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Gary the Enchanter

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥S-Cargojam7003.443.262.913.423.193.553.763.40
202353Delivery👥E.G.A.D.S.jam3283.813.813.864.414.303.353.833.62

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Gary the Enchanter

Gary the Enchanter leaves an average of 16.0 feedback comments each event.

LD54 — Limited Space (10)

The Not-So-Spacious Spaceship by LeBossMax2 2023-10-11T21:20:57Z ♥ 1

I was lured in by the title, and it was pretty absorbing once I got into it! I died a bunch at the beginning because I kept getting launched out of the airlocks, until I noticed the indicator. I then starved to death, because I couldn't find where the food went at first. Then I got into the groove and asteroids killed me. It seemed like I was supposed to go to the cockpit, but I didn't know what to do once I got there, cause I couldn't find anything to interact with. I thought the graphics were really good, especially for a gamejam!

SarSom by Vladimir ins 2023-10-11T20:49:01Z ♥ 1

That was a fun one! Good job! I got a time from the TV set in the first corridor and put it on that grandfather clock, but nothing seemed to happen. I was able to get through the whole rest of the game though, so I'm not sure what was up with that. Everything else I had to say I see already in the comments, so +1 on those.

The Confines by DestroyerTech 2023-10-11T19:33:03Z ♥ 1

That was pretty interesting, and well implemented. I might advertise it as a Visual Novel, so that people have a better expectation of what they're going to get, since I've come to realize a lot of getting good reviews is just meeting people's expectations when they come into the thing. I might have preferred if the maximum text speed was a tad faster, since you went through the effort of making it configurable.

Also, as someone whose also incredibly self conscious about art, I think you did a really good job. Even the screen shot from the beginning of the jam section looked good, because I could tell what I was looking at. I think, especially for game jams, as long as the art communicates what it is the player is looking at, then it is good enough.

Ascii commando by nullval 2023-10-11T02:11:53Z ♥ 1

Man, that just oozed aesthetic.

As an aside, I too couldn't figure out how to get my Godot game to run on ldjam player.

Clogged Tube by braktheman 2023-10-04T02:57:10Z ♥ 1

I found the controls awkward at first, but I got used to them surprisingly fast. It was a pretty fun game! I liked the voice-overs a lot. I did find though if you stand in the very corner next to the line of blue people, you can pretty much just hang out there without a problem. Unless that was intentional since standing in the corner like a creeper is a good way to avoid people on the subway in real life.

Dark Reflect_ions by Victor Musteata Potatka 2023-10-03T02:42:51Z ♥ 1

Congrats on completing your first game! I'd recommend updating the description with the controls, I almost gave up in the first room with the note until I randomly pressed ESC. Also, when I got the key and left the room, the screen just went black. I think that was the end, but I'm not sure.

Tiny Rocket by jacobwinters 2023-10-03T02:27:52Z ♥ 0

I started out thinking I was not going to get through the whole thing, because it is very difficult, but then, next thing I knew, I was at the end. Fun times!

Meowspace by GameRaccoon 2023-10-03T02:17:43Z ♥ 3

The space on that spacebar certainly felt limited. That was fun! I liked how pressing space actually pressed it in the game too! I was a little confused on the hit boxes for the fingers not just straight on the middle.

Under Infiltrate by josep93 2023-10-03T02:08:32Z ♥ 1

That was an interesting platformer! The concept of moving through a different "plane" was neat. I found the sections where the breathable part was just as tall as you are were death traps, cause it was really hard to time the jump just right and not just plummet to your doom. It left me desiring a button that both jumped and tunneled at the same time. Like others said, giving the exits more contrast would have been nice, they were hard to see. It was definitely fun enough to get through to the end though!

Checkout Champion: Bagging Edition by No Grapes Games 2023-10-03T01:54:30Z ♥ 1

I enjoyed the set up and the art was good! I'm not sure I "got" it though? I ended up dropping stuff in there randomly and then I still won. It felt like I was supposed to be maneuvering the pieces in strategically.

LD53 — Delivery (22)

Airborne Adventures by firellon 2023-05-06T14:25:10Z ♥ 2

I really liked the pixel art in this one, and the writing was super fun! I really want to see where you were going with this one. I also really like how the music shifted when you were falling to your doom. That was an excellent touch!

I have 2 suggestions for improvement for you:

- When delivering the newspapers, the dialogue for that just hung around a loooong time. You should definitely make that work like the dialogue with the characters where you can press space to progress it. That being said, I did notice you could just move on and the newspaper would just disappear out of my inventory when the dialogue finally decided to finish several platforms away, so it didn't really stop me. - I'm afraid this isn't super specific helpful advice, but moving on the ground felt bad. Like, the character felt like he was trudging through a swamp when he was walking. Granted, you spend most of your time rocketing, so it really wasn't that big of a deal, but still.

Delivery DRONE by kasperhangard 2023-05-05T02:39:19Z ♥ 2

I liked the physics you added in there, that added a lot to the experience. I do have a couple of suggestions for you. - I really liked the music at first, but after several minutes of it.... I can't compose so I don't really know what I'm talking about, but that one loud higher pitched motif got really repetitive. I feel like maybe something more chill would have suited it better. - The physics was definitely the most fun part, I feel like if you could lean into that a bit more and have more stuff that interacts with that mechanic, that would really add to the fun experience that's already there.

Popcorn Odyssey by 0X_VOID_X0 2023-05-05T02:10:14Z ♥ 1

That was a fun game! I felt especially rewarded for getting all the way to the end.

I did find some delicious cheese on level 7 that let me skip the whole top part of the level, which was nice because that 2nd to last jump is brutal.

Adding the reset button was a good idea, it really helped me keep going when I got stuck.

🌴 Fantino Island 🌴People delivery service by Scratch 2023-05-04T00:12:27Z ♥ 2

I'm came over here since @scratch managed a perfect score on my game, and I'm glad I did. The art was really good, and I was really impressed by the music transitions in-between the areas! I did have to play it a second time to catch that cat, after I saw it flying through the air the first time. Good job! The only thing I have in way of improvements is maybe make the first day ending screen not go away automatically. I didn't realize I was on a time limit and missed some of the text the first time cause I was too busy admiring the details.

A Blacksmith's Gift by Kassie Kitsune 2023-05-03T23:17:51Z ♥ 1

Hello fellow Godot dev! That was a pretty fun game play loop. I also really liked the sprite work! If I had one suggestion, the slap mechanic felt a bit un-intuitive. I would slap enemies pretty aggressively and sometimes they'd immediately yield their sword, and then sometimes they'd do it later when they were about to swing after having been slapped earlier. Super impressive doing this all by yourself! Good job!

Irresponsible deliveries by Rezioz 2023-05-03T22:56:00Z ♥ 1

That was a pretty wild ride. The pedestrians really don't have any sense of self preservation, there was one point I stopped to let one by and they just turned and walked into me, but to be honest that added to the experience. If I could suggest one improvement, the turning radius on the truck was pretty wide, and I seemed to find myself frequently having to navigate really tight corners and running into buildings seemed to cause a lot of drag so I had a hard time getting past them.

F. Ragile by Akromaly 2023-05-03T22:46:38Z ♥ 1

Hello fellow Godot user! That was really fun! It controlled well, and the primary game play loop was really fun. It was a little confusing at first how to get the packages into the delivery spots, I ended up just flying really low and firing them across it and that seemed to count.

Hemoglobin by rrsmtz 2023-05-03T18:47:34Z ♥ 2

This was a super fun game, I really enjoyed playing it. It did feel a little awkward at first that all the controls were on the keyboard except for attacking being a mouse click, but really engaging gameplay loop you've got going on here.

Pizza Delivery Flying Bot by Artemy Zen 2023-05-03T18:18:02Z ♥ 2

Really enjoyed the wonky flying (though I also made a game about wonky flying, so maybe I'm biased). One of the few on here I played a couple of times; I was able to get my time down to 4:39. Good job on this one!

Paper Guy by cortexdeveloper 2023-05-03T13:41:12Z ♥ 1

I really liked the paper on a table aesthetic you had going on there.

HMS Deliverance by Sherwin Claridge 2023-05-03T13:19:07Z ♥ 1

I thought the mood and graphics were on point. I do have a few suggestions for improvement though:

- The harvester seemed to just grab resources randomly. While practically speaking, this doesn't really matter, there were several moments where the mothership was sitting next to some asteroids doing nothing while the harvester was doing its thing off screen, and it *felt* as if nothing was happening, even though it objectively was. Having the harvester prioritize asteroids closest to the mothership would help the player feel more involved in the process. - For me, it seemed like missiles would just fire off in random directions sometimes? It didn't seem like the 90degrees issue you mentioned. - It would be good if you gave some indication of where my ultimate destination was. You can't zoom out that far and the scroll speed wasn't fast, so I spent a long time scrolling around looking for the enemy base. You'll probably lose a lot of people at that point. - I think it would help if there was some description of what my ship upgrades were going to do ahead of time. It would give me something concrete to look forward to, and would help trigger that "oh I just need a bit more to get this exciting thing" reaction in players that will keep them going.

Kittens: A Tale of Yarn and Woe by FlashViper 2023-05-03T02:21:55Z ♥ 1

That had a pretty fun gameplay loop. The controls were good, and didn't feel like a jellyfish at all.

Reincarnation Express by Xlores Liang 2023-05-03T02:13:25Z ♥ 0

That was an interesting story. I think you did a fine job conveying the actual story, I didn't find it too vague. One minor improvement: it would be nice if I could skip through the dialogue rather than having to wait for it to type out in its entirety, cause it's a little repetitive when you want to see the other endings.

Crazy Hearse by MatthewDrake 2023-05-02T18:28:13Z ♥ 2

The controls felt a bit off, but it was very fun. Maybe tone down the top speed, or make it accelerate a bit more slowly? It might have also been interesting if you could only turn while going forward/backwards, like in a real car. I really liked the dialogue.

Styx and Stones by Baconeta 2023-05-02T18:15:12Z ♥ 5

I was a bit confused on the controls at first, a note somewhere about what I was supposed to be pressing would have helped. I enjoyed the writing, that really added to the experience.

Bundle Dumper: Florida Edition by cheesepencil 2023-05-02T18:05:15Z ♥ 2

A little...disturbing... but the actual game mechanics were super fun. Really well executed!

Squid Belt by JustCore 2023-05-02T02:57:00Z ♥ 1

I liked the controls, they felt nice. I would put the starting station and client much closer, I didn't need that long to figure out how to move. The aliens were a little easy to fly past, so from a "I just want to complete the game" perspective they weren't very challenging, but stopping to fight a few was really fun. It might be good to incentivize the player to do that, because that part was pretty engaging.

Flingshot by John Gabriel 2023-05-02T02:49:09Z ♥ 0

I thought at first I was supposed to be landing the vans in the circle, and could use the parachute as a backup, but apparently that was not the case.

Overall though it was pretty fun!

Why Deliver Y ? by Aurel300 2023-05-02T02:37:28Z ♥ 2

Wow, I enjoyed this one! The mechanics and puzzles were really clever!

Oddsburg by EvilScotsman 2023-05-02T02:09:31Z ♥ 2

I really liked the atmosphere. I had no idea why I was receiving statue parts or why I was building said statue, but it was neat on a surreal level. That being said, there wasn't much game per se, it was more of an experience. A neat trippy experience. I would have appreciated some more context, or some more dialogue, because the 3 lines of dialogue I found were all pretty great. Anyways, I'm going to go stew in my own syrups now.

Space Express LTD by JamesW 2023-05-02T01:47:48Z ♥ 2

Hey, I'd totally play your game, but I don't know where to find it...

Thou Lines by VeniTheRich 2023-05-02T01:22:41Z ♥ 3

The first night I was trying to come up with something that involved the delivery of a speech, but couldn't figure out how to do it. Good job on coming up for something with that!