tiny villages by OldDog 2024-10-07T17:45:34Z ♥ 0
Making a SLG is NEVER a bad choice for GJ!
直接幻视指尖无双(手动狗头)
Foon → Ludum Dare Explorer → Users → Xlores Liang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Room of Eko: serial evaluation records of □□□□ | compo | 173 | 3.02 | 2.54 | 3.46 | 3.04 | 4.27 | 1.75 | 3.81 | |||
| 2025 | 57 | Depths | Falling - a rhythm platformer, track #0: your sorrow is a fiery deluge | compo | 1.88 | 1.57 | 2.29 | 2.56 | 3.00 | 3.75 | 2.43 | ||||
| 2024 | 56 | Tiny Creatures | Mice Cage / 鼠笼 | compo | 175 | 3.48 | 2.94 | 3.00 | 2.80 | 3.73 | 3.56 | 2.81 | 3.58 | ||
| 2024 | 55 | Summoning | Demon Tycoon: the Fabrication Superhero Manager | unfinished | |||||||||||
| 2023 | 54 | Limited Space | To the Starfield: a not-open-world rpg | compo | 181 | 3.56 | 3.18 | 3.68 | 3.21 | 3.46 | 3.26 | 3.87 | 3.44 | ||
| 2023 | 53 | Delivery | Reincarnation Express | jam | 499 | 3.66 | 3.12 | 3.02 | 3.65 | 4.01 | 3.23 | 2.57 | 3.79 | ||
| 2023 | 52 | Harvest | Grandma's Garden of Crystals | compo | 237 | 3.23 | 2.65 | 2.78 | 3.04 | 4.00 | 3.53 | 2.78 | 4.08 | ||
| 2022 | 50 | Delay the inevitable | Best Dream Ever | compo |
Xlores Liang leaves an average of 31.4 feedback comments each event.
Making a SLG is NEVER a bad choice for GJ!
直接幻视指尖无双(手动狗头)
Impresssivev artstyle!
Great mood of beach and cute voice!
Cute art and nice piece of emotional flow!
Cool mechanics and nice blend of puzzle-ssolving and quick-reaction challenge!
Nice job! Nice potential of more interesting and interactive puzzles!
OMG 1.3 GB!
Great idea of making a cardboard theater! A shocking experience to see this in an LD jam.
Cool idea! It's like playing platform games as a starcraft commander, or coaching a kindergarten soccer team (?)
Great, let's launch many tiny creatures
I think I'm stuck at this page?.
Awesome game! It can be quite challenging at such speed
Great idea of adding physical damage & dice baarrierss in monopoly game!!
Awessome! Waiting for a Worms version with more grenades and may change the map with special skills XD
My controls don't work in the browser, using Edge nor Chrome.
Plz tell me if it's fixed.
Really nice visual design of the starting scene! And the main character is impressive. Waiting for actually playing it.
Why I'm dating the bugs? Cuz we are all in this Luddum Dare 56, s a tiny creatures fetish festival! (???)
Wow! It's great to see the chessboard zoom out and raise the game to a higher dimension.
Awesome innovation! If the game can have some tweaks to change the firstmover strategy or make it a different maybe little more complex game, it will be really great!
请快点端上来罢,我已经等不及了!
Awesome team coorporation for you & your daughter to fisnish a LD challenge!
Cool game! Great job to make a rhythm game in just a weekend!
A stick insect meme may be great for the tiny creature theme and rhythm challenge XD
The html version seems to have synchronization isssues between the notes and music.
Cool idea for a precise click challenge! Felt like tiny Tarzan XD
Cool platformer entry with impressive graphic and music!
Nice idea to limit the "space" button, as a very unique interpretation of the theme!
Deserve my 5/5 as a platformer fan!
弱弱的吐槽几句:1有些地面颜色不一样的地方还以为有坑x 2音效存在感稍有点低(不是音量,是说辨识度) 3有时会按键失灵,即使进出几次操作区域也不会恢复,得死掉重开 4“限制能力使用位置”的设定,一定程度上可以说是把过关思路摆到玩家面前了,“解谜”的感觉少了很多 (←偷偷地用中文把美术、音乐、程序、策划通通拷打一遍 XD)
Cool game in which a girl needs to follow her cyborg guardian through the post-apocalypse city, when dangerous psychic phantoms of outer gods are coveting to corrupt her sanity. The only thing to protect her is the cyborg's AT Field.
(A deranged fan theory)
Cool visual!
Expected some Vampire Survivors upgrade against the monsters XD
Nice idea on the limited space of notes! Enjoyed the scenes!
Not being able to investigate the body (which was the first thing I notice) felt a little weird. I was too lazy to type (my fault). I wonder if it is a good idea to take notes by clicking the items, and the detective can only select what he took notes instead of typing what the player took notes when questioning.
Cool idea! A great entry focusing on "dealing with limited space in a special way" instead of just make players do what they're used to do in limited space!
BTW, I didn't see the rating panel. Did you closed the rating unintentionally?
*(Is the profile image from Umineko? That was so nostalgic XD)*
Cool idea!
Limited RAM space causing limited walking space. This is really expanding the theme to a meta dimension!
Cute game!
Can get the concept that bubble pets will grow or bulge to take more spaces, so that things can get harder with limited space. But the attention on space was disttracted by the time limit, pushing the actual experience a liittle away from the theme.
Super cool game! Like the way the hero doing splits. And the audio effects.
Vigorous live commentary of final fight! A post-modern philosophical momotaro odyssey! Wise prophecy that Ohio will be eliminated! And I am a cabbage!
Nice concept and lovely style!
Maybe the world hasn't change too much, this kind of thought strikes on me every time I hear a city pop music.
The is the opposite of the limited space theme.
I felt I'm living in a limited Euclidean space, while this game is releasing the limits of space.
Great game! Dragging the window is a genius way to interact!
Great pressure with the limited vision after knowing "if you see it, you die"!
Really interesting mechanics! And cool animation in the background
Beautiful game with nice music!
Fell out of bounds several times before completing the first delivery
Great music and great animations!
Cat girl, yes!
Neat game!
I have to confess that I passed through the first scene cold-bloodly several times for not recognizing what's on the ground XD
LOL the 3rd game I played in this Ludum Dare with Elon Musk.
Like the voice dubbing. Huge potential for making some frenzy otomads with it.
Wow great! A visual novel!
The photos in the mall were immersive! Felt like a travel with the characters.
Great work! Stylish art!
I kept returning to the woods in my first gameplay. Maybe that's a bug?
Beautiful game.
Soothing to find a peaceful cave to play puerile card games after being buried "alive".
Impressive art style! Great job making a detective story for a short jam.
I accidently pressed x before I started to explore. Then I randomly clicked one person and it turned out to be the murderer, mistakenly getting a whole spoiler at the very beggining LOL
Cool!
The astronaut Neil brought a psychic alien from the outer space and he turned out to be Mark Zuckerburg. Neil and the boy need to test the alien's psychic power by letting him bend the spoon, while analysing with the computer with the help of Sam Altman. But Whoopi Goldberg and Elon Musk smelt the danger of the aliens. Whoopi felt upset for knowing from the experience of startrek, human cannot survive from the alien, while Elon was expediting on the robot legs to prepare for the unevitable fight against the alien Zuckerburg.
Impressed at first snore. Great atmosphere!
Nice explosion fx when crashing on other cars!
Ambulance is the panzer of peacetime. XD
The flashlight mode was great! Nice atmosphere and especially nice sound effects!
Cool game!
Expecting some automation of the heir bacterias XD
Really feeling the pressure when I escaped into a "safe" room and clossed the door, I found 3 other dummies are looking at me through the other 3 doors of the room.
开头房间怼墙,还可以穿墙看到经典的虚幻引擎第三人称视角游戏模板的文字23333
What a long cat!
Really enjoyed to pull the worms out! And the popping sound when doing it! Amazing art!
Am I a psycho?
Always get addicted in such jam idle games...
Time to get some waffle. XD
Cozy styled game with a challenging gameplay! A match-3 game is always about "limited space", and this game even added "limited time" into this genre!
音乐好听!
Cooooool!
Cannot believe it's made in Compo group. Very solid platformer with rich puzzle-solving.
I thought 2d plane was a limited space campared to 3d world, but I was wrong. The 3D world is limited compared to the fantanstic ribbon.Somehow philosophic LOL
Great idea of making a **even more space-limited** (since tower defence game always has limited space) tower defence!
玩了十分钟没发现塔能升级,直接把游戏玩成了即拆即建手速地狱
Fun bunch of minigames! And cute (must be something wrong with my cuteness detector) voice.
The first 2 levels were a liitle too slow for the minigames genre though.
Cute game!
Inferior postal trucks deliver with trunk, superior postal trucks deliver with bumper.
Great art and great soundtrack! And the movement of enemies is impressively soul-ish.
Super cool medieval style!
And interesting concept to let a rat deliver the medicine while other rats are delivering plague!
Cool game!
Love the handwriting and scribbles on the letters. And the faces of characters are great
The final stage is moderately challenging. Fun gameplay!
Cool idea to make a alien-language-typing game!
The drawing panel reminds me of tone notations in linguistcs.
Expected more reply from the aliens, since obviously learning a foreign language from a wordbook is not as fun as learning from dialogs.
Stylish drawings and relaxing mood. And love the map, especially!
When I stopped or crushed, I will block a whole loaf of cars behind me, which looks very amusing 😝 , especially comparing to other racing games where players are punished by those annoying cars when stuck.
Love the sprite. Reminding me of the little plastic cars of childhood.
Sooooooo great to see a rhythm game! Never expected this under this theme!
And there is some kind of humor to see the boxes stacking all over everywhere 😋
Cool graphics! And nice idea to make a game of preventing the delivery while others are all trying to deliver something 😆
Unique graphics that really make me wonder what's the stories behind it!
And the crayon style fits so well with the aftermath atmosphere.
Stylish art! It is already deluxe for a jam, as well the classic card building made the gameplay solid.
Great work! The dark environment makes the core mechanic. And the shotgun also made time management a thing.
The Priestess has an aura instead of the hero, which is a great design to make the priestess more "important" in the game to fit the theme better. However she feels still kind of not important enough since the player can always stay close to her. Maybe add some blinking items far off the route at beginning can make players clearly feel the importance of the light of priestess.
Smooth movement!
Not very stranding since it's in celeste mountain instead of at beach 😬
Really love the jumping animation. It is SO great to have something spare to do when hesitating for the next move!
The hexagonal movement makes the keyboard controls not very instinctive. A clicking control pad may work better (while I know those panels always look ugly). Or just have an image of controls.
Nice not-very-flappy flappy bird game!
I wonder who's picking the packages... Maybe the drones are the pioneer units to drop supplies on the route of desert expeditions. Then the expeditions can pick them up half-way to get supplied...
Stunning art!
The dialog display makes the maingame like watching subtitled classic anime movies.
And the antique book-like border decoration & ui animations really reminds me of Shinbo Akiyuki.
A very solid story! Great twist on the theme using the classic concept of delivering words to the past.
The scar on the face was a nice visual narration. I got to steal this idea and send it to past myself... \*\*MACHINE NOISES \*\*…..
Great work!
It is always great to see some cute clipart style painting with glitch art fx.
And stealthing is a very excellent interpretation on the theme!
草..机械音配音是精髓,但感觉不如油库里啊,这不够Loud(x
The "strange Chinese commentators shouting" were not as loud as expected 😆
A great irony on a particular anime game hit.
Reminds me of the endless waiting for my online shopping deliveries, just like the game U\*\* Mu\*\*me reminds people of their losses in horse betting.
Love the starting scene saying "invalid input is yes". Classic horror element of things going wild disregarding any type of resistance. XD
Did not get to remember an iconic specific person/object/lore in the first 3 emails. A slow start that is too slow for a horror/mysterious game. And wanted to ask why the "system" or something needed me to select the correct answer while it is able to judge if the word is correct.
Nice job! The input textbox is really a thing in building a mood, and making player think wildly. Great to see others also making narrative works.
Somehow anticipated the last letter XD
Nice game! Really great to see there're others also making narrative works in a 48h rush!
Expected some kind of connection between the levels to make the 3 messangers more game roles than game items.
The character selecting page had too many different sections of information, which kind of exacerbated the too-long-to-read syndromes.
It feels really good to peek into the windows with the camera moves.
Speaking of the mood, it's great. But speaking of the tubes, it feels weird not knowing the right desitination.
And it's weird that all the rooms are connected with those tubes and monitored by someone peeking from the window. This can go deep and dark LOL
Charming art!
And the bartering part is also cute.
The GDevelop icon occluded the dialog. And the collision masks are sometimes tricky.
The back-up moving was so smooth, besides, there were no risks like shifting/crashing/falling and neither choices of route/menu/different endings, making the game too easy.
Broke over the curb stone and enjoyed the music and the ride on an endless grassfield Lol. That deserves an ending screen to me.
Great QWOP-like game! Fun and challenging.
The randomization of map can sometimes make the falling stones fatal.
Stunning great game! Making me rethinking of game narration.
I should have kept things as brief and deep like this in my game, which is also story-driven... I put too many disattractions in my script, blurring the base metaphor of my concepts.
Back to this game. As the inevitable "media" for players to understand and affect the game world, as well as the way the game try to make influence on the players, the existence of "teacher" made the game so much profound.
And I have to say the very first startscreen button itself is a great great intro of this game.
Good. Reminds me of my first time of being a shooting champion, which I was never again in the next decades.
Sorry for mis-recognizing the title as [furry], maybe because of the imagery of fangs 😆
Impressive visuals!
The fangs icon is a useful hint since the movements are not very easy to recognize since it's dark and lowpoly. But maybe it made the game too easy. If there are like four kinds of signs with different countermeasures, and making some kind of fighting rhythm... personal thoughts LOL. I always want to make rhythm games.
Great idea of multiplayer design! Really makes the most of the unique game mechanic!
Love the audio work.
Love the sprites of crop growing! Cute!
I was at first kind of confused with the aboveground potatoes though. Maybe it needs a little more twist to be aboveground, such as the potato is a flower bud and it can slice itself to sticks XD
Great game in which I lost to the AIs as a natural result of my suck-ass (literally) playing!
Well designed party game! When there are not enough prey in the field, players can focus on interfering with each other. And when there are too many to hunt, playeres may avoid getting full-loaded with sh*t causing slow movement (which is a great mechanic). I think in the middle of the game, when the situation did not fit into "not enough" or "too much", it became boring. I personally think the amount of people can change suddenly (with several large waves of people, and between the waves the people are always not enough), instead of change gradually
I really really like the game description where it's so natural to "kill your neighbor"
Great job! Love seeing the little robots working! Those cute animations really make this game worth the time played!
I love the design that the enemies tackle the growth of plant. Nice game! A sad story of the iron-hat's infinite vital work appeared in my head suddenly.
The long cooldown without a progress bar or countdown was kind of confusing. And the low attack frequency was really making learning how to attack harder than it should be.
Refreshing puzzles and really relaxing atmosphere! Really appreciate that the fruits doesn't rot when I was continiously failing to fling them into the market.
Wow!!!! The sudden 2d-3d change was breathtaking! The lens language of that scene was sooo great!!!!
But personally speaking the texts, including the notes and dialogs, were not working so smooth as the visual language did to me. I'd prefer more implicit and context-driven texts, which contains more "meaningless" (to the players) and "wired" (but real in the characters' context) information, than just showing the settings.
Cool game! Love the audio and the planets flying in a fisheye view.
I thought the space racing should be harvesting some meteors or dark matter nebula or space dazzling fairies but got chicken and crops.🤪
Incredible game! I kept trying tarzan jumps on the trampolines to reach higher, and failed 😂
The visual art of the cover impressed me at a glance!
So cute! I didn't notice the "next page" arrow of the upgrades and kept planting apples for a while. It was sad to cut an apple tree instead of buying a larger plantation with my tens of thousands of dollars.
Great vibe as a silent diligent cute rover!
I always failed to escape from the hurricane and kept crashing on the rocks. My drivers' license should expire XD
The start screen really caught me!
I really panicked when I was still waiting for the little things turning green, and suddenly a lot of them burst up! Cool game!
Really cool game! Very fun puzzles of management of space and gravity!
ps. I ran into a problem that the cart doubled after reset, and the two carts got stuck with each other.
Soooooo COOL! So glad to find there's someone sharing similar idea! "Harvest" the word to me is more about planting, instead of swinging the sickle. And life itself is planting karma.
Really nice branched story. I hope I were able to add those significant (for the change brought by the choice is very obvious) choices into my game, which the choices can only change a little part of the dialog.
I love the graphics, especially the fonts. The stable and beautiful background is really making the atmosphere, while I tried to add too many low-quality things into mine. I feel I learned a lot from you.
One little complain, the dices, the effects of choices and the karmas achieved didn't take too much of the screen, reducing the feeling of playing (in contrast from reading)
Fun game! It took me a while to understand the controls though.
Good game to heal my tired heart after the jam!
My fruits are growing tooooo fast
Cool game.
I kept transpooting to other farms and finally found a good branched map with only one monster. I settled there and won easily, with no more new challenges.
Really nice atmosphere with the limited controllability and the art style.
The movement of spaceship made me confused.
So cool! There're even boss fights!
I am bad at dodging, so that the little parsnips (or potatoes?) are way more threatening than other monsters to me. Surprisingly the large parsnip boss was the easiest boss for the low attack frequency and more predictable attack.
The concept is simple and good! I believe if more time given, it will be a great game with various types of tanks, various maps, different ways/weapons and various upgrade options for the player.
One little complain. If whether the tanks are filled can be visible, it will be less confusing to me...
A very challenging game with a large map. I did not make it half 🤣
Great little game! I can imagine how many different mechanics, different fish, disturbing NPCs, environment effects and different maps can be added into it.
Good game! Personally think the character is moving too slow which is not very enjoyable to operate.
Simple and interesting game.
I thought I would need to balance the orders in case my garlic would run out faster than other crops. And then I saw it popped up from the soil with a Whac-a-mole sound XD
Liked the environment.
I kind of expected to get some Stanley's Parable ish feedbacks, thus I tried rush across the woods into the fog, take down as many trees as I can, or sit waiting the fire going out. But nothing happened, which fits the best with the lonely environment.
A really interesting robot-soccer-like game!
The funny physics makes the game so fun. It keeps reminding me of playing soccer with remote control robots, or karting.
Good game! I love the idea of collecting infomation from wandering NPCs and solve the puzzle.
Well designed tutorial using level 1 to teach how to move, level 2 for paying attention on the dialogs and how to interact with itemes. There can be so many possibilities for the following levels.
Cool game! I thought the words are comments on my plants and was kind of angry when getting goofy alien area 51 at the first day XD
And I got a "sharp" eggplant. I hope it won't turn into something R-18 (Luckily the final story does nothing with eggplants.)
But it may be more interesting if the species of crops can be meaningful, instead of being an indicator of nouns or verbs.
Cool concept LOL
This is how a game-maker challenge the jam rules!
Cool music!
It seems the game is leading players to fight more than leading them to plant and harvest... I expected to get more from the garden.
Not challenging enough since there's no "accidents" like those in the "Reigns"
I love the hero spinning ridiculiously while moving around, seriously! A fun game with fun visual and audio performance!
Great music and visual art!
I guess the think-bot was meant to provide upgrades and defending architectures but it's no way to make it in 48 hours XD
The game "progress" is kind of slow. At a moment I got no new information for several walks between the left and the center, and almost quitted the game before the second pipe pumps.
had trouble unzipping the game
Had good fun fighting against the scarecrows! Good game! And the cute graphics reminds me of my Nokia 5230 LOL. The hp disappears too fast to penta kill for the a recover time after attack which is a reaally NICE DESIGN!
I got trouble finding the generated enemies and melons. I think at least one of the two should be less random.
Since watermelons are to be harvested, it might be better to have an about 5-second growing time after the watermelons can be found before they can be eaten.
Cute game! Simple machenics but good fun! Love the graphics!
There can be many fun twists on this game's rule and make next levels. I wonder how it will be like if the waken plants can interact with each other or change the map or some of the plants having collision, and how the mage can influence the plants and the map in different ways.
Cool music! I personally expected a boss battle since "harvest" is usually one farmer against many many plants XD
Maybe some kind of implicit tutorials can help the experience.
E.G. There can be somethng at left of the screen hinting that all enemies goes right to left (I thought enemies will appear all around so planted all the things in the center at first.) There can be some kind of horizontal separators like a road or river, hinting the enemies cannot move vertically。 There can be some info about my weapon (how to use every kind of plant) and my arsenal (how to get the plant I want or just get more plants in the game)
LD58 — Collector (22)
Collect Star Dust ★ 收集星尘 by fan 2025-10-08T10:04:52Z ♥ 1
Cute game! Thought the music could suddenly change to shoegaze style since the main character is a vacuum clener LOL.
飞船边上满地都是,屑女主不愿自己下船捡,非要让机器人去,你看把机器人的袋子搞坏了吧x
Souls Keeper by basic_eagles 2025-10-08T09:54:53Z ♥ 1
Wow! A game of this genre is quite beyond expectation!
Roots of Sorrow by Solvenoff 2025-10-08T09:51:39Z ♥ 3
Great audio presentation when the scene turns red! And the wobbly walking animation was great.
TeamSquirrel LD58 by fritzendugan 2025-10-08T09:45:36Z ♥ 1
can't see myself after entering a door
Toy not trash! by Awanami 2025-10-08T09:43:20Z ♥ 2
Cool concept. I thought it was a 3-match game but comes out as Russian roulette LOL
Apple Toad by GlebSviripa 2025-10-08T09:22:00Z ♥ 1
Cool idea of building such a fragile path with physics engine
C-C-Collector by Discomorphine 2025-10-08T09:12:41Z ♥ 2
Curious of the cheer-leader job of the team LOL
Styx of Souls by Disvent 2025-10-08T09:11:58Z ♥ 3
A cool sunglassed bro wants souls!
To Serve Collectors🍽️ by Tan90 2025-10-08T09:06:28Z ♥ 2
Cool game! It looks like "let's put everything we have in the dish even our team members' portrait" and it comes out looking great.A just-right amount of strangeness.
Trailside Mycologist by klausklapper 2025-10-08T08:57:27Z ♥ 1
Love the vibe. So great and unique to see a leisurely collector in a hurry game jam lol!
Tow Truck Debt Collector by Enad96 2025-10-08T08:54:47Z ♥ 2
Great challenging game! And nice music!
Pres. No Face? by yuwei 2025-10-08T08:51:27Z ♥ 1
Awesome collage! The art style may not fit the robot topic very well. Expected wireder things like alternate watch or so.
The Collector’s Due by GreenRadiation 2025-10-08T08:44:55Z ♥ 3
Great entry! The music box really worked great as a key image of the mood
Skull Issue by KAVERZA 2025-10-08T08:38:14Z ♥ 2
Skeletons and dogs collect bones. What a great interpretation of the theme!
The Soul Collector by phanopera 2025-10-08T08:34:51Z ♥ 1
Cool card game.
Past Due by Ismael Rodriguez 2025-10-08T08:30:55Z ♥ 1
The timing of the bonus is designed geniusly! Awesome!
Dragons Hoard by Luna-Smol 2025-10-08T07:51:21Z ♥ 1
Fun game but the knights really surprised me lol
Skullk by picttarge 2025-10-08T07:44:26Z ♥ 2
Nice entry. The first sight of a rotating skull after starting the game is well designed.
Relica by KataStudios 2025-10-08T07:36:48Z ♥ 1
Great hand-drawn doodles, and even more stylish to see them in 3D!
NOMAD by kukaracila215 2025-10-08T07:20:33Z ♥ 2
Cool game. The sound and the vision of giant scarecrow drove me walked towards somewhere I don't know for minutes.
Do Not The Mushroom! by hirsch 2025-10-08T07:12:22Z ♥ 2
Cool game! Great to explore different mushroom effects with the bizarre interplay of an alien planet (and forgot to collect)
The Fragments of Wen Ruyi, by Press Start to Panic Studio by MxAndromeda 2025-10-08T06:59:59Z ♥ 2
Excellent graphics. But I didn't quite understand the battle system, and just kept attacking. XD Maybe given more time, the commbat could also be a scene in the play