pe7e 2023-10-02 21:22
The rocket flew well but I found it very hard to control the rocket and have any fuel left. But i'm sadly not a rocket scientist.
Foon → Ludum Dare Explorer → LD54 → Tiny Rocket
By jacobwinters
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 335 | 3.81 | 23 | |
| Fun | 116 | 4.00 | 23 | |
| Innovation | 220 | 3.81 | 23 | |
| Theme | 741 | 3.38 | 23 | |
| Graphics | 714 | 3.35 | 23 | |
| Audio | 663 | 2.63 | 20 | |
| Humor | 314 | 3.40 | 22 | |
| Mood | 405 | 3.72 | 22 |
The rocket flew well but I found it very hard to control the rocket and have any fuel left. But i'm sadly not a rocket scientist.
I like it! It's much better than Kerbal Space Program 2.
Very clean and simple, yet difficult! Remind me never be operate a real rocket!
This was fun! I like the concept. The rocket is hard to control, maybe turning the burn rate down would be good.
Fun and nice concept, some more levels would have been nice. But it felt like the controls were a bit too sensitive. Maybe lower the force of the boosters.
Very difficult game with a cute spaceship. The way the orbit updates as you fly is also really cool.
As an improvement I would suggest the ability to thrust at a much slower speed by holding some button, so you could carefully adjust the orbit.
The sensitive controls make it challenging, but the learning curve wasn't as bad as it seemed at first, and the flow of the game is surprisingly good! I really enjoyed the variety in each level, and the small bits of writing really add a lot of character which made the game super fun. A very solid entry, good job!
Nice!
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Fun and educational! I think the level of difficulty was perfect and ended up playing through the whole thing (tbf I do already know a wee bit about orbits). I also laughed at several of the little "taunts" for when you crash. It's a bit hard to know when the intro blurbs are complete so I'd often launch prematurely; it'd be nice to have a more explicit "go" button or something so the player is better prepared.
I had issues connecting to the web version. Not sure if it is your side issues or mine.
I started out thinking I was not going to get through the whole thing, because it is very difficult, but then, next thing I knew, I was at the end. Fun times!
The controls are a bit hard but it's interesting once you figure it out. It's hard to predict how the orbit will change depending on the thrust and direction of the rocket, but it's also kind of fun to experiment in the game. Good job!
Very brave of you to make an orbital mechanics game for a gamejam! I agree with the others that the touchiness of the controls plus the "keep the entire orbit on screen" restriction make it quite difficult, but I played to the end and enjoyed it immensely.
In the beginning I had a lot of difficulties, not only because I used 'W' to skip through the tutorial text and then immediately crashed, but also because you need very short engine bursts to not waste any fuel. Also the orbits went out of screen very quickly. Once I got the hang of it, it was quite fun though. Steep learning curve!
Would like an option to skip all the dialogue, unless there is one and I couldn't find it. Otherwise, this is a fun little game!
Edit: Clicking the retry button seems to skip the dialogue, but I would make that more clear.
Wicked - so much fun. A really enjoyable game, and now I feel like I just in case earth gets surrounded by black holes, I now feel a bit more prepared. Just enough art and sound effect to make it feel absolute. Excellent job
Initially the ship is hard to control and getting into the orbit as it frequently goes off the screen. But as you become a better PILOT, the challenge start to become fun.
Wow... this is a really good game. It's both minimal and perfect - nothing is missing from it nothing is excessive, while it has progression! Really impressed, great job : ))