julia-nistel 2023-05-02 02:51
truly a game that exists. The movement was crisp
Foon → Ludum Dare Explorer → LD53 → Kittens: A Tale of Yarn and Woe
By flashviper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 559 | 3.60 | 36 | |
| Fun | 221 | 3.83 | 36 | |
| Innovation | 762 | 3.13 | 35 | |
| Theme | 1128 | 3.00 | 36 | |
| Graphics | 331 | 4.07 | 36 | |
| Audio | 260 | 3.76 | 27 | |
| Humor | 409 | 3.39 | 36 |
truly a game that exists. The movement was crisp
The cat is so cute, the graffiti pixel style is great, the music is very nice, the game is simple and fun, can't stop at all
Very cute, really liked the jellyfish
Loved that animation.
Pretty cute! Also someone tell me they like jellyfish 🐠
Truly the jellyfish of all jellyfish. I wish there was a freeplay mode where there were no objectives, I was just a kitten batting around yarn balls. Really cute.
I loved the art and the cat theme! The jellyfish was a great touch. Movement felt great and the yard animations were juicy!
Simple and fun game, nice graphic, misuc and kitten^_^
@julia-nistel I tried really hard to keep this from becoming a game, but unseen forces prevented me from making it un-fun. I'm glad you liked the movement. I was pretty proud of what I was able to do with top down 2d movement, as it feels pretty stiff in most games. It appears my days of making platformers (and playing obscene amounts of Celeste) have paid off!
Speaking of, did you know that you can cancel your pounce by jumping? You can get some extra speed that way :)
@terry-crow Wow, you can't stop at all? I'm honored! I was worried that there wouldn't be enough substance, but apparently there is! Thanks for playing!
@sean-atterbury @fuugul @red-dino @rkeele Welcome to the Jellyfish Club, an exclusive club for people who ~~like~~ were forced to pay their due respects to jellyfish. I am a big fan of jellyfish. I'm glad you all liked it! I put a lot of effort into the art and juice, and it looks like that paid off! Thanks for playing, and good luck with the rest of the ratings period!
@kykypy3o8 @kaylagorezzz I didn't make the music, but I think it fits the game super well! And I really enjoy digital art / animation, so making the art was just as fun for me as it is for you to enjoy. Thanks for playing!
Such a cute game!!! The movement was so fluent!! the balls squished so nice when they were fast and the cat was so adorable when it scratched :3 great job i love it!!
So fun! I loved that you could get combos. I will be back at 250 ratings for Kitten v. The Radiance.
Oh! I just remembered: I wasn't crazy about having the x button as a control, as this felt kind of awkward with wasd for movement. My only criticism of significance.
That had a pretty fun gameplay loop. The controls were good, and didn't feel like a jellyfish at all.
@guardaro sorry about the controls :P I only playtested the game using arrow keys and controller, so I forgot that that could be an issue. For what it's worth, I looked in the project settings and found that waaaaaaaaay back whenever I set up the input system, I added the `m` key as another way to input dive. I guess I just forgot about that when I made the tutorial :| Maybe I'll patch it in. Looking forward to the inevitable Kitten vs. Radiance fight as well.
@gary-the-enchanter Welcome to the Super-Exclusive-Jellyfish-Club (TM)! I'm glad you liked the game. I tried really hard to make the game fun as early as possible, and found that the core loop is fun even without jumping, pouncing, and (most surprisingly) the squishy animation the yarn does whenever you hit it.
Again, thanks everyone for playing!
It was very beautiful and fun. It would be fun to see such a concept in multiplayer, heh. The animation of the tangles is so generally gorgeous. I liked it very much.
I didn't come into this game with high expectations but boy was I impressed. I just absolutely love the little hang glider <3
The control layout on keyboard needs work. I mostly play wasd games and this game supports wasd but X is completely unusable. Took me a few plays to even think to try the arrow keys. I would suggest either disabling wasd or having a more reachable pounce button when using wasd.
Definitely one of the most fun "Deliver the thing" games - I really enjoyed knocking the ball around, the physics felt surprisingly good and the effects were really satisfying. Great job!!
Really fun entry, the controls feel great, and the art style and animation are really well done. Being able to cancel an action into another action is good touch as well. Although I noticed that mashing the jump button and dash/pounce button lets you fly around the level like superman, but maybe that's intentional lol. There's also unfortunately a severe lack of jellyfish in this game.
@paulsams Funny that you say that, I actually conceived of this as a multiplayer game. I had to cut it because of time constraints, but maybe in the future...
@drazil100 Yeah, I know about the control issues. I don't play a lot of games on keyboard myself, so I kinda neglected the controls a little. Apparently you can actually press 'm' as an alternative to 'x' when diving, but I guess I forgot to put that in the tutorial. Sorry :( This has been a common enough complaint that I think I'll patch it in
@drainkid Thanks! The physics were one of the first things I put in, and I was quite surprised at how fun it was to knock balls around even without fun graphics or squishy effects or anything. It's one of the parts I'm most proud of from this game. Thanks for playing!
@shannonhg Yes, this was intentional. Can you tell I enjoy Celeste? :D I just loved the idea of zooming through the level. Funnily enough, the only reason I added the jump was so that you could cancel the dash into it and gain momentum. I think it adds some much needed interest to top-down 2d movement that most games in that genre just don't deliver. Sorry for the lack of jellyfish. I'll make it up to you some other time :)
This is adorable. The art is cool, animations of the balls are satisfying as well as the sounds and the screen shake. Really cool entry!
Yup super adorable, and the window shake, combo fonts all made the game super satisfying. Wish the jump were a little more intuitive, as I ended up just running around most of the time and not using the cool gliding feature, but that might just be me sucking. Great job!! Congratulation!
It is cute and fun. But why not make the start of glider easier?
Great entry. There should be more kittens in LD in general, much to few kittens. I doubt I got a very good score, but I enjoyed jumping around and pouncing on the yarn. I should say I forgot about gliding as soon as I didn't need it and it would have been fun to have a reason to explore that mechanic in depth.
Jellyfish made me chuckle. I also found peace, which was really neat!
Very cute concept, fun, love the yarn animations. Overall gameplay feels really satisfying. Great job!
Edit : just read above that you didn't make the music. Please make sure you give proper credit to the source on the game pages! Attribution is important :)
I would also advise you to opt-out of the Audio category in this case, as per the jam rules.
For as simple the game was, I had a lot of fun! The cat art was really cute and the music was a great fit! Just watching the cat kick the yarn balls was enough to keep me entertained. I just wish you used the hangglider more often, though it does give you a neat speedboost to get more yarn balls in during the time limit. Some pits or obstacles to jump over would be epic. A really great start to a game, just wish there was more! Really cute overall :3
Also, jellyfish?
@cresceda Thanks for playing! I'm proud of the polish I was able to squeeze into this game so I'm glad you liked it.
@jeffrey-hwang I'm glad I got around to adding in the combo system, I think it makes the game as a whole more enjoyable. I agree, the jump isn't very useful on its own. It's mainly there so that you can jump cancel the pounce ability. If you jump in the middle of a pounce, you can go really fast. I also found during development that you can do something like `Dive > Jump > Jump again > Glide` to gain lots of speed and maintain it across the map. But yeah, if I were to continue working on this game, I would try and find a way to make jumping and gliding more useful on their own.
@zhiteng-chen I'm glad you liked the cuteness. Not entirely sure what you mean by making the start of the glide easier. Do you mean the beginning when you launch off of the tower? How so? I'd love to hear your feedback :)
@local-minimum Yeah, I didn't have much time to give gliding its own proper use case. It's main use is to maintain your speed as you travel across the map. Giving it more functionality would be a big focus of any further development
@kler The music was 'donated' to me by a family member, so I wasn't thinking quite as much about attribution as I should have been. Unfortunately, I can't opt out of Audio any more (they don't let you do that after the Jam's over, I guess), but I'll keep it in mind for the future. I can't see myself getting super high in that category though, but if I do, I guess I'll have to gracefully step down :) I've also added a credits section to my description page so that I can be more transparent about that sort of thing.
Also, I'm glad you found the secret ending. That part has a bit of a funny story behind it. When I first built the level boundaries, I was just using an edge collider to roughly match the shape of the mountain ring. It turns out tha t you can build up so much speed in the small space provided that you could clip straight through the boundaries! I eventually solved it by adding a collider to each of the mountains, but that left a few small gaps in the outer wall. I fixed most of them, but left one on a whim to see if people would find it. It's not much, but I hope it makes the people who find it smile :)
@crow-seeds Yeah, as mentioned before, I didn't make the music. It was donated to me by a generous family member after seeing a development build of the game. Feel free to change your rating if this matters to you. I'm glad you at least got some use out of the hang glider, although I agree that I should make it more useful in general. Glad you liked the polish, and I hope you have a fantastic rest of your day!
Very cute entry! I enjoyed doing the gliding a lot, I wish that was more of the focus point of the game. Other than that I really enjoyed the whole experience. Great job!
Very cute game with a fun concept. Well done !
I actually really liked playing with yarn but my hi-score wasn't that great...
Capture.PNG
I'm glad I could decide to reject yarn and embrace playing smash bros instead!
Capture2.PNG
Very sweet looking game! I love anything with cats. I did struggle a little bit with the controls, but I think with more gameplay I could get used to it (I was using WASD for movement). The music was also very cute.
@rabbert Yeah, maybe it was a mistake to advertise the game based on its gliding mechanic. I'm glad you liked the gliding there was though, I'm quite proud of the mechanic
@tayteus Thank you!
@saltysa I'm happy you found the secret ending :) More people have been finding it ever since my patch last night, so I think that was well worth the effort. Don't worry about your score, the game is less about the score and more about looking at the cute kitten. I can't remember my high score, but I don't think it was much different than yours. Maybe I should multiply all of the points by 10. That might help people feel like they're doing better :thinking:
@tofucat Yeah, I don't play a lot of games that use WASD, so I accidentally neglected that control scheme. Hopefully you at least had a better experience than the people who had to use 'x' to pounce. Thanks for playing, and cool username btw :D
Pretty nice game. Balls bounce are awesome 2 =)
Definitely cute and funny, i will could play with balls of yarn hours along !!!!
Oh that's my bad then! I assumed you had taken license free music off somewhere on the internet. If somebody made it specifically for your game during the jam though, I would argue they are just part of your jam team.
Still, it is really neat that you added a credits section, even if your family member doesn't have places to link to. If nothing else, I think it helps other jammers such as myself set their expectations of what a 1/2 person team can do during a jam. Thanks for not being dismissive about this!
Secret definitely made me smile :)
Delivered my first yarn ball with like 8s left on the clock, just going around kicking like a madman :D
@sergio-nikol Thanks! I really like the bouncing as well :D
@robowarrior1982 I'm glad you enjoyed the base gameplay so much! I can't be a kitten in real life, so this is probably the next-best thing :)
@richard-baltrusch Truly a kitten at heart :)