." Hah.

Full Steam Ahead! by XeduR 2026-10-18T22:23:07Z ♥ 1

Other raters: go play one round of the game FIRST, read the comments LATER, this is one that's better when you go into it blind.

LD58 — Collector (8)

The Collector by ScrapMetal 2025-10-07T00:10:58Z ♥ 1

It's a fun core mechanic. Wish I could see what it would've grown into if you'd had more time.

(His walk animation is adorable.)

Hottentottententententoonstelling by Wouter52 2025-10-06T23:38:28Z ♥ 3

Other raters: go play the game FIRST, read comments LATER, this is one you'll want to go into blind.

SECRET MUSHROOM PASTA by guillaumepauli 2025-10-06T22:31:37Z ♥ 4

Wonderfully absurdist. I didn't see it all, but I did fall out of the world on the other side of the mountain, and then I went back and explored the caves, so I think I saw most of it. Never did figure out what was up with the letters in the school.

The to-do list was a nice guide. I wouldn't have known to go back and look at the crates as a parkour challenge if it hadn't told me. Having a sense of a mountain in the distance kept me moving forward. Later on it felt like I lost the thread - no idea what part of the world I should revisit to find a secret party.

GEE by deniskazantsev 2025-10-06T04:12:43Z ♥ 1

Fantastic on mobile. I didn't think it'd be possible to capture that much of the Game & Watch feel without physical buttons.

It took me several failures to figure out how many frames there were in the egg falling animation, but after that clicked I ended up getting to level 5 on my next playthrough.

Stamp Collecting on Planet Q by cassowary 2025-10-06T01:34:28Z ♥ 2

Introduces ideas at just the right rate, and then the last puzzle is a monster. Really fun.

I don't mind the English control descriptions, but thanks for keeping the rest of the text in the original Qzian!

Attic Thrifter by Sthor726 2025-10-06T00:28:11Z ♥ 1

Sokoban with enemies? Love it.

I never managed to figure out exactly how the rat's pathfinding works. Sometimes it'll go around obstacles and sometimes it won't. I could solve all the levels in the game through a little trial and error, but I could see the unpredictability becoming frustrating if it had continued into more advanced puzzle-y levels. (And I did find myself wishing for more levels. This is a really fun mechanic.)

Human Collector by The1 2025-10-05T23:00:34Z ♥ 2

Had me "one more round"ing until I could break 500, and it took around ten tries to do that. Very effective use of minimalist graphics (the way the ground color changes!).

564.png

Took me a while to figure out what the orange boxes do. Do the cows have a special effect, or are they mechanically identical to the people?

Duckollector by ghettobastler 2025-10-05T22:40:53Z ♥ 2

Lost my first playthrough because I didn't realize how quickly hazard pay ramped up; prioritized it the second time through and won with one day to space. Excellent game! Enemies feel quite varied. The falling coin animation is delightful.

Instinct tells me to plot efficient routes through the field to pick up as many coins as possible as quickly as possible before more enemies appear, but it looks like enemy spawn is triggered by my picking up coins, so that was poor strategy on my part; the mechanics reward carefulness over speed. (Maybe that's why I never got much use out of the coffee upgrade.)

LD56 — Tiny Creatures (9)

Let's eat Grandma. by Yoav Kagan 2024-10-07T20:24:40Z ♥ 1

The apostrophe level. The semicolon level. *The music/SFX sliders in the menu -* `Music [---,---]` *- the handles are commas.*

PocketMen by Brookey1201 2024-10-07T05:35:05Z ♥ 1

There are so many things in the apartment and the pocketmen look so happy sitting in all of them! Incredible amount of content. Very enjoyable.

Would have appreciated some way to know which objects could hold a pocketman. I spent a fair bit of time dropping them in every corner of the screen to see where they'd stick. InsidePocketMan and PoolTablePocketMan were especially tricky.

FOREST CLEARING by jefvel 2024-10-07T04:02:06Z ♥ 1

This. Is. Awesome. Upgrade system feels great. It was amazing to one-shot one of the big enemies for the first time.

Tiny Mushy Froggies by BitLuderRb7804Fr 2024-10-07T02:07:51Z ♥ 3

Started playing before reading the description. Figured out there's a power meter and I need to hold the jump button down instead of tapping it. Approached the street, started charging, waited for the right moment to jump.

Screen started shaking. Anticipation started building. JUST HOW FAR CAN THIS FROG JUMP AT FULL POWER?

oh

=D

Mini Running Ant by drludos 2024-10-07T00:24:32Z ♥ 2

I thought I knew every Nintendo console.

I was wrong.

High score 264

Creature researcher by notime4games 2024-10-07T00:07:10Z ♥ 1

Let's see, I've got a jetpack now, pretty sure I've seen the entirety of the manageable standard-size platformer map, this is going to be easy.

*holy subterranean labyrinth, batman*

The Day They Got Hungy by Neon Kuroasa 2024-10-06T23:30:55Z ♥ 1

Took a few rounds for me to figure out what was going on; would have appreciated a bit more tutorial up front. That said, loved getting strategy tidbits from the game over text. The game over text was fantastic in general.

the Last Leukocyte by bad_fetus 2024-10-06T22:48:15Z ♥ 2

Not used to auto-aim+fire in this genre. It works well here. The ability to physically block enemies from getting to the heart is interesting and I definitely haven't figured out how best to use it yet.

Wizard | Spec Ops by badbons 2024-10-06T22:28:07Z ♥ 3

I've seen plenty of games with fire wizards. I've seen plenty of games with water wizards. *Fabric* wizards? That's a new one.

LD54 — Limited Space (4)

Walled In! by Jack728 2023-10-03T00:29:48Z ♥ 1

Fun and quick. Quick enough for one more round! I'm sure I can beat my high score...

*30 minutes later*

2878\. My sore mouse hand would appreciate some sort of autofire.

Grid Island by Hiding.Dev 2023-10-02T23:23:27Z ♥ 1

3750

Impeccable relaxing puzzle game vibes. The water. The other islands off in the distance. The buildings. The building icons in the menu didn't match the feel of the rest of the game, but the buildings themselves were excellent. There were multiple versions of each type! One of my factories was a *windmill*.

Blockhead by Fnkee 2023-10-02T22:21:38Z ♥ 1

Turns out Tetris is really fun with platformer mechanics. TIL.

Physics was buggy (but entirely playable); I ended up halfway inside the floor a few times and I'm pretty sure some blocks were overlapping each other at some point. It also feels weird to be able to pull a block out of the bottom of the stack and leave the rest floating there, but I think that's less of a bug and more just the way things work in Tetris.

https://static.ldjam.com/raw/b15/15/z/5e4aa.png

textures_failed_to_load by Yorsh 2023-10-02T21:46:13Z ♥ 1

Genius interpretation of the theme. The untextured states were well done; the switch block's 0 and 1 states were distinct enough that I could still use them before I got their textures, but the enemies looked similar enough that I didn't know which blobs were going to shoot at me and which ones were only dangerous up close. Every texture load managed to be delightfully jarring; "oh *that's* what that thing looks like, I was imagining something completely different".

LD53 — Delivery (4)

Airlivery by Jin9310 2023-05-10T03:52:56Z ♥ 1

Graphics and music work together well to create a cohesive mood. Really, really good.

The font in the HUD looks a little out of place in the middle of all that awesome pixel art. The letters in the game title and the '5' in the package pickup animation are fantastic. I'd love to see a HUD made out of characters like those.

Delivery stations come up often enough relative to drop-off points that I never had to worry about running out of packages. My "packages to deliver" counter climbed steadily throughout the game. If there were fewer delivery stations I'd have one more thing to keep track of while playing - though if you plan to make the scrolling faster, I may start missing more delivery stations.

Time Delivery by Ron88 2023-05-01T16:54:56Z ♥ 1

At the end of every level I thought, "surely by now they've run out of puns", and at the end of every level you proved me wrong.

Postominoes by Rawb 2023-05-01T05:16:19Z ♥ 1

It's great how you have to decide whether you'll take your time at the post office packing as many boxes as possible into each trip or you'll pack in a hurry and spend more time driving as a result.

Package physics feels a bit floaty when you're trying to pack boxes close together in the truck, but the floatiness sure makes it fun to toss them out of the truck onto a doorstep.

Return To Sender by Aurailus 2023-05-01T03:31:42Z ♥ 3

The product art is wonderful. By the end I felt like I knew it better than the back of my own hand.