FoonLudum Dare ExplorerLD54 → Spacekeep by the Kickin' Big Phroggy Shovel Toasty Malone Dogs

Spacekeep by the Kickin' Big Phroggy Shovel Toasty Malone Dogs

By Tyler Malone, kickball, Shovel28, Phrog21, SmolDog42, Big Boy Games, Toasteto and Yaman Ahmad

View on ldjam.com

CategoryRankScoreCount
Overall9003.1728
Fun9452.9227
Innovation9092.8926
Theme10302.8126
Graphics3024.0527
Audio5593.1026
Humor8632.1620
Mood9083.0026

Comments

bubo31 2023-10-03 02:31

The art looks amazing!

blackcat508 2023-10-03 03:58

great concept! The controls are nice and easy, but I wish there was more of an indicator when breaking asteroids, maybe some sort of particles or a screen shake? It kind of felt like I was just bopping them around. Other than that, good game!

blue-pin-studio 2023-10-03 03:59

Didnt really understand how to play. I bumped into some rocks, collected them, tried crafting but i guess i didnt have the right stuff. Also, i have nearly 100 slots of inventory, hardly limited! :P

The art in this game is very well done tho, the best part of the game

jaspior 2023-10-03 04:04

I didn't understood how to use the upgrades =(

bigal 2023-10-03 04:04

Love the concept and the art style. Gameplay is intuitive but I can't seem to find the right parts before getting swarmed by enemies

hangovergames 2023-10-03 11:23

it seems that too much time passes before the first monsters appear near the base I flew around the base for about a minute because the arrow was pointing there

koboldskeep 2023-10-03 14:42

Neat idea. I'm really hurting because of several UI issues: * Having to drag in each item one at a time is tedious, slow, and the hitboxes to click on ores seem to be too small. * Dragging items to the space station is also slow. * Enemies swarmed in way too fast and in too high of numbers for me to get ready for them. * The movement controls should normalize the clicked input direction, right now I travel very quickly horizontally because of the screen's aspect ratio, and it's weird that I travel slowly unless I click in just the right place. * Grinding sound should get quieter the longer it runs, it's a subtle quality of life improvement There's definitely some potential here. More upgrades like an electric damage field for your ship, or increased knockback from the space station on attackers.

amberfall92 2023-10-04 01:59

I like the pixel art and the trails when you move the ship. But I wish there was more feedback when you hit enemies. I also would have liked indicators to show me where there are the closest resources, and to have the ship move faster. Having to drag the items was a bit tedious as well, and I would have preferred to have an ability to move all the items from the world to my inventory and from my inventory to the ship. But the look is really nice.

greenpig 2023-10-05 23:41

Love to play with tower defense like games. It was tricky to get the first set of lasers but after I got 8 my base was untouchable. Also I've found a neat bug. If you zoom out in the browser and start moving in the game, if you move out the cursor from the game window, it'll still think you are in the game and the spaceship can go really fast. I was able to leave the background 10 seconds. Great job!

mcmuniz 2023-10-06 00:00

Loved the art and music! Took me a bit to figure things out as I didn't realize I was slowly breaking apart the rocks by hitting them

agraffs 2023-10-06 07:31

Hey ! The concept was good for the game, but a few things were lacking I feel. I didn't quite understand how the item crafting worked, and had the impression that it was hard to kill the swarms and mine meteors. The graphics are really nice though ! Thanks for this game ! :)

steiner2001 2023-10-06 12:41

I couldn't grasp the objective, as my attempts to destroy asteroids and aliens seemed ineffective with no clear indication of damage. Watching the mothership's HP decrease only added to my frustration, making me reluctant to invest more time trying to figure it out. After I spent enough time with breaking them, I didn't know what to do with the items in my inventory - the inventory was barely LIMITED with this many slots. Cool music, visuals and mechanics, the controll and feeling was very fun, but a turorial would be very handy next time. GG

fabula-rasa 2023-10-06 20:45

Nice art and music both!

Would be good if there would be some feedback when you deal damage (simple flashing would do). At first, I wasn't sure if I was even doing anything when I tried to kill the aliens with my laser or mine the asteroid. The pushing effect you do makes it harder to keep up with everything, as the asteroid run away from you, making them that much harder to mine. And the aliens just keep coming and coming :laughing:

I also think that the items should be picked up by just flying into them, and only do mouse dragging inside inventories (to move things or throw them out).

nicholaspfo 2023-10-06 21:36

Love the art of the game. Overall nice job on the game! Gameplay wise the movement is great but its a little annoying having to drag the items one by one and sometimes when dragging items into the inventory they just didnt go into it (maybe when letting go of the mouse button between two tiles).

kiv 2023-10-19 07:40

I really like art and the idea of pushing things, it's pretty fun and good implemented. Very pleasant game.

darkwolf 2023-10-20 06:07

The graphics look nice, and some aspects of the game seem nicely polished, but it has some issues. After a few minutes it seems to devolve into go break a few rocks, do fiddly item grabbing, add more lasers to your impenetrable wall. The start of the game is solid, but it just needs more variety in challenges as well as tools. Right now it seems like the laser is the only thing you need to build more of, leaving no room for strategy past the first few minutes. Don't get me wrong, *the core gameplay has potential, it just needs more variety to hit the point where it can sustain engagement past the very early game.* Two other minor issues, the thruster sound effect is a bit overbearing, and both the item and inventory slots felt small and more precise than they needed to be.

Overall, it looks good and starts strong, just needs a little more to keep that momentum going.

Sidenote, did I feel a little bit of Cosmoteer influence? If you're not familiar it might be a game worth looking into as something you'd enjoy playing.