@notredamstra I'm glad the silliness of the character came through. I think when there's an obvious interpretation of the theme the most out of the box takes are often the most interesting, even if not the best.
@rustywolf Thanks, that's what I was going for with this take on the theme. I had a couple pretty good game ideas for the obvious directions, but after seeing multiple takes on those already I'm glad I went with this.
@indiealesha The ragdoll actually cause a fair bit of trouble due to not being able to get the angular limits working correctly on Godot's pin joints. The solution I found was just make the ragdoll stupider by not bothering with the limits, and that turned out to be funnier too in my opinion. Thanks for playing.
@jonasolsson I'm impressed. The glass was a late addition that I didn't test very thoroughly, just trusting the comedy factor to be a good enough ending. Apparently, it will dive. Thanks!
@angry-fridge The respawn button (backspace) should unstick you from situations like that. In hindsight I should have made the control prompt pop up any time the player fails a dive and needs to retry, but I only mentioned it in one of the tutorial levels. Sorry about that. The original idea was that you would need to land differently to not only hit the water first (what the final game checks) but also land so your ragdoll doesn't hit anything with too much force. That would encourage the titular belly flops as a way to reduce speed and deal with shallow water. As for the text blurbs, it will pick a random one out of a category based on how you land. Vertical gets 10/10 or Perfect. Horizontal gets Belly Flop, Perfect Flop, or Miraculous. A cannonball (arms and legs in regardless of body angle) gets Cannonball. Anything else gets either Good Enough or Nice. Hitting anything other than the water gets Ouch, Medic, or That looked painful. Apologies about the wall of text, but thanks for playing.